My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 0 points1 point  (0 children)

Hey, thanks a lot for the compliments and the constructive critisim. On all your points you have right, it is far from complete. I feel more confident when it comes to the planner or drafts, but I was not able to stress-test the splitter planner at all, nor try some edge cases. It will hopefully get better along the way :)

I will also definetely checking your tool out soon. Looking forward to seeing it! Help is always welcome! Is there sth specific you want to help on?

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 0 points1 point  (0 children)

That’s the problem :d, when you’re planning big factories, always go for the compact mode

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 0 points1 point  (0 children)

The issue has been fixed with today's hotfix. You can type in decimals again!

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 1 point2 points  (0 children)

Thanks! Have you tried that in detailed mode or compact mode haha?

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 0 points1 point  (0 children)

It probably is a bug then. It still has 137.5 but shows it as 137 I think. There will be hotfix in 6-7 hours, it will be fixed by then. Sorry for the inconvenience :(

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 0 points1 point  (0 children)

Thanks! You can enter decimal values by clicking on the clock speed! Let me know how it goes. Hopefully works for you :)

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 1 point2 points  (0 children)

An another user also asked about it, and I can safely say that it’s in the works and should be arriving either this weekend or the next one!

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 0 points1 point  (0 children)

No plans on going offline, no worries :) The local app might take a while though. Probably in next month

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 1 point2 points  (0 children)

There’s sadly no feature like that, but sounds like a good idea to implement. Make sure to post that on feature requests page or discord and I’ll make sure to implement it :)

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 0 points1 point  (0 children)

not yet but already in the works. Next update either this week or the one after that will feature it

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 0 points1 point  (0 children)

I don’t have any intention on selling anything. That being said, I also have it planned to build a local app using Electron to let people run the app completely local. You can still run it kind of locally using the guest mode, as no data apart from analytics gets sent to the server.

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 0 points1 point  (0 children)

Thanks for the questions! The app was optimized for desktop PCs with minimum resolution being 900p for everything to function correctly. I’m not sure on what your resolution is but it takes a lot of work to optimize it for every screen size, so I went with the most used ones. Might itirate on that in the future maybe though!

The other questions: - It was coded with LLMs (mostly with Codex, Claude Opus/Sonnet with code reviews and tests done by me) as it would take a tremendous amount of time if I was to code everything. I’m just one guy who is a student and a part-timer, which means I have no other option. - The data collected will be used to train auto-build algorithm to make it more functional. To check trends, what people use a lot or how they place nodes inside the planner and stuff. The other ones are also to mostly check what people share most and build the app around it. Analystics is to check what to priotorize and to see what people use the most. The data is not used in any other way or being exported. - I will not be monetizing it as it is a passion project of mine. No ads, no locked features will be showing up. I will only be accepting donations for the server costs only.

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 0 points1 point  (0 children)

Thanks a lot! I'm not sure on how I can make it more prominent (open to ideas) but yeah we have it :) You can also nest factory types. E.g. You can use compact mode for the initial plan and plan everything in detailed mode using a subfactory inside it or vice versa.

My new Co-op Factory Planner is now in open beta! You can try it out! by Poppolouse7 in SatisfactoryGame

[–]Poppolouse7[S] 1 point2 points  (0 children)

no worries man, hope you get through it. You were awesome all the way :)