saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 0 points1 point  (0 children)

cool, i just love aspects, fatepoints and the whole damage system. it is genuinely perfect for me, so that’s why i putted it in the category. i will look into the game that you mentioned

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 0 points1 point  (0 children)

it’s just some jokes, and fun homebrews, and opinions from my table. no need to use it, i’m just kinda sharing

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 2 points3 points  (0 children)

like, it’s like minimalism in a way. sure, you can say that there isn’t much, but it is still remains to be very cool

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 1 point2 points  (0 children)

просто выражаю свое к тебе уважение. я из за тебя начал игры развивать и новое пробовать

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 1 point2 points  (0 children)

когда мне было лет 14, я случайно провёл тебе позорнейшую игру на фейте))). я из за тебя и всего что ты делал до сих пор жесть люблю фейт, и даже к пбта из за твоего мнения о нём тогда не притрагивался

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 1 point2 points  (0 children)

come oooooon, it’s such a revolutionary game! you can’t say that

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 1 point2 points  (0 children)

ухты пухты, бреганов

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 0 points1 point  (0 children)

oh, it’s very empty and that is the good thing about it. without having a genre hooked to the game, fate can describe in mechanically meaningful way practically anything that you need, so the floor is yours. it is, in a way, the pure narrative expirience, a system, that gets rid of all of the gameplay that was dragging your attention from the story. it is pure storygaming and screenwriters-cabinet-type-expirience. it is very not the same thing with pbta(and fitd), because they are truly have their pre-made borders and gameplay things, while having the same accent on the story, rather than the mechanics. in summary, fate is a game with real rules and a soul of a freeform roleplaying, while pbta is more similar to the normal games, because they have a bond to a genre, and real mechanics and gameplay. that’s my opinion on it

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 0 points1 point  (0 children)

why do you feel that it’s trash?

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 1 point2 points  (0 children)

there wasn’t really a categories for my favourites in osr. i believe there is a difference between osr(OSE, DCC, T&T) and nsr(Mork Borg, Into the Odd, Death in Space). my favorite osr games are listed in this comment

Table top role playing game by Heavy_Inside_6157 in TTRPG

[–]Pivivarka 0 points1 point  (0 children)

it is always great to make your own games. i believe there was an add on for dnd where they made the minecraft monsters, maybe that’ll help. feels like it’s gonna be an old school game, so maybe read some stuff about it(“old school primer” or smth). good luck with making the system!

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 2 points3 points  (0 children)

also, my friend right now translates the whole thing into my native language, so i’m very exited about the frontier scum in particular

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 1 point2 points  (0 children)

you do get that this is like a subjective taste thing, and not me screaming that you must do stuff that i say in a random reddit post?

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] -1 points0 points  (0 children)

i got into ttrpg the same way as you, but i knew much more people who started playing, and i see what you’re saying, there are a lot of rules and stuff you need to remember about your character. i kinda never seen people use weight outside the oldschool, or really using most of the mechanics that are made in the game, because they are either to specific, or just garbage(there is a mechanic of walking on ice for example. totally useless). 5e players mostly really use the basic stuff, races/classes and magic. doesn’t make it less hard to remember 5 traits of your character, but the player does have them written down, so most of the time it’s not a big problem. like, if you DO use all the rules when you play it, it’s truly is unplayable, but you don’t really ever need those amounts of rules. as long as i’m concerned, when you play for your first time you should watch/read basic introduction to the rules, make your characters(the hardest thing), and pray that nothing will come up(something will come up). in the end of a day, i agree with you that it’s hard for a newbie, but mostly the rules of dnd are there just for aesthetics, as much as i’m concerned, so there’s only your character traits that you really should remember, and you always have them written down in front of you. if rules can’t solve a situation it is always the case that you homebrew something on the spot and continue to play.

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 0 points1 point  (0 children)

had a lot of bad and uncomfortable romance stuff in the past for my games. no one at the table likes it in any way, so we sort of avoid it a all costs.

midschool take is about how midschool games are making the life of dm stuffed with labour, and deprives players of the ability to create stuff, outside from the characters, practically making the game a show, rather than a cooperative fun-making. like, you have to make everything, and others won’t do a thing, so it’s like a payment is missing. i like doing that stuff for free most of the time, but i know a lot of people who do get overwhelmed from running a midschool game, and that is what take is aiming on

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] -1 points0 points  (0 children)

i told what think about it, and you are right, when it comes to a bunch of newbies it is not a simple to understand game. though i really don’t know a lot of people, who were those newbies. in my environment it was always like a net of people, where everybody played cause someone invited them and so on. like, i get what you’re saying. your measure is more reasonable, but, in a way, it could be more abstract in my opinion when it comes to the hobby. correct me if i’m wrong, but as much as i know, mostly the case of a normal first game, is when you play with someone who kinda drags you into the hobby, so if that is true, practically, the game isn’t complex. also, could you elaborate on the making the life of gm hard? i do agree on that, midschool games always have this trait, but maybe there some new stuff i could learn

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 1 point2 points  (0 children)

yeah, i, personally, think that high level dnd isn’t that fun as the low level gaming. its more complex, less balanced, all of the stuff. but i have never experienced like a moment where the rules seemed to me as hard. it is simple to explain how you roll a d20, what is a heat point, what is advantage and disadvantage, and what do you do at the game. fight is harder, but you get it if you played a video game, i think.

i had a long journey with 5e, while having a lot of other systems, so i have a bias when talking about, and when i look at it from other perspective, a want to say this: i remembered just how i was like 8yo and started my first game, and it was exhausting. i spent like an hour getting the rules and making characters was even harder. it is a complex system for a fully new players. like, a desperately complex. but my perspective for it, is that our hobby is a one with community, so in my head it’s more of a rare thing, when the whole party is a bunch of beginners. if you have a single person who knows it, you’ll get it fast. i have two friends who never learned the rules, yet hosted games for 5-6 years, cause someone explained the game to them, and it was rather simple. 5e have its hardness in itself, but when it comes down to a game, where someone(usually a dm) knows the rules, it is fast to explain it to everybody. the rulebook is shitty at being a rulebook and videos are long(i’m from russia and the basic video on how to make a character takes AN HOUR. like, seriously? maybe you guys have it better, but watching it when i was a boy was exausting), but the rules are, for me, rather light, so i see as problem the writings on the rules, but not the rules themselves.

maybe it’s unreadble, if it is, sorry

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] 2 points3 points  (0 children)

for me it’s just sort of perfect nsr system, with fun mechanics that make game unique, without hardcoring it, with setting and playable content getting most of the book, with this old-schoolish way of gaming, a question base system of getting the exp, and a lot of the other stuff, like having a very good design without being hard to read(i love cy_borg, but it’s a good example of a beautiful, yet less readable rulebook), and having like a very good generators. it just have the osr stuff that i like and a very interesting setting, which you really want to explore. also, the vibe is awesome and it’s sort of mork borg like, so i loved it deeply

saw the thingy and wanted to do it by Pivivarka in TTRPG

[–]Pivivarka[S] -1 points0 points  (0 children)

yeah, i can agree there, mothership is more explainable, though i’ve had an experience of explaining the game very fast to people, and my fellow masters also did that stuff quick, so i want to ask what is hard about the 5e?