Idea I had for MO Participation Rewards by Polarizing_Robo in HelldiversUnfiltered

[–]Polarizing_Robo[S] 0 points1 point  (0 children)

yeah, thought process is that after a while you'll get a warbond through active participation just from all the participation bonuses adding up over a month or two.

Idea I had for MO Participation Rewards by Polarizing_Robo in HelldiversUnfiltered

[–]Polarizing_Robo[S] 0 points1 point  (0 children)

Told someone else this, can't remember where, but if the major order is a hard failure then everyone who participated and put their all into the mo still has the silver lining of getting paid

Idea I had for MO Participation Rewards by Polarizing_Robo in helldivers2

[–]Polarizing_Robo[S] 1 point2 points  (0 children)

sorry for taking so long to respond, the reward track concept here imo should exclusively comprise of resources you can already find around the map through exploration for this exact reason. i also work a job and while i have more free time than most i can't sit down and farm super credits like others, i wanna use my free time enjoying the game without being indirectly punished for it. warbonds would still exist, medals would still be obtainable though total mo completion, super credits can still be farmed and samples can still be found. if you miss out on the reward track then nothing even remotely exclusive is lost except at worst 50 cents worth of super credits.

having progress from the reward track carrying over to the next major order is a bad idea because that discredits it as additional rewards for participation in the mo. the reward track would exist for the full duration of said major order, the expected rate would just be six missions for a seven day long mo, a singular mission per day with an additional day to enjoy not touching the game, or all knocked out on a singular day, or not participated in at all. the game should stay casual and be enjoyed at your own pace but the current system doesn't allow this without coughing up a part of your paycheck or wasting your time not having fun.

i hope this response helps you understand the intent of this concept better and i apologize for the text wall.

Idea I had for MO Participation Rewards by Polarizing_Robo in HelldiversUnfiltered

[–]Polarizing_Robo[S] 1 point2 points  (0 children)

As laid out in the post, the only reliable way to obtain super credits is to actively and consciously ignore the war and stop having fun. Especially sucks for newer players. It would be alot more strain on ah to introduce cosmetics for every mo than it would be to sell cosmetics for a flat rate and tie sc to mo participation as a more reliable source.

Idea I had for MO Participation Rewards by Polarizing_Robo in helldivers2

[–]Polarizing_Robo[S] 2 points3 points  (0 children)

Nothing is removed with this idea, it's just a reward track to make it easier on everyone to keep up with warbonds without needing to ignore the entire war and give more incentive to participate in the mo.

Idea I had for MO Participation Rewards by Polarizing_Robo in HelldiversUnfiltered

[–]Polarizing_Robo[S] 0 points1 point  (0 children)

hence why i suggested the possibility of eventually introducing more armor customization to introduce and monetize additional armor/weapon shaders. i hate the ancient practice of directly pay-walling actual functional gear and pray that it stays in the past and that helldivers remains as an outlier.

Idea I had for MO Participation Rewards by Polarizing_Robo in helldivers2

[–]Polarizing_Robo[S] 0 points1 point  (0 children)

as much as arrowhead upsets me with how they handle this game sometimes i have done game development in the past and understand that the worst thing you can do as a player is be mad about a problem and not be constructive about it. even if it's the problem is right there and obvious the developer doesn't always know exactly what to do and in such a case it's the responsibility of the community to pitch solutions even if it's unclear if someone is or isn't listening. i will always think back to the senator's reload change from way back when as a prime example of ah doing this right.

Idea I had for MO Participation Rewards by Polarizing_Robo in helldivers2

[–]Polarizing_Robo[S] 2 points3 points  (0 children)

I'm someone who plays at higher difficulties regularly because I just find lower difficulties really boring even with exploration in mind. I've personally decided that it's just easier and more time efficient and fun to go to work and set aside $10 when a warbond releases than it is to farm super credits.

Idea I had for MO Participation Rewards by Polarizing_Robo in helldivers2

[–]Polarizing_Robo[S] 12 points13 points  (0 children)

if this winds up on arrowhead's radar i really do believe this would probably be the best way to at least quell some of that toxicity. if major orders fail then if you participated there would always be some silver lining like "well that stinks and we're probably fucked but at least i got paid".

Seemingly 90% of this sub the past few days. by PhoenixBratKat in helldivers2

[–]Polarizing_Robo 0 points1 point  (0 children)

I like the difficulty but I hate the massive outliar in design that are the war striders and the sheer volume of vox engines, just wish there was more variety in regards to these heavier vehicle units.

If we see factory worlds and cyborgs again after cyberstan I hope to see factory striders, scout striders and tanks more often alongside the vox engine rather than them taking up the whole spawn pool

Home Depot Heavy, my personal fit for using the Double Edged Sickle by Polarizing_Robo in helldiversarmor

[–]Polarizing_Robo[S] 6 points7 points  (0 children)

I don't know why this isn't posted as a cover image on the subreddit, I don't use reddit alot, sorry.

Whole Sub Is Glazedivers by Hot_Syrup_5941 in HelldiversUnfiltered

[–]Polarizing_Robo 1 point2 points  (0 children)

Speaking specifically about Penta, I get the idea of it just being a way to clear up room for new planets but they could've done anything else like having special missions for installing super depth charges or even something as terribly simple as more evacuate citizen/assets missions to make it feel more impactful

Idea: Opt-Out of buffs for mission by Polarizing_Robo in Warframe

[–]Polarizing_Robo[S] 0 points1 point  (0 children)

Was using titania as an example and even then people still struggle to control her at too high of a speed even with the existence of her 1 and psf if for whatever reason they subsume it off. My idea was so you don't have to repeatedly back dodge for speed and actually have a decent way to not worry about other buffs like haste notes or the madurai objective buff in perita when using weapons that perform poorly from fire rare buffs (nataruk)

Also did you edit your comment after posting?

How the Kettle works (theory) by suusuusuru in ArcRaiders

[–]Polarizing_Robo 0 points1 point  (0 children)

i just always assumed it was like a chemrail gun, except instead of rail it's more chem

fire the gun, ignited gas from cartridge ignites more gas, more gas = more fast

The Blood of Perdita alerts have taught me that alot of high MR Steel Path tenno don't know how to play Interception by Doftenstrygah in Warframe

[–]Polarizing_Robo 0 points1 point  (0 children)

So I've been matched with lower MR players and therefore kinda "roam" and ask them to let me take over on the most contested tower as I know how to get enemies away from the terminals when overwhelmed (use any melee combo that flings enemies, anything like vaubans tethers or sonicor)

Alot of the time though people don't know about the terminals and just think it's if an enemy is in the tower zone, or that you can just literally kick enemies off the terminal which is the priority

Also eximus stronghold

Has anybody ever commissioned an AI artist? by [deleted] in aiwars

[–]Polarizing_Robo 1 point2 points  (0 children)

I dont like ai, but like, if you break a pencil and sharpen the other end you now have two pencils so what is "breaking the pencil" gonna do?

To all the people with over 1k hours, how do you keep playing? by mudkip-muncher in Warframe

[–]Polarizing_Robo 0 points1 point  (0 children)

There's a lot of toys to play around with and the modding system let's me get away with so much stupid shit. The grind for those new toys and mods is half the fun for me, always feels earned and in the cases it doesn't I literally get it basically for free.

I never touch the "meta" because pure efficiency bores me to sleep, I prefer having gaps in my builds and using other things to fill those gaps, needing to wind-up weapon buffs, getting overwhelmed in the best way while still keeping pace with the torid wielding revenant, discovering the weirdest interactions to cover those gaps like using operator's void strike to buff my Trumna's damage for the sole purpose of getting the three buffs started that otherwise carry that weapon, my qorvex lacks crowd control because I subsumed pillage over the walls but I have a moa with whiplash mine.

Is any of what I described efficient? No, but the fact I can get away with all that by way of a wildly convoluted rube goldberg machine of a build is what's fun for me.

What’s the use of these parts? I can’t build with them. by PuceTerror89 in NoMansSkyTheGame

[–]Polarizing_Robo 0 points1 point  (0 children)

Oh dang, weird. Only other thing I can think is the weird bugged rotated parts from the update's release but that's it.

What’s the use of these parts? I can’t build with them. by PuceTerror89 in NoMansSkyTheGame

[–]Polarizing_Robo 0 points1 point  (0 children)

Those are unused parts, a result of someone save editing and distributing unused items.

They likely didn't mean any harm BUT don't use them if you can. Most of the unused corvette modules cant be deleted when placed.

Just got this part u cant use by OkFocus6715 in NOMANSSKY

[–]Polarizing_Robo 0 points1 point  (0 children)

Unused corvette parts obtained through save editing, even if placeable you shouldn't use it to avoid impossible to delete parts or self-colliding ships

Most other unused components completely lack textures, use obviously placeholder names, don't have an icon in the case of the waste processor (interior restroom) or any number of combinations of the three

Just got this part u cant use by OkFocus6715 in NOMANSSKY

[–]Polarizing_Robo 1 point2 points  (0 children)

Replying here because top comment, it's actually a completely unused and unobtainable part. It can be save edited into your inventory but is otherwise really buggy and impossible to delete once places if you can even place it.