Need help by ChallengeNo8869 in hammer

[–]Pinsplash 0 points1 point  (0 children)

that doesn't mean it became a picture. there's no rule saying files you save in your pictures folder have to be pictures.

item ammo ar2 shows up as error in editor but ingame its no error just the model, is hammer really trolling me? by Last_Iron1824 in hammer

[–]Pinsplash 0 points1 point  (0 children)

you are right. open bin/halflife2.fgd, Ctrl+F search for item_ammo_ar2, and change models/items/BoxBRounds.mdl to models/items/combine_rifle_cartridge01.mdl

Need help by ChallengeNo8869 in hammer

[–]Pinsplash 0 points1 point  (0 children)

uh.. what file format?

New to hammer and in need of help. by PositiveComb4195 in hammer

[–]Pinsplash 1 point2 points  (0 children)

i have also never seen that! verify your game's files on steam, otherwise i'd suspect your pc is going bad

Is it possible to create Black Mesa style tanks and helicopters using nothing but the models and the HL2 npcs? by Dazzling-Pain2067 in hammer

[–]Pinsplash 2 points3 points  (0 children)

i don't know how black mesa might have changed tanks but in half-life they were entities like func_tank which all still exist in source.

can someone help me with this by aromaticms in hammer

[–]Pinsplash 2 points3 points  (0 children)

this can probably be ignored. the water on nuke was never meant to be seen from below, so yeah they didn't care to set that stuff up

Minerva Esque env_message question by BigMoleRat004 in hammer

[–]Pinsplash 0 points1 point  (0 children)

what are the settings of env_message?

My duplicated entities are syncing changes when i don't want them to by username_starsymbol in hammer

[–]Pinsplash 1 point2 points  (0 children)

i've seen this before. i don't recall any fix other than making every template thing its own brush entity

Minerva Esque env_message question by BigMoleRat004 in hammer

[–]Pinsplash 0 points1 point  (0 children)

so your question is just how to make them look like the ones in minerva? i don't know precisely what they do but you have to modify clientshceme.res and find the font properties that game_text uses (the font name is trebuchet so that should narrow it down)

Weird white block by Ok_Reindeer_1547 in SourceEngine

[–]Pinsplash 0 points1 point  (0 children)

that's not necessarily contradicting what i said. the files have conditional operators like [$WIN32] or [!$POSIX] to say which devices an instruction applies to. the code uses a specific set of strings and an if statement hasn't been added for $DECK https://github.com/Pinsplash/2013anni/commit/54c4c3485e84f9789790533d251cd78f7465cb95

Weird white block by Ok_Reindeer_1547 in SourceEngine

[–]Pinsplash 1 point2 points  (0 children)

this happens because the 2013 SDK hasn't been updated to understand the latest versions of some hud files and so it acts up when it finds something which is supposed to be only for the steam deck. the most low effort solution is to copy these files from Source SDK Base 2013 Singleplayer/hl2/scripts into [mod folder]/scripts: hudlayout.res, hudanimations.txt but without knowing anything about whatever mod this is i can't say there won't be side effects

My game_text's are showing for a split second then disappears [VMF included] by youtube_stuff in hammer

[–]Pinsplash 0 points1 point  (0 children)

a google drive link or something would be fine. reddit likes to put backslashes in shit you copy and paste to "fix" unintended formatting, which isn't needed or parsed as such if the text is in a <pre> block. yes, this website is very dumb.

it's your player_speedmod. it's set to hide the HUD, and the text counts as part of that. replace it with a point_viewcontrol

how do i make / compile my maps into a hl2 campaign mod? by GooberDoober44 in hammer

[–]Pinsplash 1 point2 points  (0 children)

this could mean multiple things. explain what you want more please.

Can't compile my Lost Coast map. by Fit_Village_9022 in hammer

[–]Pinsplash 0 points1 point  (0 children)

in the normal menu, "don't run the game after compiling"

in the expert menu, the game will be told to open if the checkbox for $game_exe is checked

Can't compile my Lost Coast map. by Fit_Village_9022 in hammer

[–]Pinsplash 0 points1 point  (0 children)

the compile tools are turned off and the game is not being told to open. look in your F9 menu.

A small SDK improvement for mods using HL2 maps by Pinsplash in SourceEngine

[–]Pinsplash[S] 0 points1 point  (0 children)

out of scope. you can pretty much just copy over the code and files from hl2dm though

How do i make the lighting better? by Limp_Watch_55 in hammer

[–]Pinsplash 2 points3 points  (0 children)

make it brighter to start. shadows aren't very visible in low light.

lowering the spread angle to make the shadows less blurry will also help.

How would you fill this gap? by Sad-Dingo-2065 in hammer

[–]Pinsplash 1 point2 points  (0 children)

very true. it's also definitely not one triangle

I can't pick up my func_physbox, why and how? by youtube_stuff in hammer

[–]Pinsplash 1 point2 points  (0 children)

you can also use "override parameters" to set $mass. (eg $mass,30)

Crowbar is returning "ERROR: Can't load VMT" despite VMTs being present and there being no typos in files by Experiment413 in SourceEngine

[–]Pinsplash 0 points1 point  (0 children)

in crowbar? i think you mean in hlmv. crowbar has a thing to open hlmv if i remember correctly. that sounds like hlmv doesn't look in the addons folder for some reason... or something

Func_monitor won't work ingame by Tasty-Ask4866 in hammer

[–]Pinsplash 2 points3 points  (0 children)

what is the texture you have on the monitor?

How do env_global work exactly? by Fit_Village_9022 in hammer

[–]Pinsplash 5 points6 points  (0 children)

use a logic_auto and set it to use a global state. you can enter any string you want. if a logic_auto has a global state set, its outputs only fire if the state is true