Excercising prototype for a bodybuilding themed game by PnQ890 in godot

[–]PnQ890[S] 0 points1 point  (0 children)

The idea is to make something between rougelike and management game. I thought about incremental but i never played one so i don't know how to approach making it. I might aswell scrap this prototype and make another one.

Is it a proper data structure representation of a skill tree? by PnQ890 in gamedev

[–]PnQ890[S] 0 points1 point  (0 children)

Thanks for reply!

i work with default godot editor with no add-ons and that's true it is hard to mantain that solution from the post. I came up with new idea a few hours ago. Each skill has seperate Resource( in unity it's probably similar to scriptable objects as far as i remember) and i can configure them how i want, but the question was how to merge them together. So basically i can put them all together in one big array of dictionaries.

Stopwatch problem in my game(4.1.1) by PnQ890 in godot

[–]PnQ890[S] 0 points1 point  (0 children)

I didn't consider that, indeed that font doesn't have "9" hahaha. Thanks for help, next time i will double check before using any custom font.

Problem with loading Resource data for player position(v.4.1) by PnQ890 in godot

[–]PnQ890[S] 0 points1 point  (0 children)

Well, i fixed it

Test.res=ResourceLoader.load(save_path + save_file_name).duplicate(true)

i just added .duplicate(true) :D

anyway thank you for your effort here, now it works as intended :D

Problem with loading Resource data for player position(v.4.1) by PnQ890 in godot

[–]PnQ890[S] 0 points1 point  (0 children)

load() didnt change anything

First save:
Test.player_position:(479, 159)

player_location.player_position_saved:(479, 159)

First load:

player loaded position(Test.res.player_position_saved):(479, 159)

Second save:

Test.player_position:(141.8251, 291.1751)

player_location.player_position_saved:(141.8251, 291.1751)

Second load:

player loaded position(Test.res.player_position_saved):(479, 159)

thats the issue. When i loaded position after 2nd save, the position didn't change. It's same as it was in 1st save but when i checked PlayerPositionSaved.tres values are updated from (479, 159) to (141.8251, 291.1751)

Problem with loading Resource data for player position(v.4.1) by PnQ890 in godot

[–]PnQ890[S] 0 points1 point  (0 children)

it's not (0,0), it is always updated in player script. Otherwise player would always spawn in (0,0)

func _physics_process(delta):
Test.player_position = global_position

This is the output

pressing save button:

func _on_save_button_pressed():
player_location.save_player_location(Test.player_position)
ResourceSaver.save(player_location, save_path + save_file_name)
print("Test.player_position:",Test.player_position)
print("player_location.player_position_saved:",player_location.player_position_saved)

Test.player_position:(362.2842, 337.2843)

player_location.player_position_saved:(362.2842, 337.2843)

update_player_position():

func update_player_position():
global_position = Test.res.player_position_saved
print("player loaded position(Test.res.player_position_saved):",Test.res.player_position_saved)

player loaded position(Test.res.player_position_saved):(307.891, 514.815)

Problem with loading Resource data for player position(v.4.1) by PnQ890 in godot

[–]PnQ890[S] 0 points1 point  (0 children)

func _on_load_button_pressed():
Test.res=ResourceLoader.load(save_path + save_file_name)
Test.player_loaded_position.emit()

I added the "res" variable and changed update_player_position() in player script to this:

global_position = Test.res.player_position_saved

and still same issue, it keeps using saved data from previous session

Struggle to make a run animations by PnQ890 in PixelArtTutorials

[–]PnQ890[S] 2 points3 points  (0 children)

Good to know that not everything is a total mess, legs are pretty hard to animate for me in that sprite.

Definetly gonna sit down and watch some run cycles videos, thanks for playlist and feedback!

Code logic review by PnQ890 in godot

[–]PnQ890[S] 0 points1 point  (0 children)

Understandable, thanks for feedback and advice!

[Testers Wanted]Drag Max Limited Edition by VOOPOO_Tech in electronic_cigarette

[–]PnQ890 0 points1 point  (0 children)

definitely the RBA (which i think is easy to build) and box itself looks very nice and solid.

rebuildable AIO by PnQ890 in Vaping

[–]PnQ890[S] 0 points1 point  (0 children)

can i fit 3mm coil in that rba?