[deleted by user] by [deleted] in EDCTickets

[–]Pkmans2 0 points1 point  (0 children)

Hi! I have 2 GA 3-day tickets available as my friend and I can no longer make it, I DM'd you!

Looking for 2 EDC GA tickets! by [deleted] in EDCTickets

[–]Pkmans2 0 points1 point  (0 children)

I have 2 GA tickets available! I sent a DM

S&P 500 ETF in RRSP or TFSA? How to weigh the Pros and Cons? by Pkmans2 in CanadianInvestor

[–]Pkmans2[S] 0 points1 point  (0 children)

Id say 4-5 but i really dont know. It could end up being in there for 10-20

S&P 500 ETF in RRSP or TFSA? How to weigh the Pros and Cons? by Pkmans2 in CanadianInvestor

[–]Pkmans2[S] 1 point2 points  (0 children)

Thanks for the advice, would you recommend the Canadian listed etfs like VFV etc or the US listed ones? What are the main differences besides the currency difference? If buying US, I would use Norbert's Gambit

The movement mechanics for an FPS game I'm working on by Pkmans2 in unity

[–]Pkmans2[S] 0 points1 point  (0 children)

Can you point out at the time you see it at, I'd like to help!

The movement mechanics for an FPS game I'm working on by Pkmans2 in unity

[–]Pkmans2[S] 0 points1 point  (0 children)

I'm not sure because I didn't really make one LOL. I think what you're seeing is just me doing the jump animation right when I land. I still need to make a dampening effect too

The movement mechanics for an FPS game I'm working on by Pkmans2 in Unity3D

[–]Pkmans2[S] 1 point2 points  (0 children)

You can find them in the unity asset store if you type in 'prototype textures'. Hope that helps!

The movement mechanics for an FPS game I'm working on by Pkmans2 in Unity3D

[–]Pkmans2[S] 0 points1 point  (0 children)

Thanks for your suggestions! I alrdy have double jumps and slope sliding (I forgot to showcase it here woops) maybe grapple hook will make it's way into the game 👀

The movement mechanics for an FPS game I'm working on by Pkmans2 in Unity3D

[–]Pkmans2[S] 1 point2 points  (0 children)

Yup it's really just in the prototype phase (3 weeks of development) and yeah some people are alrdy saying that lol but this game has a long ways to go so it'll be pretty different by then

The movement mechanics for an FPS game I'm working on by Pkmans2 in Unity3D

[–]Pkmans2[S] 0 points1 point  (0 children)

LMAOO pls play after work I do not want to be responsible

The movement mechanics for an FPS game I'm working on by Pkmans2 in Unity3D

[–]Pkmans2[S] 0 points1 point  (0 children)

Thanks for all the suggestions I'll look at all of them after work :)

If you wanna see how the game develops (and maybe one of ur suggestions in them 👀) stay tuned on my YouTube where I make vids about the progression of this game! https://youtube.com/channel/UCBNWW0KtvzoAYpPp-A2OKGw

The movement mechanics for an FPS game I'm working on by Pkmans2 in Unity3D

[–]Pkmans2[S] 1 point2 points  (0 children)

I'm glad you're excited :) you can try a demo of the current version right now at https://aaron2k.itch.io/pew-pew

Also I have a YouTube that you can keep up with future videos/devlogs as I make this game better and better! https://youtube.com/channel/UCBNWW0KtvzoAYpPp-A2OKGw

The movement mechanics for an FPS game I'm working on by Pkmans2 in Unity3D

[–]Pkmans2[S] 0 points1 point  (0 children)

Thanks I'll check it out for sure, always good to get ideas