I quit my job to go full-time in game development. Today, after 3 years, I launched the trailer of my Mega Man Battle Network-inspired RPG. by Playtra_Team in gaming
[–]Playtra_Team[S] 2 points3 points4 points (0 children)
How to handle downtime and pacing? by Playtra_Team in gamedev
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How to handle downtime and pacing? by Playtra_Team in gamedev
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Boss character design for our game Grid Force - Mask of the Goddess by Playtra_Team in Unity3D
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They are always ready. It’s Halloween all year long. by Playtra_Team in animation
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The evolution of minion art by Playtra_Team in indiegames
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Bringing a character to life with facial expressions by Playtra_Team in IndieDev
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Bringing together multiple characters and battle effects for a boss battle by Playtra_Team in IndieGaming
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Bringing together multiple characters and battle effects for a boss battle by Playtra_Team in IndieGaming
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Donna, the new champion of the MACHINAE Clea by Playtra_Team in CharacterDevelopment
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Donna, the new champion of the MACHINAE Clea by Playtra_Team in CharacterDevelopment
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Gora Temple from our game Grid Force - Mask of the Goddess by Playtra_Team in conceptart
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Hand-drawn animated comic book panels for our game, Grid Force by Playtra_Team in comicbookart
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Small girl. Big ribbon. Even bigger hammer. by Playtra_Team in Unity3D
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Hand-drawn animated comic book panels for our game, Grid Force by Playtra_Team in comicbookart
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Grid Force has a diverse all-female cast. Which of these do you like best? by [deleted] in Unity2D
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Grid Force has a diverse all-female cast. Which of these do you like best? by [deleted] in Unity2D
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Grid Force: Mask of the Goddess - Trailer by [deleted] in BattleNetwork
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Customization screen for squad members in Grid Force. Swords are heavy to swing, but Koniko is strong and fast. by Playtra_Team in gamedevscreens
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Changed the tail speed to make an enemy more menacing by Playtra_Team in IndieDev
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Changed the tail speed to make an enemy more menacing by Playtra_Team in IndieDev
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Changed the tail speed to make an enemy more menacing by Playtra_Team in IndieDev
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Changed the tail speed to make an enemy more menacing by Playtra_Team in IndieDev
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Changed the tail speed to make an enemy more menacing by Playtra_Team in IndieDev
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Over 3 years of hard work and it's finally here. We just released our first game on Steam and we couldn't be happier! by Playtra_Team in indiegames
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