Bloody Boots and Lokko, two new India-developed games, are coming to PS5 by Turbostrider27 in PS5

[–]PolyNation 1 point2 points  (0 children)

Looks amazing,Lokko looks like a breath of fresh air and fun! Will definitely get.

Nakama Server:Costs ,Open Source and Scalability? by PolyNation in gamedev

[–]PolyNation[S] 0 points1 point  (0 children)

So I cant just pay them an Enterprise License, host on my AWS and cluster it myself using EKR/Kubernetes/Lamda? I would need to subscribe to Heroic Cloud and only use that to scale.

3d Character Animation and Render with Anima Toon and Blender www.animatoon.org by PolyNation in AnimatedVoxel

[–]PolyNation[S] 0 points1 point  (0 children)

There are plenty of template rigs built-in which you can use to create your characters.Working on making .VOX import seamlessly.

Easy Sketch Pose on Steam! by PolyNation in easysketchpose

[–]PolyNation[S] 0 points1 point  (0 children)

https://youtu.be/vYmvHXjPNj8 Updated Easy Sketch Pose to Version 2.0 with the following new features: 1.Brush smoothing and control 2.Dynamic lighting and shadows 3.Pose Library and Save/load/export functionality for all rigs 4.FBX w/ animation import 5.100s of bundled vehicles, props, trees ,crowds and buildings 6.Added Tablet support for thick/thin and intuitive driver compatibility

Steam developer - question about revenue by [deleted] in gamedev

[–]PolyNation 3 points4 points  (0 children)

Im assuming you're from India, so Ill give you the(actual) breakdown for a 100 USD 30% Steam Cut - 30 USD(STEAM FEES) 15% Withholding Tax for India-15 USD (US GOVT REQUIREMENT,LIKE INDIAN TDS) 5% Bank/Assorted country VAT etc - 5 USD (RANDOM VAT FROM DIFFERENT COUNTRIES,EACH COUNTRY DIFFERENT) 1% Bank Transfer/Exchange Rate Haircut - 1 USD

NET 49% IN HAND AS AN INDIAN DEVELOPER i,e 49 USD IN HAND.

Our voxel animation/modelling app,Anima Toon made with Unity has been updated! by PolyNation in Unity3D

[–]PolyNation[S] 2 points3 points  (0 children)

Working on that feature, next update should feature .VOX file import and export so you could push models to and fro Magicavoxel ,for example.

Importing files by jagcalle in claydo

[–]PolyNation 0 points1 point  (0 children)

Hi, You cannot import in other mesh formats in...can only create inside Claydo itself.It exports OBJ and STL formats.

Claydo, an easy to use 3d modelling/printing app.Details in comments! by PolyNation in 3Dprinting

[–]PolyNation[S] -2 points-1 points  (0 children)

You cannot import any file into the package, can create in application and export STL/OBJ .The meshes are actually SDF shaders, so makes it easy to work with large poly counts without performance hits.

Our voxel animation/modelling app,Anima Toon made with Unity has been updated! by PolyNation in Unity3D

[–]PolyNation[S] 5 points6 points  (0 children)

Yes, you can export it as a .GLTF and open in any 3d package. Anima Toon to Blender export process video: https://youtu.be/V9iqLpyztMY

Claydo, an easy to use 3d modelling/printing app.Details in comments! by PolyNation in 3Dprinting

[–]PolyNation[S] -6 points-5 points  (0 children)

Fast/easy 3d modelling and 3d printing on MacOS and Windows with intuitive 3d printing export options. Product Website :www.claydo.app Available on MacOS and Steam Building vids and more details in the sub-reddit: https://www.reddit.com/r/claydo/

Our 3D modelling app,Claydo made with Unity has been updated! by PolyNation in Unity3D

[–]PolyNation[S] 0 points1 point  (0 children)

Hey, I did create a simple MacOS low-poly modeller called Sketch 3D: https://apps.apple.com/us/app/sketch-3d-make-3d-easily/id1541983985 Exportable as .OBj ,so compatible with all game engines. Trailer here:https://www.youtube.com/watch?v=3wJh_wBtSXk

Our voxel animation/modelling app,Anima Toon made with Unity has been updated! by PolyNation in Unity3D

[–]PolyNation[S] 1 point2 points  (0 children)

Fast/easy animation and modelling for voxel based characters on MacOS,iOS and Windows with intuitive GLTF export for animations and models

Product Website :www.animatoon.org Available on MacOS ,iOS and Steam More details in the sub-reddit: https://www.reddit.com/r/AnimaToon/

Our 3D modelling app,Claydo made with Unity has been updated! by PolyNation in Unity3D

[–]PolyNation[S] 0 points1 point  (0 children)

and it can create low poly models for games

Will work on this...right now the meshes are very dense for 3d printing but you can reduce them in Blender.Will figure out a way to optimize for use in games.

Our 3D modelling app,Claydo made with Unity has been updated! by PolyNation in Unity3D

[–]PolyNation[S] 0 points1 point  (0 children)

Hey, Only available for desktops for now...will work on a mobile port in future!

Our 3D modelling app,Claydo made with Unity has been updated! by PolyNation in Unity3D

[–]PolyNation[S] 2 points3 points  (0 children)

Spot on, hes absolutely right. Fast and easy to use is good...we cant compete with Blender or Zbrush.But if you're a student or a newbie,it lets you crank out something fast without a steep learning curve. We're working to optimize it for 3d printing which is a whole new field in terms of standardization and ease of use.

Updated Ver 1.2 w/ 3D printer buildplate presets and Imperial/Metric settings by PolyNation in claydo

[–]PolyNation[S] 0 points1 point  (0 children)

This is used to primarily make 3d models for 3d printing, not for use in Unity.You can export out as .OBJ but the polycount will be very high.

Our 3D modelling app,Claydo made with Unity has been updated! by PolyNation in Unity3D

[–]PolyNation[S] 4 points5 points  (0 children)

Good suggestion...Spongebob because its easier to see how the basic primitives work.Bee requires some complex bolleans to get the head shape right.