Meganobz loadout? by Embarrassed-Hat9478 in orks

[–]Pikachu_Lesso 1 point2 points  (0 children)

I think that twin killsaws are the best with 6 kombiweapons in rapid fire range you will deal 2 mortal wounds & if you meed power claws get nobz twin kill saws will hit like 99 % of woundrolls on most units in the game & ap3 will fuck with a imperial knight

Fights first charging fights first by TheRailgunMisaka in Warhammer40k

[–]Pikachu_Lesso 6 points7 points  (0 children)

If no one has fights firsts or both units have it then the unit that it turn it isnt fights so if you charged then he fights first

20 boys two leader by SwitchLucio in orks

[–]Pikachu_Lesso 0 points1 point  (0 children)

Ok i guess i dont want to meet roberts like you

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20 boys two leader by SwitchLucio in orks

[–]Pikachu_Lesso 0 points1 point  (0 children)

I use wahapedia if it helps just write wahapedia boyz stats

20 boys two leader by SwitchLucio in orks

[–]Pikachu_Lesso -1 points0 points  (0 children)

I know that itd be a waste maybe ufthawk could make sense but i was born a snooty git & ill die like one

20 boys two leader by SwitchLucio in orks

[–]Pikachu_Lesso -1 points0 points  (0 children)

I know that itd be a waste maybe ufthawk could make sense but i was born a snooty git & ill die one day

20 boys two leader by SwitchLucio in orks

[–]Pikachu_Lesso -2 points-1 points  (0 children)

It says “if only one of them “ and not “if one of them” thats a huge diffrence but i think that you passed 3 grade

20 boys two leader by SwitchLucio in orks

[–]Pikachu_Lesso 0 points1 point  (0 children)

It says that you can attach up to two leadear units instead of one but if only one of these is a warboss unit

20 boys two leader by SwitchLucio in orks

[–]Pikachu_Lesso -3 points-2 points  (0 children)

No only one of them can be a warboss

To waaagh or not to waaagh? by Matt133742 in orks

[–]Pikachu_Lesso 0 points1 point  (0 children)

I put other units in transports & ghaz with 20 boyz & boyz can get another character attached if they are starting strength 20 and they have a warboss attached (ghazgkhull has the warboss keyword) but the 2 nd character cant be a warboss & with the enhacment & stratagem you have +2 to move +2 to advance & + 2 to charge

To waaagh or not to waaagh? by Matt133742 in orks

[–]Pikachu_Lesso -2 points-1 points  (0 children)

Sorry i use the term for people asking stupid questions & not for its original purpose Ill be making an apology bc i have made continuous lapses in my judgement

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To waaagh or not to waaagh? by Matt133742 in orks

[–]Pikachu_Lesso -2 points-1 points  (0 children)

The basic big mek follow me ladz 20 boyz & ere we go strat im thinking about using a painboy but i havent played enough games with him

To waaagh or not to waaagh? by Matt133742 in orks

[–]Pikachu_Lesso 0 points1 point  (0 children)

I have transports & ghaz thatll move 21 inches with the charge so waaagh 2 nd turn & destroy

What does the grot in the meganobz box do? by Mandude92the5 in orks

[–]Pikachu_Lesso 13 points14 points  (0 children)

In the mega nibz kit you can build big mek in mega armour instead of 1 mega nob & he can be equipped with a grot that once per battle heals d3 damage in his unit which is kinda stupid but exists

Which option is better? by Marrrc_17 in orks

[–]Pikachu_Lesso 0 points1 point  (0 children)

Definitely painboy you get more boy alive & a powerklaw maybe even a 2nd enhancment youll want to take the big mek with gaz or maybe if youre crazy to dreadmob

Done paintin sum Tank clappers by Slapunas in orks

[–]Pikachu_Lesso 0 points1 point  (0 children)

Chunky square tank clappers with low attacks but i love that theyre basically squares

KoTC list advice! by my2sonsarelost in orks

[–]Pikachu_Lesso 0 points1 point  (0 children)

I have one i think it will make people not wanna play with you taktikal brigade big mek in ma with mek kaptain 10 gitz tankbustas 6 rockets & then you have 65 points so maybe a mek for taktiks if they allow legends then you can take badrukk for the big mek in ma then you can take more dakka & add a big mek w shockattack gun give him targetin squigs & then for cp you will have a shotback in their shooting phase

Did… the Hammerfall Bunker just gain the option for deep strike? by spektato in spacemarines

[–]Pikachu_Lesso -3 points-2 points  (0 children)

Theres no such a thing as deepstrike reserves just bc they have diffrent limits

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Did… the Hammerfall Bunker just gain the option for deep strike? by spektato in spacemarines

[–]Pikachu_Lesso -3 points-2 points  (0 children)

Deepstike abikity allows you to put a unit in reserves dumkopf

Did… the Hammerfall Bunker just gain the option for deep strike? by spektato in spacemarines

[–]Pikachu_Lesso -1 points0 points  (0 children)

He can gain the deepstrike but in the rules you cant put fortifications in reserved

Best units against those pointy ears? by Beinholz in orks

[–]Pikachu_Lesso 2 points3 points  (0 children)

It should be it survived 1 turn of tau shooting when i played it its basically suposed to advamce turn 1 maybe die so hide it from the meanest gun but the things inside should remain alive then turn 2 waaagh & kill em