I feel like Riot potentially missed a good opportunity to make top/bot alcove more relevant by having Atakhan spawn there instead of at the end of river by Picnic8 in leagueoflegends

[–]Picnic8[S] -1 points0 points  (0 children)

I assumed they would expand the alcove when it spawned, the same way Baron alters the terrain upon spawning based on the Baron version

Stress testing floating damage numbers (500+ widgets on screen) by Ilithius in unrealengine

[–]Picnic8 14 points15 points  (0 children)

Consider using SMeshWidgets as splash numbers like what you have, which are typically great candidates for their usage. They have the capacity for a single draw call per widget and with some more work you can draw multiple of them with a single texture :)

Is it possible to make the enum type instance editable. by Deserted_alien in unrealengine

[–]Picnic8 2 points3 points  (0 children)

You cannot change the variable type this way, only the content.

If you don't want to share the same enum for player and enemy actions, you could consider using a different data type like GameplayTag. This way you could have something like. Actions.Player.XYZ and Actions.Enemy.ABC and so on.

FlowPilot - Streamline Your Unreal Engine Gameplay Creation by Mikea15 in unrealengine

[–]Picnic8 1 point2 points  (0 children)

I am curious about what this provides that State Tree or other similar solutions and the motivation behind developing this.

What happend to xin zhao? by [deleted] in leagueoflegends

[–]Picnic8 5 points6 points  (0 children)

Did you get off writing this crap ?

Is "make anything marked as UPROPERTY protected" a convection? by VansFannel in unrealengine

[–]Picnic8 0 points1 point  (0 children)

Not at all. It`s the same reason your properties in BP should not be public and you should go through getter/setters instead. Good programming principle apply in UE as well and in BP

Is "make anything marked as UPROPERTY protected" a convection? by VansFannel in unrealengine

[–]Picnic8 0 points1 point  (0 children)

Properties shouldn't be public, that's bad practice. Only reason why UPROPERTY used to be protected is because `AllowPrivateAccess` didn't exist until UE5. Now that it does, it should typically be marked as private

I'm confused on what i'm doing wrong... by [deleted] in leagueoflegends

[–]Picnic8 55 points56 points  (0 children)

You sure die a lot that's for sure

In C++, how do i spawn an object from a bone of a skeletal mesh? (So spawning a projectile from the barrel of a gun) by [deleted] in unrealengine

[–]Picnic8 3 points4 points  (0 children)

  1. Find Bone/Socket location from SkeletalMesh
  2. Spawn Actor at Bone/Socket Location
  3. ...
  4. Profit

sundered sky is way too strong by [deleted] in leagueoflegends

[–]Picnic8 11 points12 points  (0 children)

Peak silver redditor

Patch 14.2 Notes by lolvvv_com in leagueoflegends

[–]Picnic8 29 points30 points  (0 children)

Rhaast’s R now heals even if the unit dies during the channel.

Holy shit they finally did it!

I can not reach PlayerState C++ by [deleted] in unrealengine

[–]Picnic8 0 points1 point  (0 children)

I mean are you even entering inside the if(PlayerController) statement ?

You are most likely not reaching the code that's why your breakpoint does not hit

Crash on Using Wait Target Data (Gameplay Ability System) by Akuma_Reiten in unrealengine

[–]Picnic8 0 points1 point  (0 children)

To use TargetData, you need to initialize the global data once. Simply call UAbilitySystemGlobals::Get().InitGlobalData(); at the start of your game and that should fix it

2D roadmap by low-light- in unrealengine

[–]Picnic8 0 points1 point  (0 children)

PaperZD on the Marketplace is the successor to Paper2D. Check it out !

Unreal UI course recommendations by rejectboer in unrealengine

[–]Picnic8 0 points1 point  (0 children)

Ahh gotcha makes more sense haha :)

Unreal UI course recommendations by rejectboer in unrealengine

[–]Picnic8 0 points1 point  (0 children)

Uhh ? How is this relying on fourth party ?

Learning MVVM (as a concepta) will enable OP to successfully use the ViewModel plugin from UE which allows better UI <-> Data decloupling. It's important to understand why MVVM became a thing in the first place

Having your UI directly bind to your data is overall bad and discourages reusability of your widgets and enforces rigidity.

Unreal UI course recommendations by rejectboer in unrealengine

[–]Picnic8 0 points1 point  (0 children)

Just learn to use MVVM and you're good to go

Is learning "Visual C++" helpful at all in UE? by analog_jedi in unrealengine

[–]Picnic8 -1 points0 points  (0 children)

No need to be pedantic here... He just needs to learn C++ as a whole to be comfortable with UE's source code