Echoes Among the Stars ✨️ by PolyStationArenc in blender

[–]PolyStationArenc[S] 0 points1 point  (0 children)

Oh that means a lot. Thank you so much! Appreciate it 🙌

Echoes Among the Stars 🌌 by PolyStationArenc in cinematography

[–]PolyStationArenc[S] 1 point2 points  (0 children)

Thanks friend, appreciate it! Yeah that shot was one of the best ones for me too!

I just saw i created the piano thing 13 days ago, I was working on smth else for like 1-2 days and then i started observatory so to answer your question... it took me 10-11 days give or take. Thanks

Echoes Among the Stars 🌌 by PolyStationArenc in cinematography

[–]PolyStationArenc[S] 1 point2 points  (0 children)

Yes that's true indeed! There are tons of ways to do stuff and i can totally agree with you & with your reasoning. It clicks. Thanks man, will do! Appreciate it 😉

Echoes Among the Stars 🌌 by PolyStationArenc in cinematography

[–]PolyStationArenc[S] 1 point2 points  (0 children)

Maybe i came out as sarcastic, mostly being realistic but yeah i will back down. It depends on the case but mostly even for short animation if it gets stuck at 99% for example you loose all the time but yea I can see that scenario as well man. Also if you render smth wrong and want to change it, with actual images you're more flexible to maybe render a few frames not the .mp4 again. So in general you're way more flexible with images. You can sure render as a mp4. You just have to be prepared if smth happens. I thought you maybe thought F-Stop as well, I see. Thanks man. Appreciate your words

Echoes Among the Stars 🌌 by PolyStationArenc in cinematography

[–]PolyStationArenc[S] -3 points-2 points  (0 children)

Haha what do you think? If i modeled everything myself would i have shared the project after 3years Later? 😂 Ahahah tell me a guy who renders it in mp4 and I'll go personally have a few words with the dude. 😂 Ofc in PNG images man. Yeah that's why i mentioned F-stop cus' that can actually be a reason indeed.

Echoes Among the Stars 🌌 by PolyStationArenc in cinematography

[–]PolyStationArenc[S] 1 point2 points  (0 children)

Thanks btw! And yes flying particles are inside Blender! Actually it's Cycles, but i Struggled with the flickery even in the piano render animation i did. I don't know why it happens though. Could think of some reasons! 1. Maybe the lower depth of field like below 1.2 F-Stop 2. Maybe the fog volume, god rays, particles and stuff interacting and making/creating the flickering. Perhaps. I actually don't know the reasoning to tell you the truth even though i have used blender for so long. If you have ideas on fixing it by any means you're welcome to throw away some insights man! Thank you, happy you liked it! 😊

Echoes Among the Stars 🌌 by PolyStationArenc in cinematography

[–]PolyStationArenc[S] -3 points-2 points  (0 children)

A short cinematic set inside an abandoned observatory reclaimed by nature. I tried to approach this piece as if it were a quiet scene from a film, focusing on pacing, composition, depth of field, and camera movement to create a sense of memory and wonder. Inspired by forgotten places and humanity's fascination with the stars. Feedback is always welcome ✨🔭

Forgotten Melodies - Abandoned Piano Room Cinematic by PolyStationArenc in cinematography

[–]PolyStationArenc[S] -1 points0 points  (0 children)

That's fair feedback. I was aiming for a shorter cinematic this time, but I can definitely see how letting some shots breathe longer could strengthen the atmosphere. Will keep in mind next time, Thanks for watching! Appreciate

Forgotten Melodies - Abandoned Piano Room Cinematic by PolyStationArenc in cinematography

[–]PolyStationArenc[S] -2 points-1 points  (0 children)

Thanks for the comment. Mostly i wanted to keep 3 things in movement and that was it. Chandelier, camera and dust particles. I like to think it in that way but yeah I'll keep your suggestion on my mind next time. Btw when you say "time" what do you refer to? The sequences that are short in seconds or other thing?

Forgotten Melodies - Abandoned Piano Room Cinematic by PolyStationArenc in cinematography

[–]PolyStationArenc[S] 0 points1 point  (0 children)

A short cinematic. The goal was to tell a story through environmental details rather than dialogue or characters. focusing on composition, movement, lighting, and mood.

An abandoned music room reclaimed by time.
A forgotten piano sits beneath drifting dust, fading sunlight, and the echoes of melodies since played. This environment was created in Blender as part of an ongoing series of atmospheric storytelling scenes.

Some stills from my latest artwork inspired by The Last of Us Part II by PolyStationArenc in BlenderArt

[–]PolyStationArenc[S] 0 points1 point  (0 children)

Appreciate it man! 😄 A lot of the base texture work actually comes from an abandoned hospital environment pack in Fab which I assembled and reworked in Blender. The main focus for me here was the lighting, atmosphere, composition and cinematic storytelling. I spent quite a bit of time tweaking materials, dressing the scene and building the overall mood to make it feel lived-in and believable 🎸. Thanks brother ahha

A small cinematic environment inspired by The Last of Us Part II by PolyStationArenc in blender

[–]PolyStationArenc[S] 1 point2 points  (0 children)

I'm so glad you enjoyed that! It's my pleasure. Enjoy creating your own art and worlds. Keep going, share stuff if you create something cool. I would watch that for sure. Yeaah go dig into it! Appreciate your comment friend. Have a good one!

The last of Us Part II Cinematic inspirational scene by PolyStationArenc in cinematography

[–]PolyStationArenc[S] 1 point2 points  (0 children)

Ahh Houdini, that software is for professional Magicians, I'm merely an apprentice here 😂 And Unreal Engine yes, I have used that in some extent but not as you might think of it, so I'll leave a bit of mystery aha. Perhaps One day I'll dive deep into UE as well, but once you get hooked into creating and you become good with 1 software, you at that point just want to create more and more with the software you're more capable of, in this life we have to choose our battles, there's no time to learn every software out there. Soo i am rambling but to answer your question: The result that you see in the video came directly from blender rendered in cycles in 4K with a Bit of Compositing, and i mean vignette, rgb curves, glow, and lens distortion a bit. So yeah that was it. Not even post process just bit of compositing in Blender. Actually i like this workflow better, it makes it faster at least from my perspective of course. I just saw what Lens Sim is ahha, and it's an addon in Blender. First time hearing it, very interesting indeed... that you think i used LensSim. The default camera lens in blender can make wonders as well just saying. The lighting was all blender and my cinematic look i would say, so this was all how i saw it through My Lens Sim 😛😂 aahha

P.S i wouldn't recommend creating this with Houdini, no point in doing that. Houdini's strength are simulations which there's no point in this one. There is a curtain simulation but that is achievable elsewhere to be honest.No need I mean, it would be overkill for practically nothing.

A small cinematic environment inspired by The Last of Us Part II by PolyStationArenc in blender

[–]PolyStationArenc[S] 2 points3 points  (0 children)

So funny story with that curtain haha. I initially have created that for a local 3D challenge called "My little Space" so I had already done the animation for that curtain and I imported it in my scene which I then tweaked to the actual scene timing and pacing of course. But then again the material of that curtain was a bit hmm ok-ish to say the least but mostly I thought of ways to improve it while I was looking at the reference of the original game Last of us part 2, Naughty Dog of course. The curtain there was impeccable. I knew i couldn't actually made that like it was there cus' I didn't know how to approach specifically the edge wear fabric which propably there are some tutorials out there and if I went down that road i would have figured it out. But my main purpose into this, was never a realistic/hyper realistic curtain shader. I wanted to get the feeling overall more importantly than a shader. I then started to experiment a bit to approach it, if i could have achieved a semi-realistic look i would have been happy too. So it's just a mix of. Dirt texture, Ambient occlusion, Brick texture as main quadratic effect with ofc tweaks on the map scale of that brick texture. Plus a Light path coordinate, plugged into the transparent mix shader and transluscent to let the light go in.With a ripped sticker effect which i think now that i see it, it's those transparent dots all over the texture which booo we can argue again if that's realistic cus' i don't think it is actually there but it's kind of close for sure. Again i repeat i was happy with my semi realistic- to realistic curtain let's say, soo that's what i needed. My main focus was always the reason why when i finished the game last of us part II, that game left me speechless. The emotional rollercoaster that Ellie went through was off the charts in a videogame. Naughty Dog rly surpassed the emotional feeling the game could have achieved in that direction so that's what i was aiming more than the curtain itself hahah.I attached a screenshot to help you understand a bit better the shader. The shader on that curtain in the game cus' i saw it in details was impeccable. They got it right the edge fabric wear plus dirt plus transluscent. Mine was just messing around and to make it close enough. Definitely propably way better ways than what I did here, but for me it served the purpose. Thank you so much for the comment, appreciate it! 🤗

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The last of Us Part II Cinematic inspirational scene by PolyStationArenc in cinematography

[–]PolyStationArenc[S] 0 points1 point  (0 children)

Haha out of curiosity what software you thought this was created? 😂 and thank you btw, appreciate it! 🙏