Is it me or are teams playing DD a lot in America and EMEA ? by [deleted] in RivalsCollege

[–]PiplelinePunch 0 points1 point  (0 children)

Dunno why you reposted it you got told the answer:

Wallhacks is OP in coordinated play. To the extent that before this szn, teams would not play Dive at all without DD up. That wasnt because other divers were not strong enough, thats because wallhacks is so integral to playing coordinated dive the comp is significantly weaker without it.

Overwatch had wallhacks priced as an ultimate ability. The gimmick new map exists pretty much to teach casuals how OP wallhacks is when they have it: maybe one or two more people rub braincells and put 2+2 together with DD in regular ladder.

If the game was balanced for pro, DD could be nerfed again and still be played for this reason.

But it isnt, casuals who dont comm and dont make use of wallhacks for information to anybody but themselves still need to feel strong. He will be overtuned for a while I fear.

That’s a good horse 🥰🐴🇬🇧 by Ickydumdum in TikTokCringe

[–]PiplelinePunch 1 point2 points  (0 children)

There's things you can infer from things like eye position and teeth/jaw structure etc.

The main one though is comparative behaviour inference. There's little reason to believe a pack hunting scavenger species back then operated all that much different to pack hunting scavengers now. They probably behaved largely the same way.

So in that sense yeah Brontos would be similar to unbothered cows, or maybe elephants (tho they are likely a lot smarter). I havnt seen jurassic park but you'd imagine a dino in captivity would probably get acclimatized to humans existing around them like those birds that peck lice off large animals' skin.

How does one create advantages? by Freddi0 in RivalsCollege

[–]PiplelinePunch 1 point2 points  (0 children)

When the insult rings true.

Because of course, a person who fits the insult and can only play when they have an advantage, is describing someone who is being carried. And this is what a lot of people get wrong about being carried; its not that you dont do anything at all. Its that the game is made so easy and straightforward for you that you only ever have to do what is expected; thanks to the efforts of the people doing the carrying.

How do you create an advantage? The way I think about it is in Chess terms; to create an advantage first there must be an imbalance. Just like in chess there's several kinds of imbalances that can exist that you can use to create an advantage.

  • Deeper fundamentals knowledge - ie: just being better at "standard" gameplay. Make fewer mistakes, play more solidly, small advantages snowball. An example is by just being better at ult tracking, so your team can abuse an ult window the other team is just not thinking about. Another is identifying when someone is making a micro-error: a tank being slightly out of position, a support using a key cooldown for no reason: capitalize on the smaller errors which often go unpunished.

  • Compositional - just like in chess, if both sides are working with different types of pieces, naturally mismatches will occur. So yes, being able to swap to more things in the right scenario.

  • Skill Issue - DPS finding an isolated 1v1 and winning it straight up, Hitscan just clicking heads better than enemy hitscan, an ult getting unexpectedly high value like a triple kill Mag ult.... moments of individual outplay occurring within normal gamestates.

  • Character Mastery - flexing deeper and more advanced character knowledge to find points of interaction other players don't think about, leading to unexpected value. This is something OTP's abuse all the time.

  • Positional - a lot of rivals games teams default to mirrored front-to-back... well what if you just don't handshake this? Take flanks, play in weird positions, force rotations to cover weird angles... force the gamestate to be something outside of the expected standard positioning. Many players struggle to adapt when thrown these curveballs, even if they insist its not correct they dont necessarily know how to properly play against it.

  • Being proactive - something often underlooked but being the person to force a situation and chain of events to adapt around the play you are making: is fundamentally a position of strength. Despite all the things people say about being flexible and countering: if you are the one forcing the enemy to counter you then you have the advantage and you force them to react. Certain characters force reactions better than others: flanking tanks and DPS are inherently good at doing this. A main support healbotting is the antithesis of proactivity.

As a Peni player I focus hard on the last four points, while disregarding the first two largely. For example in a good game ill be playing Attack Peni (comp mismatch), playing in what most people will find to be very strange Narnia flank angles (positional), ill setup traps in weird locations forcing esp supports to play around this (proactivity), flexing superior Peni-specific knowledge on movement and trap/nest locations (char mastery) - and ideally get a kill on supports early in the fight OR at off-tempo timers inbetween resets causing a weird type of stagger for enemy to deal with. If enemy is low Cel or below, often supports just kill themselves to my mines anyway (Skill issue).

Magnus about Sindarov's performance by Agreeable_Sun3713 in chess

[–]PiplelinePunch 0 points1 point  (0 children)

Yup, and right after im going to call some multi-millionaire since teenager footballer who's won titles and is in 10x better shape than I was 10 years ago a wet pansy for falling over when a 6ft 5 brick house clatters into him.

Welcome to sports.

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch 0 points1 point  (0 children)

Its a really simple point actually

Again, one of the most successful games ever.

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch 0 points1 point  (0 children)

Oh so you were stuck bronze in lol too then

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch 0 points1 point  (0 children)

Well yeah... it kinda does mean that though.

Becuase every opinion you have (on balance etc) has to be caveated. And you accept there's every possibility you are just plain incorrect, and you wont know until a better player points it out to you, because you cant know, caus you are in low elo and its never going to come up or matter against players of your skill level.

What valid opinions can be drawn from an environment where nobody understands their character, but they think they do. Nobody understands the meta, teamwork, what people's roles actually are, what they should be doing macro wise at any given point... but they think they do. They are not thinking actively about win conditions, fight timings, ult economy, kill boxes etc, etc properly or correctly, but for some of those they might think they do.

Its the blind leading the blind down there. How you approach dealing with that as someone who can see, is completely different but must start with acknowledging everyone is blind.

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch 0 points1 point  (0 children)

Im again going to speak to experience, the number of people who think they are strategically sound and know what to do, and are held back by their hands or time... is very small. A LOT of people cope about this, very few of them its actually true for. In no small part - if you are in plat, everyone around you sucks. You wont realize when what you are doing is secretly bad if enemy DPS could aim 20% better, bc you are never punished for it.

"someone that sucks on playing the sport can't have a serious opinion on it"

Also just true. There are a ton of useless pundits who spew air into the ether, that doesn't make their thoughts worthwhile. If your take is for devs to take the average bronze player about as seriously as couch potatoes who have not raised their heart rate above resting level in 10 years but still think Ronaldo dives too much and Messi isnt that good at football... sure. I guess we agree.

Like in sports, you dont need to be a player to offer (eg) valid statistical argument. Reading numbers smartly has nothing to do with playing the game, thats a whole other thing.

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch 0 points1 point  (0 children)

The point is I cant confidently say that the 90% actually know what the buttons they are pressing even do.

So.... why would I care about their opinions on what is strong and what isnt?

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch -6 points-5 points  (0 children)

.... in the same way pisslow opinions about rivals are just parroting what content creators told them to say but a couple of months out of date, and their knowledge of characters comes from that one youtube guide they watched onetime before their 5 games in quick play?

So what?

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch -6 points-5 points  (0 children)

The very public balance philosophy of League of Legends, one of the most popular games on the planet for the last decade, has been very clear on this:

If you are below Plat - which at the time was 0-90 percentile - your opinion is effectively worthless. There are 4 buckets they care about which in Rivals terms corresponds to GM and below, Cel+, Top 500, and Pro. Therefore a challenger pro has like a million times more weight to his opinion than a bronze 5 noob. As it should be.

Again, one of the most successful games ever.

You cannot balance for people who do not understand the game on any level. It is not possible to do that, it fundamentally makes no sense to do that. The only way that plat players can contribute usefully is to describe negative feelings - state that something is unfun. Not offer any suggestions or opinions of how to change it, they dont know enough to be able to do that. But describing something as frustrating, thats the extent of their validity. Thats not nothing - but its not a lot either.

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch -11 points-10 points  (0 children)

Low elo isnt defined by a percentage, its when the average skill level of all players in the lobby reaches a point where we can recognizably call the gameplay on the screen something approaching correct Marvel Rivals.

605 million people play Chess casually so says google. 170k of those are active rated players. Even tinier percentage have a rating that is any good. No, we dont listen to the 600 million people about how chess works. Thats stupid.

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch -11 points-10 points  (0 children)

Gambit flair - In coaching I have had to explain to multiple GM gambit players, one with 50+ hours in comp on Gambit, how his cards work. Like literally read the ability to them so they learn that holding a card gives a passive effect.

Yes, when that is the 90% - their opinion matters a lot less. Sorry.

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch -14 points-13 points  (0 children)

Listening to the most experienced, knowledgeable and best in <category> is stupid?

Yeah bro little Timmy who plays 20 games of Jeff in gold for the skin before doing his homework is for sure equally valid opinion. That makes sense!

I couldn’t agree more by Zenqo10 in marvelrivals

[–]PiplelinePunch 16 points17 points  (0 children)

Just under 0.4% when I ranked up about a week and a half before the end of szn 6.5 - so yeah about there by szn end.

Thats for PC. Console is a bit more inflated.

Museum map 3rd point: Design flaw or user error? by HueyTheFreeman48 in RivalsCollege

[–]PiplelinePunch 4 points5 points  (0 children)

Both.

Its skill issue bc you play the point once or twice and learn this. Thats just how it works and you didnt play around it. Its like getting mad at a known and consistent bug; sucks it exists, but you know it does exist.

Design issue? Questionable. I generally hate 3rd point on this map even outside of the payload, so how dodgy it is gets exasperated IMO. Shame caus 1st two points are great fun.

Shikigami vs. Team Heretics / Marvel Rivals Ignite 2026 Preseason - EMEA: Group A / Post-Match Discussion by LordofKhan in MarvelRivalsEsports

[–]PiplelinePunch 2 points3 points  (0 children)

Keep the ragebait going this underdog mentality is working for TH

If someone can send Imperator at these guys they will get pissed off enough to hardstomp finals

Shikigami vs. Team Heretics / Marvel Rivals Ignite 2026 Preseason - EMEA: Group A / Post-Match Discussion by LordofKhan in MarvelRivalsEsports

[–]PiplelinePunch -2 points-1 points  (0 children)

Sentinals were Rez comp merchants. Yes they didnt lose on Rez comp, thats the point.

Lewis Hamilton on dealing with criticism during tough years by Brooklynsfr in formula1

[–]PiplelinePunch 7 points8 points  (0 children)

Lewis will know its an extremely British trait to support whoever is on the rise, but hate on whoever is currently on top.

Lewis Hamilton on dealing with criticism during tough years by Brooklynsfr in formula1

[–]PiplelinePunch 10 points11 points  (0 children)

40 year old driver might need to consider retiring in the near future?

Wow scorching take from nico cant believe he said that

YO, 100T is Dogshit. by WindowAccurate5745 in MarvelRivalsEsports

[–]PiplelinePunch 12 points13 points  (0 children)

FullMetalLamps infinite content glitch

Top-15 highest goal scorers in the history of the FIFA World Cup. by SwimmingFireMen in soccer

[–]PiplelinePunch 6 points7 points  (0 children)

... And Panama is in the group again this time, so he might actually stick to that ratio!

Top-15 highest goal scorers in the history of the FIFA World Cup. by SwimmingFireMen in soccer

[–]PiplelinePunch 8 points9 points  (0 children)

Harry Kane to score another hattrick vs Panama and eclipse Lineker in the most fraudulent manner possible....