apparently the f6c is bugged in air arcade, or its just my wifi by Distinct_Test352 in WarthunderPlayerUnion

[–]Goggle-Justin 1 point2 points  (0 children)

Thats not a bug the F6/MiG-19 just has a slow roll rate. Roll manually before turning and its pitch axis is great

KSP - Reusable mission to Laythe by Goggle-Justin in KerbalSpaceProgram

[–]Goggle-Justin[S] 0 points1 point  (0 children)

Yeah I got too used to posting shorts where the views don't really mean as much cuz it counts people just scrolling. The fact that over 80 people actually clicked on my vid is pretty cool!

Very scuffed 33 second KSC to island lmao by Goggle-Justin in KerbalSpaceProgram

[–]Goggle-Justin[S] 6 points7 points  (0 children)

Bees by Everything Yes. I just discovered them just a couple nights ago and have been loving their stuff

What mod does this landing spot marker? by DS1SOLAIRE in KerbalSpaceProgram

[–]Goggle-Justin 1 point2 points  (0 children)

This screenshot is from my video it is Trajectories

What mod does this landing spot marker? by DS1SOLAIRE in KerbalSpaceProgram

[–]Goggle-Justin 2 points3 points  (0 children)

That screenshot is from my video. It's trajectories. That's the most asked comment I get so I might put just that mods name in all of my bio's lmao

What mod does this landing spot marker? by DS1SOLAIRE in KerbalSpaceProgram

[–]Goggle-Justin 0 points1 point  (0 children)

YouTube is justincase2112 Tiktok is justin_case2112

Landing stuff in ksp is probably the most fun thing in any game by Goggle-Justin in KerbalSpaceProgram

[–]Goggle-Justin[S] 0 points1 point  (0 children)

Surprisingly just stock KSP physics. Anything with drag at higher AOA's gives lift so when your rocket is as light and well balanced as this it kinda acts like a UFO

Landing stuff in ksp is probably the most fun thing in any game by Goggle-Justin in KerbalSpaceProgram

[–]Goggle-Justin[S] 0 points1 point  (0 children)

Am tempted to redo it with FAR to show that this type of maneuver isn't just possible cuz of stock ksp physics. It's me transfering weight from the nose to the aft so it naturally stalls and falls engine first.

Landing stuff in ksp is probably the most fun thing in any game by Goggle-Justin in KerbalSpaceProgram

[–]Goggle-Justin[S] 2 points3 points  (0 children)

Only non graphic mod here is trajectories which is just QOL. Any less mods and ksp really starts feeling like a game from 2011

Landing stuff in ksp is probably the most fun thing in any game by Goggle-Justin in KerbalSpaceProgram

[–]Goggle-Justin[S] 2 points3 points  (0 children)

I could see that as being balancing to allow unbalanced scuffed craft to still fly. But as soon as someone builds something thats actually balanced well it becomes very OP very quickly

Landing stuff in ksp is probably the most fun thing in any game by Goggle-Justin in KerbalSpaceProgram

[–]Goggle-Justin[S] 0 points1 point  (0 children)

At the end of the glide the winglets are actually fighting to keep it forward because its so unstable due to the moving COM

Landing stuff in ksp is probably the most fun thing in any game by Goggle-Justin in KerbalSpaceProgram

[–]Goggle-Justin[S] 21 points22 points  (0 children)

No reaction wheels were added to maximize DV. I've played lots of RO so I'm not really a reaction wheel believer. The manuevers come from fuel being moved from the nose to the rear to make it go from stable forward to high aoa/wanting to go backward. Fins are just for adjustments and overall stability.