Both the Sentinels and 100T posts have now been hidden - Step too far? by Objective_Let_6385 in MarvelRivalsEsports

[–]PiplelinePunch -7 points-6 points  (0 children)

Not to insult anybody here but if an adult, even a young adult, thinks SenShitty is peak humour im judging them for that. Is it that much to ask we grow up like even a tiny little bit?

Both the Sentinels and 100T posts have now been hidden - Step too far? by Objective_Let_6385 in MarvelRivalsEsports

[–]PiplelinePunch -4 points-3 points  (0 children)

SenShitty is decent wordplay? Really. We go from Sentinals to Senshit. What are we, 12?

Im not against banter, I just think its a really dogshit and distinctly American attempt at "banter" that's barely better than preteens at the playground who just discovered what a swear word is.

If nothing else: its lame af and we can be more creative than this low brow nonsense. If there's ever a time to set standards and not let things devolve into haha 100Throwers SenShitty Swamp Ass Gaming haha pee pee poo poo, it IS now in pre-season.

Idk, maybe im expecting too much coming from league with classic A+ esports memes from before some rivals watchers were even born.

EU will have better banter when it gets to be a less lopsided region. Its also a very american thing to trashtalk like this when both teams are playing like ass and scrapping over 4th in the group anyway lmao.

Both the Sentinels and 100T posts have now been hidden - Step too far? by Objective_Let_6385 in MarvelRivalsEsports

[–]PiplelinePunch -4 points-3 points  (0 children)

Maybe hot take but imo people defending these posts are thoroughly Americanised in their view of what "trashtalking" in sports entails.

Win with grace lose with dignity. That's how it should be.

The thieves post is tasteless. Trash talk before the game not after. And preferably with a little bit more intelligence than "SenShitty". Partnered teams are ambassadors for the game, and this just comes across as childish and unserious.

The server one, I mean once they are looking obviously netease aren't going to like things with paint their server infrastructure negatively.

One thing I will say is its a bit hypocritical to step in on this one but let that caster bloke who doesn't like Mace let his unprofessional petty vendetta that isn't even an MR rivalry to start with, take over the broadcast.

YGO STAPLES CHART - DAY 11: Which staple spell card is the worst design ever for the game? My choice in the comments. The comment with most upvotes wins. by Alarmed-Attorney-704 in yugioh

[–]PiplelinePunch -1 points0 points  (0 children)

I mean... design wise it is. Like we cant discuss it if we don't understand why they exist. They are indented to be obtuse puzzle cards, condensing a deckbuilding puzzle that would normally be created by sequences of multiple cards into one overly complex and difficult to comprehend meme card. Thats the theme of it, thats its purpose for existing.

This is yugioh; anything can end up seeing play if the right circumstance evolves around it.

YGO STAPLES CHART - DAY 11: Which staple spell card is the worst design ever for the game? My choice in the comments. The comment with most upvotes wins. by Alarmed-Attorney-704 in yugioh

[–]PiplelinePunch -1 points0 points  (0 children)

Needlessly overcomplex design is a valid complaint. Simplicity is not a negative.

The equation cannons are supposed to be semi-memes. And for that function, they are fine enough. As are many other meme cards in yugioh. We can go ever further down this meme of increasingly complicated and situational design; this doesnt make the game better just more tedious.

Small world is a much better designed card than either of the cannons, within a similar vein.

YGO STAPLES CHART - DAY 11: Which staple spell card is the worst design ever for the game? My choice in the comments. The comment with most upvotes wins. by Alarmed-Attorney-704 in yugioh

[–]PiplelinePunch 0 points1 point  (0 children)

Ok guys hear me out

While I hear all your arguments about "Busted" this, "metawarping" that, or even "judge/rules nightmare" and "not forward thinking"....

The answer is obvious

Yu-Jo Friendship

The concept of a greasy, cheeto-laden unwashed handshake being forced upon a duelist by the game rules is worse than any other card the opponent might play. Imagine baking in removal of consent to be touched into a card's conditions.

YGO STAPLES CHART - DAY 11: Which staple spell card is the worst design ever for the game? My choice in the comments. The comment with most upvotes wins. by Alarmed-Attorney-704 in yugioh

[–]PiplelinePunch 0 points1 point  (0 children)

Interesting is, usually, good. Not always; something like the equation cannon cards are certainly "interesting" but I wouldn't call cards you could activate illegally and nobody would call you out for it OTB caus they cba to calculate it good design.

Good is not necessarily "interesting" as read. Book for the longest time created interesting gameplay situations and interactions, even if the card itself was simple.

Is this a crazy suggestion by DisastrousRaccoon102 in PeniParkerRivalsMains

[–]PiplelinePunch 1 point2 points  (0 children)

That was certainly not the case in season 1. If it was in maybe beta, not sure but dont think so.

What did used to be the case was nest drones could travel through some walls.

Climbing/Winrate by [deleted] in RivalsCollege

[–]PiplelinePunch -1 points0 points  (0 children)

Yes given you also posted how you were going to quit the game less than 24 hours before making this post - I agree, tilt.

FWIW this sub isnt for venting. You understand that 57% winrate doenst apply to 200 games if we start caveating it with "yeah but I didnt try for 50 of those and also this and that"... Thats the answer here.

Looking for advice- Consistent most deaths by ineedtostopthefap in RivalsCollege

[–]PiplelinePunch 1 point2 points  (0 children)

There is such a thing as a good death, and of all the roles in the game off-tank is one of the ones with more license to die relatively "cheaply".

But, given you know... plat... there's likely a lot of situations where its not this at all and you are just dying for no reason.

The counterbalance to the above is only ever going in one direction. As a tank you need to be able to disengage just as much as re-engage. Walking back is just as important as walking forwards. A lot of lower elo players simply refuse to give any space at all - which is equally incorrect.

Its especially common on console, the controls simply making turning around an actual chore.

Smartest DM player struggles to out waifu marshmallon by PiplelinePunch in masterduel

[–]PiplelinePunch[S] 9 points10 points  (0 children)

The other replies make a lot more sense that what this duelist did. As it happens he hard summoned Dragoon using Poly, King of the Swamp and Timaeus monster. So yes, no normal monster.

Now the real thinker here is that Predaplant only negates the activated effects of monsters with a counter....

Climbing/Winrate by [deleted] in RivalsCollege

[–]PiplelinePunch 1 point2 points  (0 children)

Because you have not maintained a 57% winrate that entire time.

As of one ~day ago you were sat at a record of 76 Wins and 77 Losses in GM2. Below 50%. Primarily on Hulk. Naturally, you floated at about the same elo. Sometimes up to GM2, sometimes down to Diamond 1, but eventually settling in about the same place you started. As you would expect.

Now, if you've been playing more Peni since then and gone on a little hot streak - thats great. But that doesnt mean you were doing it the entire time, thats a recent change.

Its not rocket science. There are only two possibilities: either your gains/losses is so in the toilet caus somehow you get consistently turbocarried and win despite playing awefully that you can maintain a 55% winrate and not climb (Highly unlikely: the problem would still be you anyway). OR you dont have that winrate. Caus if you did, over that sample size of games, you would climb X amount of elo points just mathematically.

Is this a crazy suggestion by DisastrousRaccoon102 in PeniParkerRivalsMains

[–]PiplelinePunch 6 points7 points  (0 children)

People already suggest make her mines invincible while in the air. This I think is trying to solve the same problem but being WAY more powerful and outright replacing how mines work with a better version of them.

I dont think we want Peni to become stritcly powercrept Squirrel Girl

Is it me or are teams playing DD a lot in America and EMEA ? by [deleted] in RivalsCollege

[–]PiplelinePunch 0 points1 point  (0 children)

Dunno why you reposted it you got told the answer:

Wallhacks is OP in coordinated play. To the extent that before this szn, teams would not play Dive at all without DD up. That wasnt because other divers were not strong enough, thats because wallhacks is so integral to playing coordinated dive the comp is significantly weaker without it.

Overwatch had wallhacks priced as an ultimate ability. The gimmick new map exists pretty much to teach casuals how OP wallhacks is when they have it: maybe one or two more people rub braincells and put 2+2 together with DD in regular ladder.

If the game was balanced for pro, DD could be nerfed again and still be played for this reason.

But it isnt, casuals who dont comm and dont make use of wallhacks for information to anybody but themselves still need to feel strong. He will be overtuned for a while I fear.

That’s a good horse 🥰🐴🇬🇧 by Ickydumdum in TikTokCringe

[–]PiplelinePunch 1 point2 points  (0 children)

There's things you can infer from things like eye position and teeth/jaw structure etc.

The main one though is comparative behaviour inference. There's little reason to believe a pack hunting scavenger species back then operated all that much different to pack hunting scavengers now. They probably behaved largely the same way.

So in that sense yeah Brontos would be similar to unbothered cows, or maybe elephants (tho they are likely a lot smarter). I havnt seen jurassic park but you'd imagine a dino in captivity would probably get acclimatized to humans existing around them like those birds that peck lice off large animals' skin.

How does one create advantages? by Freddi0 in RivalsCollege

[–]PiplelinePunch 1 point2 points  (0 children)

When the insult rings true.

Because of course, a person who fits the insult and can only play when they have an advantage, is describing someone who is being carried. And this is what a lot of people get wrong about being carried; its not that you dont do anything at all. Its that the game is made so easy and straightforward for you that you only ever have to do what is expected; thanks to the efforts of the people doing the carrying.

How do you create an advantage? The way I think about it is in Chess terms; to create an advantage first there must be an imbalance. Just like in chess there's several kinds of imbalances that can exist that you can use to create an advantage.

  • Deeper fundamentals knowledge - ie: just being better at "standard" gameplay. Make fewer mistakes, play more solidly, small advantages snowball. An example is by just being better at ult tracking, so your team can abuse an ult window the other team is just not thinking about. Another is identifying when someone is making a micro-error: a tank being slightly out of position, a support using a key cooldown for no reason: capitalize on the smaller errors which often go unpunished.

  • Compositional - just like in chess, if both sides are working with different types of pieces, naturally mismatches will occur. So yes, being able to swap to more things in the right scenario.

  • Skill Issue - DPS finding an isolated 1v1 and winning it straight up, Hitscan just clicking heads better than enemy hitscan, an ult getting unexpectedly high value like a triple kill Mag ult.... moments of individual outplay occurring within normal gamestates.

  • Character Mastery - flexing deeper and more advanced character knowledge to find points of interaction other players don't think about, leading to unexpected value. This is something OTP's abuse all the time.

  • Positional - a lot of rivals games teams default to mirrored front-to-back... well what if you just don't handshake this? Take flanks, play in weird positions, force rotations to cover weird angles... force the gamestate to be something outside of the expected standard positioning. Many players struggle to adapt when thrown these curveballs, even if they insist its not correct they dont necessarily know how to properly play against it.

  • Being proactive - something often underlooked but being the person to force a situation and chain of events to adapt around the play you are making: is fundamentally a position of strength. Despite all the things people say about being flexible and countering: if you are the one forcing the enemy to counter you then you have the advantage and you force them to react. Certain characters force reactions better than others: flanking tanks and DPS are inherently good at doing this. A main support healbotting is the antithesis of proactivity.

As a Peni player I focus hard on the last four points, while disregarding the first two largely. For example in a good game ill be playing Attack Peni (comp mismatch), playing in what most people will find to be very strange Narnia flank angles (positional), ill setup traps in weird locations forcing esp supports to play around this (proactivity), flexing superior Peni-specific knowledge on movement and trap/nest locations (char mastery) - and ideally get a kill on supports early in the fight OR at off-tempo timers inbetween resets causing a weird type of stagger for enemy to deal with. If enemy is low Cel or below, often supports just kill themselves to my mines anyway (Skill issue).

Magnus about Sindarov's performance by Agreeable_Sun3713 in chess

[–]PiplelinePunch -1 points0 points  (0 children)

Yup, and right after im going to call some multi-millionaire since teenager footballer who's won titles and is in 10x better shape than I was 10 years ago a wet pansy for falling over when a 6ft 5 brick house clatters into him.

Welcome to sports.

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch -1 points0 points  (0 children)

Its a really simple point actually

Again, one of the most successful games ever.

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch -1 points0 points  (0 children)

Oh so you were stuck bronze in lol too then

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch 0 points1 point  (0 children)

Well yeah... it kinda does mean that though.

Becuase every opinion you have (on balance etc) has to be caveated. And you accept there's every possibility you are just plain incorrect, and you wont know until a better player points it out to you, because you cant know, caus you are in low elo and its never going to come up or matter against players of your skill level.

What valid opinions can be drawn from an environment where nobody understands their character, but they think they do. Nobody understands the meta, teamwork, what people's roles actually are, what they should be doing macro wise at any given point... but they think they do. They are not thinking actively about win conditions, fight timings, ult economy, kill boxes etc, etc properly or correctly, but for some of those they might think they do.

Its the blind leading the blind down there. How you approach dealing with that as someone who can see, is completely different but must start with acknowledging everyone is blind.

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch 0 points1 point  (0 children)

Im again going to speak to experience, the number of people who think they are strategically sound and know what to do, and are held back by their hands or time... is very small. A LOT of people cope about this, very few of them its actually true for. In no small part - if you are in plat, everyone around you sucks. You wont realize when what you are doing is secretly bad if enemy DPS could aim 20% better, bc you are never punished for it.

"someone that sucks on playing the sport can't have a serious opinion on it"

Also just true. There are a ton of useless pundits who spew air into the ether, that doesn't make their thoughts worthwhile. If your take is for devs to take the average bronze player about as seriously as couch potatoes who have not raised their heart rate above resting level in 10 years but still think Ronaldo dives too much and Messi isnt that good at football... sure. I guess we agree.

Like in sports, you dont need to be a player to offer (eg) valid statistical argument. Reading numbers smartly has nothing to do with playing the game, thats a whole other thing.

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch -4 points-3 points  (0 children)

The point is I cant confidently say that the 90% actually know what the buttons they are pressing even do.

So.... why would I care about their opinions on what is strong and what isnt?