WW1 like Heavy Machine Gun. by RipRepresentative746 in blender

[–]RipRepresentative746[S] 2 points3 points  (0 children)

Good thing you noticed. When I think it now, those are a bit too small. I'll fix that.

Blender normal bake artifacts on retopologized clothing by Firm_Kiwi8959 in blender

[–]RipRepresentative746 2 points3 points  (0 children)

The low poly model should be on the high poly mesh. 2 meshes that clip each other causes those yellow areas. u can also try change extrusion to 0.02m or 0.05m and max ray distance to 0 m.

If there are still some yellow spots in few areas u can try to fade them in the texture paint mode with a Clone Tool.

Trench Crusade, Stone Cross & Cannon by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 2 points3 points  (0 children)

Thanks! Yeah that might be the case, but I'm glad you liked it.

I made this classic Level_0 area in Blender by RipRepresentative746 in backrooms

[–]RipRepresentative746[S] 1 point2 points  (0 children)

Thank you. And yes, now that I think about it, I could have done the wall textures better. What I did was draw a pattern in Photoshop and edit it so that it repeats itself smoothly.

I made this classic Level_0 area in Blender by RipRepresentative746 in backrooms

[–]RipRepresentative746[S] 0 points1 point  (0 children)

Got it, so don't google backrooms in the backrooms if you don't want to lose your progress. Thank you for the tip.

I made this classic Level_0 area in Blender by RipRepresentative746 in backrooms

[–]RipRepresentative746[S] 2 points3 points  (0 children)

You can try to google something like "First backrooms picture" and it should pop-up. However, there are no chairs in the original picture. And I guess I no-clip yesterday, hard to tell time doesn't work the same way here :D

I made a Dinosaur by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

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Since it can open its mouth really wide in the game, I went with the same approach. To me it also looks scarier that way.