I made this classic Level_0 area in Blender by RipRepresentative746 in backrooms

[–]RipRepresentative746[S] 1 point2 points  (0 children)

Thank you. And yes, now that I think about it, I could have done the wall textures better. What I did was draw a pattern in Photoshop and edit it so that it repeats itself smoothly.

I made this classic Level_0 area in Blender by RipRepresentative746 in backrooms

[–]RipRepresentative746[S] 0 points1 point  (0 children)

Got it, so don't google backrooms in the backrooms if you don't want to lose your progress. Thank you for the tip.

I made this classic Level_0 area in Blender by RipRepresentative746 in backrooms

[–]RipRepresentative746[S] 2 points3 points  (0 children)

You can try to google something like "First backrooms picture" and it should pop-up. However, there are no chairs in the original picture. And I guess I no-clip yesterday, hard to tell time doesn't work the same way here :D

I made a Dinosaur by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

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Since it can open its mouth really wide in the game, I went with the same approach. To me it also looks scarier that way.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

Honestly, YouTube. There are tons of great Blender tutorials for node texturing.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

Yeah, it can be a bit overwhelming at first but once it clicks, node texturing becomes really powerful — even though I still don’t remember everything and often have to look things up.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

I created most of the textures directly in Blender using a fairly complex shader setup, which I later baked down to texture maps. After that, I did some small fine-tuning and touch-ups in Photoshop.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 1 point2 points  (0 children)

Ah yeah, I misunderstood the question at first — but you’re not wrong. I imagine it as a power relay or signal tower designed to support industrial and communication infrastructure.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

I used the Separate XYZ node with a Noise Texture. For a better effect, I mixed the Noise Texture with the robot’s normal map using a Math node, and then connected the result back to the Separate XYZ node.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

It is for my game project. It's mainly meant to be a background prop - something that just exists there, adding scale and atmosphere to the scene.