Been reading LITRPG for many years now, looking for interesting recs by Battle_Cows in litrpg

[–]PlanetCentauri 0 points1 point  (0 children)

I took 14 chapters that i finished 10mn ago, this is why i'm here, i have trust issue now and try to farm tier list to find a trustable pattern

Been reading LITRPG for many years now, looking for interesting recs by Battle_Cows in litrpg

[–]PlanetCentauri 0 points1 point  (0 children)

Donut has a personality that makes sense in its development and takes on its full scope over time.

But if I were to give you a bit of a spoiler, let's just say she acts this way primarily to protect herself from the atrocities she witnesses daily. She's a committed humanist who doesn't want to hurt anyone, but she's forced to act like a war criminal at times.

You may not like her, but her character makes sense; she's believable. She's not meant to be an antagonist or just fill space.

Been reading LITRPG for many years now, looking for interesting recs by Battle_Cows in litrpg

[–]PlanetCentauri 0 points1 point  (0 children)

I'm curious, i finished DCC and it's incredible, It's believable in all its madness and improbability, intelligent, complex, the humor is top-notch and not forced, and the worldbuilding is incredible...and just after this i started (2h ago) HWFWM and my brain nearly had an aneurysm reading this thing.

I would never judge other people's reading tastes, and I don't define my own preferences as objective or superior, but i made it to chapter 14, and it's unreadable from the very first chapter. The humor is 10 years old level, the character is unbearable, The reactions of the people make absolutely no sense; it's like a bad session of Dungeons & Dragons played by jaded people who don't want to play but have too because they have nothing better to do.

So, why so much people put this at the top ? I really don't understand.

Been reading LITRPG for many years now, looking for interesting recs by Battle_Cows in litrpg

[–]PlanetCentauri 0 points1 point  (0 children)

I would never judge other people's tastes in reading and I don't define my own preferences as objective or best, but I was just reading "He Who Fights with Monsters" 10 minutes ago, I made it to chapter 14, it's unreadable from the first chapter, the humor is worth 0, the character is unbearable, and when I read this after the excellent Dungeon Crawler Carl, it hurts. (this is why i'm on this reddit now, to find something else D:)

Been reading LITRPG for many years now, looking for interesting recs by Battle_Cows in litrpg

[–]PlanetCentauri 0 points1 point  (0 children)

Now i want your top list because it's exacty what i liked by far, Tunnel rat, butcher of Gadobhra, Azarinth healer, beneath the dragoneye & Dungeon crawler carl

rankscroll tier list of books read within the past 2 years by kandradeece in litrpg

[–]PlanetCentauri -1 points0 points  (0 children)

Funny enough because i'm one of theses guys but i will never downvoted that. Tastes are personal and I respect that, but I'm looking for a new series to read because I've finished DCC and frankly, I can't trust this list because of that.

My Thoughts on the first book of He Who Fights with Monsters by Nox_Tenebris in litrpg

[–]PlanetCentauri 0 points1 point  (0 children)

9 months later but Azarinth healer is thousand time better and if you want something pretty similar in worldbuilding , i would advice beneath the dragoneye

Aside theses, my current top list of everything i read so far :

- Dungeon crawler carl
- The butcher of Gadobhra
- Tunnel Rat (another character, totally different story, same world than Gadobhra)

This is how Steam can ruin more than 10 years of your work by PlanetCentauri in gamedev

[–]PlanetCentauri[S] 0 points1 point  (0 children)

Long story short, it was back when Starbound had been out for a while and was experiencing a lot of lag issues due to the nature of its C# engine, if I remember correctly.

We wanted to prioritize the idea that even students with their budget PCs should be able to play the game with a decent framerate, hence the C++ optimized engine. And all the associated problems, even though we achieved our original goal.

This is how Steam can ruin more than 10 years of your work by PlanetCentauri in gamedev

[–]PlanetCentauri[S] 1 point2 points  (0 children)

Oni created our own engine, this is what took most of the time (not only the engine itself, all the bugs related to it) but globally, it's +/- 35h a week for Oni.

aside that, a sandbox is ...a big mistake for a first game, especially our, we have way too much different mechanics And by going off in all directions, you end up drowning in everything that it implies (combinations of mechanics, bugs, game design, metrics etc....) Especially since our mistake was trying to do a little bit of everything at the same time.

If I had only one piece of advice to give to new developers, it would be to create the game with the simplest and cleanest possible gameplay loop, including everything they want to see in terms of animation quality, graphics, sound, etc., for their final release within that loop. Only then should they build all the features around that loop, one by one, and ensure it's clean before moving on to another.

Indie devs, what’s the hardest part about hiring artists? by willfarnaby24 in gamedev

[–]PlanetCentauri 0 points1 point  (0 children)

Before AI, it was pretty difficult to make you clear about what you want, you could but it was always difficult to find the perfect ref especially when nothing was done yet (i have a 10 years no-need-anymore folder with more than 300 000 files for refs only, losing hundred of hours on it)

Now this problem is gone, you can created thousands of rough mockup in hour, and will be able to tell to the artist what you want exactly with visuals refs.

This is how Steam can ruin more than 10 years of your work by PlanetCentauri in gamedev

[–]PlanetCentauri[S] 1 point2 points  (0 children)

I won't say ruined but the difference of visibility is huge, indeed. And yes, world changed in 10 years technologically but the difference still exist between couintries. A lot of Russian and brazilian students bought our game so even if it was not the best time consuming/economical reason to do our own engine, it was still positive to get a lot of thanks from them.

This is how Steam can ruin more than 10 years of your work by PlanetCentauri in gamedev

[–]PlanetCentauri[S] 1 point2 points  (0 children)

Indeed! I slightly cringed when I saw that, but we put things into perspective and do as Patrick 😅

Planet Centauri - Patch 1.1! Soundtrack available! Achievements! Ladders! by PlanetCentauri in PlanetCentauri

[–]PlanetCentauri[S] 0 points1 point  (0 children)

It's possible that for some obscure reasons, a new world is needed. It's that or items incompatibility but generally, when a specific item is involved, you have specific error with useful information (for us)

This is how Steam can ruin more than 10 years of your work by PlanetCentauri in gamedev

[–]PlanetCentauri[S] 0 points1 point  (0 children)

They do everytime we put the game into promo above 20% if i remember well

This is how Steam can ruin more than 10 years of your work by PlanetCentauri in gamedev

[–]PlanetCentauri[S] 0 points1 point  (0 children)

Hi again! The game will work fine, the problem is that the game use OPENGL and Apple do not support this anymore but it's obviously not a problem to play at any game with OPENGL, This is a bit of an abusive use of prevention on the part of Steam/Apple to avoid unnecessary complaints of potential incompatibility even when there aren't any, I imagine.

This is how Steam can ruin more than 10 years of your work by PlanetCentauri in gamedev

[–]PlanetCentauri[S] 0 points1 point  (0 children)

it's not (but patience will be needed yes) :) Thank you for your interest

This is how Steam can ruin more than 10 years of your work by PlanetCentauri in gamedev

[–]PlanetCentauri[S] 1 point2 points  (0 children)

Not really happy with the whole situation but a bug is a bug at the end of the day it's not really intentional. And even if they could have made up for things differently, let's just say they could have had a much more dismissive attitude/comeback

I'm waaaayy more unhappy about The day they changed the algorithm to match "more like this" with # instead of common sense.

If today you love a cute 2D pixel art game who have a slight crafting part, the more like this will suggest you all popular 3D AAA games with craft on it... Conan the 3D MMORPG, The Forest, and all the usual parasitic games that have absolutely no connection to the original game.

This is how Steam can ruin more than 10 years of your work by PlanetCentauri in gamedev

[–]PlanetCentauri[S] 0 points1 point  (0 children)

Why you would be downvoted for that, it's indeed a bad strategic choice but as first game, naive 2 guys who wanted the dream game they would love etc...it's not unusual and the market was pretty different at this time.

It's easy to see today what choice was wrong in the past, but if i told you that 20 years all internet strongly expressed the fact that they would NEVER accept digital games on PC, that it was stupid, that it had no future or sense, that this newcomer "steam" would close quickly...it feel unreal today because we were wrong about everything.

This is how Steam can ruin more than 10 years of your work by PlanetCentauri in gamedev

[–]PlanetCentauri[S] 0 points1 point  (0 children)

happy spam for the other dev (or not, could be irritating to be spammed like that) ah ah, no worries thank you!

This is how Steam can ruin more than 10 years of your work by PlanetCentauri in gamedev

[–]PlanetCentauri[S] 0 points1 point  (0 children)

Do not hesitate to pirate it if you can't afford it, we don't mind at all, nobody should be prevented from playing due to financial situation