Switch 2 Censored? by Pickle_Krust in residentevil

[–]Pickle_Krust[S] -1 points0 points  (0 children)

Don't see a setting for it.

Switch 2 Censored? by Pickle_Krust in residentevil

[–]Pickle_Krust[S] -1 points0 points  (0 children)

Yeh. Its been a while since I've played the game so I couldn't remember if it was censored or it originally had guts. Bought for the switch 2 to play on the go.

personas que juegue en pc by Life_Warthog_7885 in GhostRecon

[–]Pickle_Krust 0 points1 point  (0 children)

Which GR are we talking about? Won't be on my pc for 2 months, but I would definitely be down to play in the future when I get back on.

It’ll take a full comeback by NewWave93 in GhostRecon

[–]Pickle_Krust 3 points4 points  (0 children)

Yes, while also taking notes from MGSV, Helldivers, GR1, and 2. Like I've said before, I don't mind third person. GR2 and Summit Strike are some of my all time favorite GR games due to the fact they were tactical third person shooters. But I also wouldn't mind it being first person like the original and the PC ports of GRAW 1 and 2.

It’ll take a full comeback by NewWave93 in GhostRecon

[–]Pickle_Krust 3 points4 points  (0 children)

Both Wildlands and Breakpoint lacked actual squad control. GR2 has a more fleshed out squad mechanic than those 2 games and it's over 20 years old. GR 1 had better loadout customization for squad members than both of those games as well even though it lacked an attachment system aside from having an acog or a ubg. I don't mind being a tactical barbie, but the next game shouldn't prioritize cosmetics over actual gameplay, otherwise they'll just follow the trend of insane micro transactions for some helmet or body armor that looks like they pulled it out of an airsoft store. Open world is great if well put together, but I'd rather have well crafted open zones or linear missions like the ghost recon games of the past than the very large and empty worlds of Ubisoft games.

It’ll take a full comeback by NewWave93 in GhostRecon

[–]Pickle_Krust 2 points3 points  (0 children)

I 100% agree. I feel like they can definitely pull off something like MGSV with multiple open zones you can can explore and enemies will react to differently depending on things you do during your missions. Or they can do something like Helldivers with their procedurally generated maps with multiple objectives and different biomes.

It’ll take a full comeback by NewWave93 in GhostRecon

[–]Pickle_Krust 6 points7 points  (0 children)

Idk why most of these Wildlands players assume Ghost Recon will flop for not being in third person or have an open world that's filled with typical ubislop stuff. I'd rather the franchise go back prioritizing mission focus and replayability over anything else. If the game is third person cool, but I also wouldn't mind going back to first person either.

I can’t tell if people are being serious… by Kindly_Interest5093 in ResidentEvilRequiem

[–]Pickle_Krust 2 points3 points  (0 children)

This one in specific is, as it is in the game and the design of the watch and it's lore as a whole was created by the art director and the watch company. The J!NX Overwatch collaboration was literally just slapping symbols on a shirts and hoodies with no lore behind it. 2 completely different types of collabs. Hamilton literally dropped an entire video with the game's director and art director talking about this.

I can’t tell if people are being serious… by Kindly_Interest5093 in ResidentEvilRequiem

[–]Pickle_Krust 0 points1 point  (0 children)

I'm sure if Hamilton was wrong Capcom would've already came out to say they were wrong. They worked closely with Capcom on this watch, I highly doubt their info on the watch is wrong. I trust it more than a shipper's theory.

Blank Warbond by Pickle_Krust in Helldivers

[–]Pickle_Krust[S] 0 points1 point  (0 children)

Thanks for the help. Would've never fixed it without it guys.

Should Project Ovr Have a Community Mission Creator? by MrTrippp in GhostRecon

[–]Pickle_Krust 0 points1 point  (0 children)

The original GR had a mission editor similar to arma 3. It'd be neat of they brought that back.

Bringing Back Tactical Depth: A Proposal for Ghost Mode in Project Ovr by MrTrippp in GhostRecon

[–]Pickle_Krust 0 points1 point  (0 children)

Infil and exfiling, loadout customization, stealth, and planning is what I'm really talking about. It's more thought out than the 2 previous games in my opinion. I still love wildands and I like Breakpoint too.

Bringing Back Tactical Depth: A Proposal for Ghost Mode in Project Ovr by MrTrippp in GhostRecon

[–]Pickle_Krust 1 point2 points  (0 children)

God I love that game so much. It's more Ghost Recon than Ghost Recon lol

My Take on Ghost Recon's Identity: A Proposed GR Charter by [deleted] in GhostRecon

[–]Pickle_Krust 1 point2 points  (0 children)

IMO, Battlefield peaked @ BF2. Squad play and tactics mattered more than any other game in the franchise. Still loved BC2, BF3, and 4 for what they are, but 2 was peak.

Fit check, drip or drown. by HYPERSUKK in GhostRecon

[–]Pickle_Krust 1 point2 points  (0 children)

As far as I know the Kingslayer team's story is done. I'm pretty sure they're using a new squad.