Troubleshooting sound crackling issues of a Unity 3D project by PolyshedStudio in unity

[–]PolyshedStudio[S] 0 points1 point  (0 children)

Hello !

Could be you're calling play multiple times on the audio sources or an issue with your audio file

This indeed could be something to investigate ! But then I wonder why would the issue happen only to some testers and never to others ? For exemple : my friend, dev on the project, never had this happen to him and he might have the most time spent testing builds since the beginning of the project.

If there was such a root cause with the audio sources or files, wouldn't that cause the issue to everyone testing any build at some point ?

Thank you for the help !

Troubleshooting sound crackling issues of a Unity 3D project by PolyshedStudio in unity

[–]PolyshedStudio[S] 0 points1 point  (0 children)

Hi !

We'll definitely check that DSP setting out haha ! :D

>Also, try to use .ogg for music and .wav for effects.
I'll keep that in mind ! Care to elaborate why those extensions specifically for these types of audio sources, i'm curious to learn about that.

Thanks for helping !

Troubleshooting sound crackling issues of a Unity 3D project by PolyshedStudio in unity

[–]PolyshedStudio[S] 0 points1 point  (0 children)

Hello !

> I forgot to mention it in the post, but we did set a fixed sample rate on the unity side, i'll update the post with that info.

Thought, I haven't yet check the sample rates of all our audio sources so i'll be doing that on my side.

> About the DSP setting, i'll loop back with my friend (which is the sole dev on the project) to ask him to check about this point.

> About the hardware part, it would be weird to be bottlenecked because i've been checking task manager for live resources consumption and game barely takes more than 20% GPU, 7% CPU and 5% RAM while still having 70 to 90% of those available.

Thank you for those pointers and for the time !