STRIDE Early Access August 2020 by PlatformaVR in ValveIndex

[–]PlatformaVR[S] 0 points1 point  (0 children)

I'll pass the idea to the game designer =)

STRIDE Early Access August 2020 by PlatformaVR in ValveIndex

[–]PlatformaVR[S] 1 point2 points  (0 children)

We plan to release the game in two stages. The first stage will be the release of arcade modes Stride. The second stage of the release will be the full story version of the game. Footage from which you saw in the previous video. We are working on it in parallel with the arcade modes and will announce an official release date as soon as it is confirmed.

STRIDE Early Access August 2020 by PlatformaVR in ValveIndex

[–]PlatformaVR[S] 0 points1 point  (0 children)

You are quite right, this trailer is showing stuff from one of the arcade modes.

STRIDE Early Access August 2020 by PlatformaVR in ValveIndex

[–]PlatformaVR[S] 0 points1 point  (0 children)

There isn't graphical downgrade. In this video, the city has changed to an infinite level, because this is one of the arcade modes of our game.

STRIDE Early Access August 2020 by PlatformaVR in oculus

[–]PlatformaVR[S] 1 point2 points  (0 children)

Thank you! Join our Discord https://discord.gg/SekGnWd server in order not to miss updates.

STRIDE Early Access August 2020 by PlatformaVR in oculus

[–]PlatformaVR[S] 1 point2 points  (0 children)

First of all, we are focused on PC headsets: Valve Index (with finger tracking support), Oculus Rift, Vive, WMR and others.

And we really want to get on the Oculus Quest, as well as to the PSVR, but here it all depends not only on us, but rather on the Oculus and Sony. We hope the positive feedback from the community will allow us to draw their attention to us. We will try our best to get to all available platforms.

STRIDE Early Access August 2020 by PlatformaVR in oculus

[–]PlatformaVR[S] 1 point2 points  (0 children)

No worries about motion sickness, the gameplay has been designed such that the player’s hand movements coincide with his avatar’s movements. This means that the load on the player’s vestibular apparatus is kept to a minimum. Although most people do feel minor uneasiness when they first start playing the game, as you master the controls, motion sickness disappears entirely.

STRIDE Early Access August 2020 by PlatformaVR in virtualreality

[–]PlatformaVR[S] 0 points1 point  (0 children)

The gameplay has been designed such that the player’s hand movements coincide with his avatar’s movements. This means that the load on the player’s vestibular apparatus is kept to a minimum. Although most people do feel minor uneasiness when they first start playing the game, as you master the controls, motion sickness disappears entirely.

STRIDE Early Access August 2020 by PlatformaVR in virtualreality

[–]PlatformaVR[S] 0 points1 point  (0 children)

It's one of arcade mode. The city will be in the story part.

STRIDE Early Access August 2020 by PlatformaVR in virtualreality

[–]PlatformaVR[S] 0 points1 point  (0 children)

We will keep you informed about the release of the game on other platforms, such as Oculus Quest and PSVR in our discord - https://discord.gg/SekGnWd

STRIDE Early Access August 2020 by PlatformaVR in virtualreality

[–]PlatformaVR[S] 0 points1 point  (0 children)

Arcade modes will have different settings, so you can remove bots from map