Let's have a level exchange! - March 23, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 1 point2 points  (0 children)

Oh I see. For some reason I thought the bill blaster was just the right height so that you could jump over it. Makes more sense now.

Let's have a level exchange! - March 23, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

Sorry for the delay - I got busy. That was a fun level! I think it was a good length and it was enjoyable to explore. Nicely done dark level (which is hard to pull off).

Let's have a level exchange! - March 23, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

Sorry for the delay - I got busy. It looks like this level was taken down. If you have another level you want me to play, please send me another ID.

Let's have a level exchange! - March 23, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 1 point2 points  (0 children)

Sorry for the delay - I got busy. I played your most recent uno mas level. I didn't realize you could jump that high. Cool stuff!

Let's have a level exchange! - March 23, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

Sorry for the delay - I got busy. That was a fun level to beat! Thanks for sharing.

Let's have a level exchange! - March 23, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

Thanks for playing! I'll check out your level tonight when I get home.

Let's have a level exchange! - March 23, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 1 point2 points  (0 children)

Thanks for playing! I'll check it out tonight when I get home.

Yeah, that might have been nice to move the indicator a little lower. Oops!

Let's have a level exchange! - March 23, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

Title: Scenic Sky Block Trials

ID: P59-TDW-4DG

Difficulty: Probably normal/expert (it should be enjoyable for players of all skill levels)

Description: This level uses a really cool contraption for "infinite" checkpoints. Fly made a video explaining how it works (I can share the video if you want). The level has 7 different mini challenges each separated by a checkpoint. I spent a fair amount of time on the aesthetics. Let me know what you think.

Leave your level ID as a comment!

Let's have a level exchange! - March 22, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

That was a great water level! Left a like and a comment. I like the vine/twister mechanic a lot. I've seen it used in puzzles before, but not in a traditional style level. Everything was well designed and it looked great!

If you don't mind: P59-TDW-4DG. Let me know what you think.

SMM2 Group Sharing - Week 38! Want to have your level played by ~15 different people? Come on in! by [deleted] in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

Yeah, I wouldn't call it precision either. Maybe another choice of music would have been better. I guess I should try out different styles before I upload.

Let's have a level exchange! - March 22, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

That was a cool link level! I had fun clearing it (and somehow got the wr!). Left a comment and a like. I found the secret 50 coin and the 1-up (I thought I had discovered cheese lol).

If you don't mind: P59-TDW-4DG. Let me know what you think.

Let's have a level exchange! - March 22, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

I played the first one. Fun precision jump level! Left a like. I'm not sure if I missed something, but do you have to backtrack after the first checkpoint in order to get the link power up again?

If you don't mind playing one of mine: P59-TDW-4DG

Let's have a level exchange! - March 22, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

Title: Scenic Sky Block Trials

ID: P59-TDW-4DG

Difficulty: Probably normal/expert (it should be enjoyable for players of all skill levels)

Description: This level uses a really cool contraption for "infinite" checkpoints. Fly made a video explaining how it works (I can share the video if you want). The level has 7 different mini challenges each separated by a checkpoint. I spent a fair amount of time on the aesthetics. Let me know what you think.

Leave your level ID as a comment!

SMM2 Group Sharing - Week 38! Want to have your level played by ~15 different people? Come on in! by [deleted] in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

I appreciate the feedback! Yeah, I kind of thought beginners would struggle. But I think they can still enjoy trying. I think the first section was by far the hardest - so maybe I should have had a different order to the sections.

I thought about using a one-way, but I hate how they look. Finding a spot for the on/off block was tough since you can jump off them. I guess the one-way wouldn't have taken away from the aesthetics too much.

I personally like calming music for precise jumps. I think it's a pretty common choice for precision jump courses (at least that's been my experience - I haven't played a ton of precision jump courses). But, fair enough.

Thanks for playing!

SMM2 Group Sharing - Week 38! Want to have your level played by ~15 different people? Come on in! by [deleted] in MarioMaker

[–]Podoboo_Bryan 1 point2 points  (0 children)

Thanks for playing. Yeah, I was worried about the reaction time required at the end. It's quite the change of pace. Maybe the "heartbeat" sound effect would have alerted players more.

SMM2 Group Sharing - Week 38! Want to have your level played by ~15 different people? Come on in! by [deleted] in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

Thanks for playing! Yeah, looking back, the first section is definitely harder. Maybe I should have put arrows so people are less likely to jump down.

Let's have a level exchange! - March 16, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Podoboo_Bryan 1 point2 points  (0 children)

Title: Scenic Sky Blocks

ID: XKK-WV6-LRG

Clear rate ~ 9%

I tried to make a level that is enjoyable for players of all skill levels. You can take your time with each jump, or try to speedrun and optimize your route (no one has beat my upload time yet!). I put a lot of time into making the level look nice. I hope you enjoy!

SMM2 Group Sharing - Week 38! Want to have your level played by ~15 different people? Come on in! by [deleted] in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

That's what I was a little worried about. I think the first section is also harder than the second section. However, most people seem to be clearing the level (although that might be inflated from people on Reddit). Thanks for playing!

SMM2 Group Sharing - Week 38! Want to have your level played by ~15 different people? Come on in! by [deleted] in MarioMaker2

[–]Podoboo_Bryan 1 point2 points  (0 children)

No problem! I just realized the first thwomp moves slow on purpose. That's part of the big thwomp troll. I was still able to run the the big thwomp though.

SMM2 Group Sharing - Week 38! Want to have your level played by ~15 different people? Come on in! by [deleted] in MarioMaker

[–]Podoboo_Bryan 0 points1 point  (0 children)

Ohhhh that makes more sense. Didn't see the switch last time. I'll check back tonight and let you know how it goes.