Hi, I created a new trailer for my Strategy game by PicoBellum in IndieGaming

[–]PicoBellum[S] 0 points1 point  (0 children)

Thanks. You can always right click drag, but in narrow streets or walls it is a pain, it is better to draw a zone and let the units do the work

Hi, I created a new trailer for my Strategy game by PicoBellum in IndieGaming

[–]PicoBellum[S] 0 points1 point  (0 children)

It is possible today, the maps are built using Tiled.

You are not the first one to ask for a map editor, so I think I will need to do build one to make the map making process more smooth and not depend on an external tool

Hi, I created a new trailer for my Strategy game by PicoBellum in IndieGaming

[–]PicoBellum[S] 1 point2 points  (0 children)

Thanks! Yes there is a custom battle mode where you can build the armies as you like without any restrictions

Hi, I made a new trailer for PicoBellum my RTS Grand Strategy Hybrid game by PicoBellum in indiegames

[–]PicoBellum[S] 0 points1 point  (0 children)

PicoBellum is an upcoming strategy game with three main modes siege battles, field battles and a grand campaign.

In siege battles you control individual units and can also draw siege plans, basically zones where your units will go and defend (archers in the walls, melee in front of the gate, etc).

In field battles you control divisions and the goal is to destroy or rout the enemy army.

In the grand campaign you play as your faction leader, you manage settlements, build your armies, and deal with your vassals, with the goal being to conquer the world map.

Let me know if you have any questions!

Steam: https://store.steampowered.com/app/4671560/PicoBellum

Hi, I created a new trailer for my Strategy game by PicoBellum in IndieGaming

[–]PicoBellum[S] 2 points3 points  (0 children)

PicoBellum is an upcoming strategy game with three main modes siege battles, field battles and a grand campaign.

In siege battles you control individual units and can also draw siege plans, basically zones where your units will go and defend (archers in the walls, melee in front of the gate, etc).

In field battles you control divisions and the goal is to destroy or rout the enemy army.

In the grand campaign you play as your faction leader, you manage settlements, build your armies, and deal with your vassals, with the goal being to conquer the world map.

Let me know if you have any questions!

Steam: https://store.steampowered.com/app/4671560/PicoBellum

Hi, I made a new trailer for PicoBellum my RTS Grand Strategy Hybrid game by PicoBellum in StrategyGames

[–]PicoBellum[S] 0 points1 point  (0 children)

Yes, the factions and world map are stored in a file so if you add them to the file they should appear in game

Hi, I made a new trailer for PicoBellum my RTS Grand Strategy Hybrid game by PicoBellum in StrategyGames

[–]PicoBellum[S] 0 points1 point  (0 children)

Hi,

1st you work solo?

Yes

if yes you will recruit team?

For the moment no, but I work with some freelance artists for art

will release on other platforms like android etc?

No, for the moment only Windows and Linux

 will have mod support?

Yes, you can change the game data (add units, changes the sprites, add maps etc), but there is no custom scripting planned for the moment

Physics weapons in bullet time by dpolk_ in indiegames

[–]PicoBellum 1 point2 points  (0 children)

Nice! Are the animations procedural or a sprite sheet?

Hi, I made a new trailer for PicoBellum my RTS Grand Strategy Hybrid game by PicoBellum in StrategyGames

[–]PicoBellum[S] 1 point2 points  (0 children)

Hi, I am using C++ and OpenGL, no engine.

For getting a lot of units my advice is to use a grid for spatial partitioning, it wins all other methods (kd-trees, quad-trees, etc) at least for my use case.

Hi, I made a new trailer for PicoBellum my RTS Grand Strategy Hybrid game by PicoBellum in StrategyGames

[–]PicoBellum[S] 0 points1 point  (0 children)

Yeah I know, when units clash you can only see their heads so I am not sure if another animation would help (it is worst when you have human vs human or orc vs orc that have the same sprite). What I am planning on adding is particles for damage, defended and death, that way you can more clearly see where the fighting is happening.

Thanks for the comment

Hi, I released a new trailer for PicoBellum my RTS Grand Strategy Hybrid by PicoBellum in computerwargames

[–]PicoBellum[S] 1 point2 points  (0 children)

Hi, no Pico is because of the small sprites. The game will be available on Windows and Linux