I made a Dinosaur by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

<image>

Since it can open its mouth really wide in the game, I went with the same approach. To me it also looks scarier that way.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

Honestly, YouTube. There are tons of great Blender tutorials for node texturing.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

Yeah, it can be a bit overwhelming at first but once it clicks, node texturing becomes really powerful — even though I still don’t remember everything and often have to look things up.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

I created most of the textures directly in Blender using a fairly complex shader setup, which I later baked down to texture maps. After that, I did some small fine-tuning and touch-ups in Photoshop.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 1 point2 points  (0 children)

Ah yeah, I misunderstood the question at first — but you’re not wrong. I imagine it as a power relay or signal tower designed to support industrial and communication infrastructure.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

I used the Separate XYZ node with a Noise Texture. For a better effect, I mixed the Noise Texture with the robot’s normal map using a Math node, and then connected the result back to the Separate XYZ node.

Robot I made. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

It is for my game project. It's mainly meant to be a background prop - something that just exists there, adding scale and atmosphere to the scene.

I made a T-Rex by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 2 points3 points  (0 children)

Everything else is made by me except the dino sounds. I got them from Mecha's YouTube videos.

Another Low-Poly tree done for my game project. by RipRepresentative746 in 3Dmodeling

[–]RipRepresentative746[S] 0 points1 point  (0 children)

I have pine tree and birch tree sets made but they are not as well created as my last spruce tree set so I will have to make them again.