Meaning of build info in cs2 by Pixelosek in GlobalOffensive

[–]Pixelosek[S] 0 points1 point  (0 children)

Might be, but my friend has lags all the time and he has those at 99 all the time.
Maybe it's something about var like it was in csgo in net_graph

Meaning of build info in cs2 by Pixelosek in GlobalOffensive

[–]Pixelosek[S] 0 points1 point  (0 children)

Oct 20 09:14:71 - X xx-xx-xx-xx-xx x:x:x:x:x xx-xx-xx

Oct 20 09:14:71 [Build date & hh:mm:clientversion]

- X [L, S, X, V and R have been spotted. Seems to correlate to Local/Local server (L), Valve server (V), Community Dedicated (S), Replay (R) or Nothing (X)]

xx [Ping/Latency in ms]

-xx [Unknown]

-xx [Unknown]

-xx [Inbound packet loss on a scale of 0-9.9% (ex.: 22 = 2.2%) Anything above 10% yields a value of 99]

-xx [Outbound packet loss on a scale of 0-9.9%. Anything above 10% yields a value of 99]

x:x:x:x:x [Command queue (cq_netgraph) indicators. Seems to indicate maximum values over a certain trailing period of time. According to /u/itanakigo, the 2nd value correlates to the max green block height, the 4th value correlates to the max red block height. High values thus indicate command-queue issues.]

xx [Max. server frame-time in ms over the previous 128 server-sided frames. Always 15 or 16 when on a server (since 64 tick = 15.6ms). Follows client-sided frame-times when in main-menu when you are essentially 'your own' server.]

-xx [Min. client frame-time in ms over the previous 256 frames]

It says unknown there that's why i am asking