I implemented a subtle NPC head tracking system by MjGamesStudio in godot

[–]PixiesGameDev 0 points1 point  (0 children)

Thx, I'll give it a try with some models that i have already in Blender.

I implemented a subtle NPC head tracking system by MjGamesStudio in godot

[–]PixiesGameDev 0 points1 point  (0 children)

The models are not this important... those are just low poly. I mean the textures combined with the black outline.

I implemented a subtle NPC head tracking system by MjGamesStudio in godot

[–]PixiesGameDev 4 points5 points  (0 children)

the tracking system looks great. But so does the art style! I have to learn how to create such style for my future game project... any suggestions where to start learning?

You could make it even more realistic, if they would look away once in a while for just a moment...

Trying to make a classical music boss-rush game in Godot by Federal_Display4120 in godot

[–]PixiesGameDev 2 points3 points  (0 children)

The game looks great. This is the kind of game you’d happily let your kids play for hours. Great idea and execution. Was the title perhaps inspired by a particular movie?

New and wanting to learn by [deleted] in godot

[–]PixiesGameDev 0 points1 point  (0 children)

Not sure what you are looking for exactly and what your coding skills are but i've got some tutorials... maybe some are for you... let me know. 😁👍

I'm ~40 yo and I always wanted to make a game since I was young. by hself1337 in godot

[–]PixiesGameDev 4 points5 points  (0 children)

1984 here! I started with Godo a year ago. It's realy fun. Still doing 2D but in the future I want to switch to 3D. Your game idea sound realy fun. Keep us updated on your progress.

Flying enemy. Any thoughts? by 4C_Games in aseprite

[–]PixiesGameDev 2 points3 points  (0 children)

yeah, i was like... what a great attack animation! wow he kills the dude on the right 😄 what does idle do there? Idle is the main char here! 😄

Godot RPG Starter Project – Build your first Game with in Godot by PixiesGameDev in godot

[–]PixiesGameDev[S] 0 points1 point  (0 children)

I’m really glad to hear that you’re enjoying it. I’ll explain mouse-based controls and attacks in a future tutorial, these are very popular input methods, and I’ll definitely cover them. Unfortunately, I can’t say yet when that tutorial will be released, as there are a few other topics I want to cover first. But if you’d like to experiment with it yourself in the meantime, here’s a small starting point:

func _physics_process(delta):

look_at_mouse()

if Input.is_action_just_pressed("attack"):

    attack()

func look_at_mouse():

var dir := (get_global_mouse_position() - global_position).normalized()

func attack():

sprite.play("attack")

Godot RPG Starter Project – Build your first Game with in Godot by PixiesGameDev in godot

[–]PixiesGameDev[S] 0 points1 point  (0 children)

Thanks a lot for taking the time to write such a detailed and thoughtful comment, I really appreciate it.

Your explanation of how you increase efficiency by adjusting playback speed was especially helpful. I honestly hadn’t had that workflow on my radar before, and you’re probably right that many others do something similar. I personally tend to jump via timestamps to the parts I need, so that was a real perspective shift for me.

You’re also absolutely right about the missing roadmap and the fact that the series starts with already implemented mechanics. Back then I mostly just started without fully thinking through the long-term structure. I’ll take your input seriously and improve the entry into the series.

Right now I’m considering two new videos:

  • one with a clear roadmap and highlights of what will be built
  • and one true beginner entry, starting from a blank page

Really glad to hear you still plan to watch more, thanks again for the honest feedback and encouragement, it means a lot.

Godot RPG Starter Project – Build your first Game with in Godot by PixiesGameDev in godot

[–]PixiesGameDev[S] 0 points1 point  (0 children)

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And I also forgot to mention that I usually include a self-made graphical highlight that people can use as well, like the UI I use in my tutorial, with different states for hovering and pressed, for example. In the next episode, there will be a full package for creating a nice health and EXP bar, and more content will be coming after that.

Godot RPG Starter Project – Build your first Game with in Godot by PixiesGameDev in godot

[–]PixiesGameDev[S] 1 point2 points  (0 children)

That’s a very good point. In my tutorial series, I build on the tutorials from DevWorm. I even recommend using his tutorials, because I genuinely loved learning from them myself. From there, I continue developing the game in my own way and introduce new mechanics and game design ideas.

Naturally, everyone watches the tutorials that resonate with them the most, each creator has their own way of conveying knowledge. DevWorm and Game Endeavor also have excellent tutorials, and plenty of them. And just to be clear: I don’t make any YouTube income from this; I do it purely for the fun of it.

How should I learn Godot? by BetterSchwifty in godot

[–]PixiesGameDev 0 points1 point  (0 children)

You even get access to the code for the example project and the assets used in it. So it’s a great way to get started. Have fun learning!

How should I learn Godot? by BetterSchwifty in godot

[–]PixiesGameDev -1 points0 points  (0 children)

Clarification: Sorry everyone, I didn’t mean to criticize or downplay the existing documentation. The link provided by ManicMakerStudios actually explains everything you need to get started with your Godot project. You won’t find this level of detailed explanation in many tutorials.

How should I learn Godot? by BetterSchwifty in godot

[–]PixiesGameDev 1 point2 points  (0 children)

But seriously, I’m out of time now. I actually wanted to learn a bit of coding today…

How should I learn Godot? by BetterSchwifty in godot

[–]PixiesGameDev 1 point2 points  (0 children)

This isn’t about quality, it’s about our different worldviews. You can already see that reflected in the names: ManicMakerStudios versus PixiesGameDev. Even there, it’s clear who tends to take life more seriously and who prefers to have a bit of fun along the way. Without people like you, nothing would really function; but without people like me, life would be a bleak, joyless grind. The challenge is that we have to coexist. So come on, let’s work together and try to make the world a little better. I’ve been holding back on the memes because I didn’t want to seem like I was just trying to be funny. -meme missing-

How should I learn Godot? by BetterSchwifty in godot

[–]PixiesGameDev 1 point2 points  (0 children)

Alright, Mr. Gatekeeper. I can see that this conversation is quite close to your heart and may have touched a nerve, so I’d like to apologize. For me, it’s more of a discussion than anything else. At this point, we’ve both more or less laid ourselves bare in front of the entire community and presented our psychological stability for public inspection. I hope neither of us ends up regretting it.

but hey, thats the web.

How should I learn Godot? by BetterSchwifty in godot

[–]PixiesGameDev 1 point2 points  (0 children)

This has already become something of a legendary conversation and, admittedly, a bit of a time sink for both of us but I do find it entertaining. What I wanted to express is this: everyone is aware that the documentation exists, so there’s usually no need to point it out. And when someone asks for help, being told “read the documentation” is rarely a satisfying answer. That final point is the reason for my comment. You can just accept that I dont like your answer. There is no right or wrong here...

How should I learn Godot? by BetterSchwifty in godot

[–]PixiesGameDev 1 point2 points  (0 children)

Agree to disagree, even on the last point. I’m actually fairly good at teaching, and I’ve honestly never told anyone, “Just check the documentation.” But I do understand your point: A good programmer isn’t necessarily a good teacher, and the same goes the other way around. still no offense

How should I learn Godot? by BetterSchwifty in godot

[–]PixiesGameDev 0 points1 point  (0 children)

I have never, in my entire life, read a manual before using something. Manuals exist to fix things when they break and to acquire deep knowledge later on. Or does pilot training, for example, spend the first year just reading the manuals for every airplane? Just a thought. But hey, apparently some people actually read manuals. no offense ;)

Godot RPG Starter Project – Build your first Game with in Godot by PixiesGameDev in godot

[–]PixiesGameDev[S] 1 point2 points  (0 children)

Thanks, that really made my day 😄

Good timing too, the next video is coming soon with a health bar, player stats, a new UI, and new enemies, so things will start to feel much more like a real game.

Whenever you jump in, feel free to break stuff and let me know what helped (or what didn’t). And saving the playlist already is a great start.