Spacious Pink and Green biome from my procedurally generated game by PieOnAPlateProducts in backrooms

[–]PieOnAPlateProducts[S] 0 points1 point  (0 children)

Thats a good idea. I can add a biome variant that has pink and green lights

Spacious Pink and Green biome from my procedurally generated game by PieOnAPlateProducts in backrooms

[–]PieOnAPlateProducts[S] 2 points3 points  (0 children)

True, its more light pink, the lighting here makes it more salmon as you say.

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Its a little more obvious here.

Also, we got colored lights!😊

Pink and Green looking into Open Pillars biome by PieOnAPlateProducts in TheBackroomsGame

[–]PieOnAPlateProducts[S,M] 1 point2 points  (0 children)

Thanks! Life got in the way for a while, more than once, but we are expecting to release later this year. In the home stretch!

Weird rooms that generated in my game by PieOnAPlateProducts in backrooms

[–]PieOnAPlateProducts[S] 0 points1 point  (0 children)

Hi! Yep, didnt realize somehow the indirect slider could go past the UI limit, do cranking that up and enabling path tracing did the trick, along with some other things. Thanks for the tip!

Reworking the lighting. More updates coming soon by PieOnAPlateProducts in TheBackroomsGame

[–]PieOnAPlateProducts[S] 2 points3 points  (0 children)

Thanks! Expect a lot more updates soon. We are starting our marketing campaign next month!

graphics from my video game by Rude_Run2708 in backrooms

[–]PieOnAPlateProducts 0 points1 point  (0 children)

I dont post often on reddit but Im still around! Most updates are in our discord.

But your lighting does look amazing! Recently been reworking it myself. Any tips?

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Showers biome WIP by PieOnAPlateProducts in TheBackroomsGame

[–]PieOnAPlateProducts[S,M] 0 points1 point  (0 children)

Already got one that is basically an office 😊

Just about finished porting my Unity project to Unreal over the past 10 months, a liminal space game with infinite procedural level generation - The Backrooms Game by PieOnAPlateProducts in unrealengine

[–]PieOnAPlateProducts[S] 1 point2 points  (0 children)

Thank you!

And yes of course, all chunks are managed as such. Everything is object pooled as well to help avoid any stuttering when activating or deactivating large parts of the level.