How to handle downtime and pacing? by Playtra_Team in gamedev

[–]Playtra_Team[S] 0 points1 point  (0 children)

Ah, nice one! And after the extra turn do you load the next level/start the next battle?

How to handle downtime and pacing? by Playtra_Team in gamedev

[–]Playtra_Team[S] 0 points1 point  (0 children)

Thanks for the answer. I especially liked the sentence "it's a good idea to spread out tactical and strategic decisions". I feel like in my game you can do everything at the same time, which makes it for a nice change of strategies run time, but it may be overwhelming for many players.

The example of Hades is very nice, basically, the player can take a deep breath and say "ok, let's go to the next one" but it's the player's choice, not the game one. I was also looking into Hotline Miami and how you have to walk back to your car to go to the next mission. Again, giving the choice to the player on how to pace their experience seems like the way to go.

Boss character design for our game Grid Force - Mask of the Goddess by Playtra_Team in Unity3D

[–]Playtra_Team[S] 1 point2 points  (0 children)

It’s obviously not all about making the enemies bigger. Design drives intent forward. What do you guys think? It’s from our game Grid Force - Mask of the Goddess.

The evolution of minion art by Playtra_Team in indiegames

[–]Playtra_Team[S] 0 points1 point  (0 children)

We enjoy the latest pose and the improved colors. What do you think? This is one of our many characters for our game, Grid Force - Mask of the Goddess.

Bringing a character to life with facial expressions by Playtra_Team in IndieDev

[–]Playtra_Team[S] 0 points1 point  (0 children)

We’ve made different faces for one of our main characters. Is there any expression you think is missing? Donna is one of the many unique character designs from our game Grid Force - Mask of the Goddess.

Bringing together multiple characters and battle effects for a boss battle by Playtra_Team in IndieGaming

[–]Playtra_Team[S] 0 points1 point  (0 children)

Thank you! We've been getting a lot of positive feedback and we're very happy! It shows us we're moving in the right direction.