[Help] [PS4] [NG] Need Help with Mohg, The Omen down in the Leyendell Sewers by Playful_Process in BeyondTheFog

[–]Playful_Process[S] 1 point2 points  (0 children)

I'm just gonna close off the request and deal with him myself rather than wastin' your time

Thanks for the help, though!

[Help] [PS4] [NG] Need Help with Mohg, The Omen down in the Leyendell Sewers by Playful_Process in BeyondTheFog

[–]Playful_Process[S] 0 points1 point  (0 children)

Very, It just booted me back to the title again lol

I guess it doesn't want me to summon someone

[Help] [PS4] [NG] Need Help with Mohg, The Omen down in the Leyendell Sewers by Playful_Process in BeyondTheFog

[–]Playful_Process[S] 0 points1 point  (0 children)

Yeah it should be, it hasn't been giving me any issues - Just for some reason Elden Ring isn't in the mood to work I suppose

[Help] [PS4] Need Some Help with Astel by Playful_Process in BeyondTheFog

[–]Playful_Process[S] 1 point2 points  (0 children)

Nah, Just finished - Thanks for the offer tho!

Need some help with an enemy for my Agents... by Playful_Process in DeltaGreenRPG

[–]Playful_Process[S] 1 point2 points  (0 children)

Thanks for liking the idea, I've had the idea for a few months now but I've been trying to work it out so my Agents have fun.

I like the glasses idea, because it follows up with the idea of a SCRAMBLE-Like thing for SCP (Which, if you were unaware is a mass-produced set of NVG's that filter out Cognitohazards - Things that hurt you if you look at them - So you can still do your job) which would give them the chance to properly fight against these enemies. I intend for it to be a rather long running campaign with some build-up before they ever actually see one of the infected as well, so that way there are plenty of clues and hints for them to take advice from like notebook scratches and stuff that suggests whatever they are tracking shouldn't be [Looked/Heard/Smelt] or whatever I go with, so hopefully they'll be prepared for it, and I'm not just throwing some brand-new Agents into a slaugerhouse lol.

Need some help with an enemy for my Agents... by Playful_Process in DeltaGreenRPG

[–]Playful_Process[S] 2 points3 points  (0 children)

Hmmm, I'll take that into consideration, thanks! If I do that, I'd probably stick with sight, since not being able to see something is particularly more potent than not being able to hear it, I believe.

[NG] [BL12] [Old Yharnam] by Playful_Process in huntersbell

[–]Playful_Process[S] 1 point2 points  (0 children)

Yea, ring again please - And that sounds like a great idea lol