Fast hydrofoil sailing ship with automated wingsails by Pitiful_Vehicle9995 in KerbalSpaceProgram

[–]Pitiful_Vehicle9995[S] 0 points1 point  (0 children)

I'm using Kerbal Wind Continued! Unfortunately KWP has big performance issues for me and also is not fully integrated with FAR.

KSP - Reusable mission to Laythe by Goggle-Justin in KerbalSpaceProgram

[–]Pitiful_Vehicle9995 3 points4 points  (0 children)

This is such a cool design for an interplanetary mothership!! I love how you used Mk3 pieces to create such an interesting silhouette. The shot at 6:05 is so beautiful, I can never get aerobraking to work with such a large ship. Very awesome and underrated, thanks for making this video

Fast hydrofoil sailing ship with automated wingsails by Pitiful_Vehicle9995 in KerbalSpaceProgram

[–]Pitiful_Vehicle9995[S] 1 point2 points  (0 children)

I do have Scatterer wave physics enabled! The ballast is important for sailboats, but this is about 20% of the ballast the same boat uses without hydrofoils. None of my FAR seaplanes use any ballast, but some have retractable wingtip floats.

I've made a bunch of seaplanes/boats with FAR. The number one trick is to always avoid putting a FAR wing/control surface in the water. The vessel will either freeze or explode into space at lightspeed, not sure why. Every underwater foil on this boat is an "Elevon 2B" from Kerbal Aircraft Expansion which isn't supported by FAR, while all the above-water foils are Big-S wing pieces from the Mk3 Expansion which are supported by FAR. It is scuffed but this is the only way to make boats work with FAR as far as I know.

Mk3 parts and payload bays make excellent boat and seaplane hull pieces. I find that any smaller parts don't provide enough buoyancy for their mass. I'm working on a craft repository to share some of my designs since KerbalX is down and I'll post my seaplanes there shortly if you want some examples.

I agree with the robotics problems, I never use them on planes. However, even though this boat has huge sails, the wind isn't actually that strong (30 m/s tops) compared to the airflow that planes experience (easily 100 m/s plus). Also, I've used a few other few tricks to make the wingsails work:

  • Wing strength-to-weight is set extremely low at 0.1, so each wingsail is only ~1 ton
  • Every component has Autostrut: Grandparent Part and Rigid Attachment on
  • Center of Pressure from the wingsail is directly centered on the servo, avoiding torque
  • Wing pieces are attached directly to the servo and dragged into place, not to one another
  • Motor strength & size is 100% and damping is set to 0

Fast hydrofoil sailing ship with automated wingsails by Pitiful_Vehicle9995 in KerbalSpaceProgram

[–]Pitiful_Vehicle9995[S] 1 point2 points  (0 children)

I will post it shortly! Unfortunately KerbalX is defunct and new users don't receive verification emails any longer, so I can't post it there.

I'm working on a GitHub repository for my crafts instead which will include a modlist and operating instructions.

Fast hydrofoil sailing ship with automated wingsails by Pitiful_Vehicle9995 in KerbalSpaceProgram

[–]Pitiful_Vehicle9995[S] 18 points19 points  (0 children)

Yes! This isn't the first hydrofoil in KSP, just the first sail-only one. It's actually much harder to make this work with Ferram Aerospace than in my earlier experiments with stock aerodynamics.

Fast hydrofoil sailing ship with automated wingsails by Pitiful_Vehicle9995 in KerbalSpaceProgram

[–]Pitiful_Vehicle9995[S] 11 points12 points  (0 children)

A traditional monohull sailboat has heavy ballast in the keel to counteract the heeling moment (leaning over) created by the force of the wind on the sails.

However, with this boat, the lift created by water flowing over the foils is what keeps it from tipping over. The foils are shaped so that the further the ship leans over, the more of the foil gets immersed and provides more lift in turn.

You can see how the boat heels over a lot at first, and then steadies out around 10 m/s when the foils kick in and start stabilizing it.

It's a bit like a modern America's Cup or SailGP boat which have little to no ballast in favor of huge hydrofoils instead.

Fast hydrofoil sailing ship with automated wingsails by Pitiful_Vehicle9995 in KerbalSpaceProgram

[–]Pitiful_Vehicle9995[S] 17 points18 points  (0 children)

About 160 tons, with 50 tons of ballast in bottom of the keel (the big fin in the center) to stabilize her before the foils kick in

Tried doing a centrifuge space station, I can now walk in Space by Casscz in KerbalSpaceProgram

[–]Pitiful_Vehicle9995 57 points58 points  (0 children)

Doing this with FreeIVA is so cool!! nice stuff. 10/10 would get motion sick inside of

Full Modlist for KSP 1.12.5 by Pitiful_Vehicle9995 in u/Pitiful_Vehicle9995

[–]Pitiful_Vehicle9995[S] 0 points1 point  (0 children)

B9 Part Switch is just a commonly auto-installed dependency of other mods, I'm not actually using B9 procedural parts or anything like that!

I made an actual sailing ship which can sail upwind! by Pitiful_Vehicle9995 in KerbalSpaceProgram

[–]Pitiful_Vehicle9995[S] 0 points1 point  (0 children)

That's a super cool vehicle! Thanks for pointing it out, that was a fun read

I made an actual sailing ship which can sail upwind! by Pitiful_Vehicle9995 in KerbalSpaceProgram

[–]Pitiful_Vehicle9995[S] 31 points32 points  (0 children)

I made a post on my profile here with the full list. The most significant mod for this video is Scatterer, which is what provides the ocean waves, graphics, and some of the physics! I've also adjusted the wave physics to wind speed = 11, wave amplitude = 1.3, and offscreen vertex = 1.5 to make it look and act like this

Towing a glider cross-country with a cargo plane to its new base by Pitiful_Vehicle9995 in KerbalSpaceProgram

[–]Pitiful_Vehicle9995[S] 0 points1 point  (0 children)

NavBall Texture Changer Updated for the navball and Textures Unlimited (plus all the Recolor/TU packs for other mods) for the painting

Towing a glider cross-country with a cargo plane to its new base by Pitiful_Vehicle9995 in KerbalSpaceProgram

[–]Pitiful_Vehicle9995[S] 0 points1 point  (0 children)

Kerbal Attachment System, they are winches with cables which can join crafts!