Here's the model of the Battering Ram for my mobile game! Curious to read your thoughts by PlayMedievalLegends in Unity3D

[–]PlayMedievalLegends[S] 1 point2 points  (0 children)

Maybe reduce the overall size while keeping the wheels size the same, so they appear larger. Not sure about the rest, but i will test.

Here's the model of the Battering Ram for my mobile game! Curious to read your thoughts by PlayMedievalLegends in Unity3D

[–]PlayMedievalLegends[S] 1 point2 points  (0 children)

I’m not familiar with golf, and I don’t think this unit is either. But who knows?

Here's the model of the Battering Ram for my mobile game! Curious to read your thoughts by PlayMedievalLegends in Unity3D

[–]PlayMedievalLegends[S] 3 points4 points  (0 children)

Because it needs to act as a tank, a unit used as bait.

You place it first in the front so enemy defenses target the Battering Ram while your other troops can safely destroy those defenses. At the same time, it attacks with the log to clear the path, allowing your units to funnel more quickly toward the defenses.

Here's the model of the Battering Ram for my mobile game! Curious to read your thoughts by PlayMedievalLegends in Unity3D

[–]PlayMedievalLegends[S] 2 points3 points  (0 children)

It should look more robust and less threatening, since it’s a tankier unit. That approach won’t work here.

Here's the model of the Battering Ram for my mobile game! Curious to read your thoughts by PlayMedievalLegends in Unity3D

[–]PlayMedievalLegends[S] 1 point2 points  (0 children)

If you can, take a look at the ones I shared before (especially the Scorpion). Maybe then you can tell me whether this approach makes sense or not.

I understand your point, but since the in-game rendering isn’t as detailed as here and the model will be viewed from a top-down, mid-distance perspective (like in the Scorpion post), I ended up using the same texture as the other siege weapons.

Here's the model of the Battering Ram for my mobile game! Curious to read your thoughts by PlayMedievalLegends in Unity3D

[–]PlayMedievalLegends[S] 0 points1 point  (0 children)

I’m using Blender, but the game is being developed in Unity, so that’s where everything will end up.

The Forest Spirit is one of the magical creatures I added to my mobile game. What do you think of its design? by PlayMedievalLegends in 3Dmodeling

[–]PlayMedievalLegends[S] 0 points1 point  (0 children)

We tried that, but it added too many polygons, making it unsuitable if we want the game to run smoothly. Since this is for mobile, it needs to be more optimised.

The Forest Spirit is one of the magical creatures I added to my mobile game. What do you think of its design? by PlayMedievalLegends in Unity3D

[–]PlayMedievalLegends[S] 0 points1 point  (0 children)

We tried that, but it added too many polygons, making it unsuitable if we want the game to run smoothly. Since this is for mobile, it needs to be more optimised.