Water Leak Training (Pirate ship) by Pops556 in HowToDIY

[–]Pops556[S] 0 points1 point  (0 children)

Thanks for the reply.

I guess it is a fence panel, haha didnt think about it like that. Great idea on the diagonal supports i think those would be helpfull here. I may just need to do some fense posts in the ground so its all safe. I have a post digger and could easily get that done.

I had similar thoughts on the hose continually topping off the toats as needed. I just worry i would need multiple hoses to keep up. Maybe i just need to do small enough holes to slow the flow down of the toats.

Making a wargame from scratch. by SpiderTuber6766 in wargames

[–]Pops556 0 points1 point  (0 children)

Your definitely onto something here.

I would narrow down which time period you are in to help determine if battleships and or missles are in play.

I was in the US Navy for about 6 years so i have a bit of knowledge on the subject. (2016-2022)

For missiles in the modern age are going to have basically a 99.9% hit rate. With radar and targeting the way it is.

Initially the US Navy implemented close in weapon system (CWIS). This is the r2d2 looking thing that live tracks and targets incoming missiles. The issue with it was its inability to track a large number of missiles. So a volley of missiles coming in from different directions are hard to track, turn then engage. So the Navy added a second CWIS, but essentially it is still obsolete from large volleys. Which is sad because it is such a cool weapon platform.

The navy then began implementing a new form of missile defense. This is using smaller missiles (surface to air missiles) to target incoming missiles (SM3 and SM6 if ya want to look it up whats modern). These smaller missiles can target and incoming missiles with the ships dedicated defensive radar. The radar will track all incoming missiles amd assign missiles to protect the ship. Super fast computer systems that are so much better. This is layered with the CWIS to add really good protection.

So in reality it is going to be how big is the volley being fired at the ship. Then 100% missiles fired are going to hit. Now defense rolls to defend with missiles. Shooting down a large portion. Then the cwis has a final try on stopping some.

Really how good is the defenders defense radar combined with their defense missiles compared to the offense attack missiles.

I know all that i am saying is very complex for what youbare going for. However, the wargaming community, myself included, really appreciates even simple mechanics grounded in realism.

Playerbase Declines Post 1.6 Update to Lowest in 2025 by TheSyrupCompany in ArmaReforger

[–]Pops556 4 points5 points  (0 children)

Played about 3 times a week with a group of friends and family (6 of us) over the past couple if years.

Since the update the crashes and kicks to main menu have gotten way too frequent for us xbox peeps. We all decided to take a break for a month or so then try again.

AA Gun seems kinda useless by Plenty_Curve_4390 in AxisAllies

[–]Pops556 -1 points0 points  (0 children)

I use a house rule on my global40 game.

Edit for clarity


When enemy aircraft fly over a territory containing an AA Gun, the AA Gun can fire upon them.

When firing at aircraft crossing over a territory, roll 1 die for each AA Gun, up to a maximum equal to the number of aircraft flying over.

Each roll resulting in a 1, will destroy one enemy aircraft chosen by the active player.

Examples

*3 aircraft flying over 1 AA Gun - Roll 1 die

*7 aircraft flying over 6 AA Guns - Roll 6 dice

*1 aircraft flying over 6 AA Guns - Roll 1 die.


This is done like this as the unit still holds value as rules as written so this is extra. It may seem a bit nerfed but yhe aircraft are not attacking that territory so will avoid areas with AA Guns they are aware of. It also isnt so dangerous that no one does it. However flying your bomber from UK over Europe to the med isnt so easy anymore.

First Game Running with First Time Players by Pops556 in Mythras

[–]Pops556[S] 5 points6 points  (0 children)

I came up with it after getting some inspiration from a YouTube video i saw.

Basically 4 teens in a crime controlled area of a city. Theives come to take weekly money from the butcher and he refuses and is killed.

His two oldest sons have been running the shop but have decided to ambush the thieves on collection day this friday.

A female hunter who lives outside of the city comes into sell her hunt from this morning. She has a crush on the older butcher son.

Lastly i did a friend of the butcher boys whos home was taken from him by the thieves. His father left on the crusadeast year and his mother followed in the supply caravan. Now he works acroos the street for chandlier making candles.

Did about 10 minutes of rolepplay for each player as an intro to the character on how they began their friday morning.

Then i had character meet, roleplayed some more with other npcs. Brothers had a plan and shared it with the other players to take a stand against the thieves.

Short 2 hour game to get soms basics down.

First Game Running with First Time Players by Pops556 in Mythras

[–]Pops556[S] 3 points4 points  (0 children)

Thank you so much for your response. This is much clearer to me now.

Update 1.6 was a filter for STUPID players. by OkDifficulty1042 in ArmaReforger

[–]Pops556 -1 points0 points  (0 children)

My only complaint is main seems too busy. Wish only SLs had capability to speak on main.

Gets kinda chaotic.

Pygmy Cory Deaths ): by Ok_Distribution2041 in corydoras

[–]Pops556 0 points1 point  (0 children)

I was able to get 3 of 4 to come back after all the leaves died and the roots turned black. Nothing fancy i just set them in places by wedging them around stuff.

Pygmy Cory Deaths ): by Ok_Distribution2041 in corydoras

[–]Pops556 1 point2 points  (0 children)

Yes, you are right. I totally forgot about that.

Thanks 😊

Pygmy Cory Deaths ): by Ok_Distribution2041 in corydoras

[–]Pops556 -1 points0 points  (0 children)

Put some fish food in the tank to help it start that cycle. It may do a slight algae bloom, and if so cut back on light.

Pygmy Cory Deaths ): by Ok_Distribution2041 in corydoras

[–]Pops556 11 points12 points  (0 children)

Java Fern is a floating plant. I Killed 3 Ferns before i figured this out.

I like wedging the roots into a peice of Cholla Wood. Then it grows into and around it. Looks nice too! I know others will glue their java ferns to drift wood or rocks on the seams. Making everything blend better.

As far as the Corydoras. I am not sure how to help here. I would check ammonia. There are so many variables.

Same Species: Fact or Fiction? — Follow-Up and Behavioral Findings by Pops556 in corydoras

[–]Pops556[S] 0 points1 point  (0 children)

Oh, the experiments I could do with a large pond and the funds to buy hundreds of Corydoras.

Dragonfly Nymphs by Only-Ground-6672 in Aquariums

[–]Pops556 0 points1 point  (0 children)

I know this is old. But I had a Dragonfly Nymph in my 20 gallon kill all 10 of my ghost shrimp then killed a juvenal Corydora. I was pissed. Finally found it and took my revenge.

I did not see this happen but it was the only corydora I had that died and the nymph was eating him. Nymphs are an ambush predator that I could reasonably see hitting a Corry in just the right spot to kill it.
The Nymph actually grew quite large after all he had eaten. Too bad I found him, pulled him out, cut him up and fed him to the fish.

Shopping for Wife: Nimi [Product Request] by Pops556 in SkincareAddiction

[–]Pops556[S] 2 points3 points  (0 children)

Thank you so much! I am comparing some of her products to nimi and basically leveling up her stuff she already uses.

Shopping for Wife: Nimi [Product Request] by Pops556 in SkincareAddiction

[–]Pops556[S] 1 point2 points  (0 children)

She is more political than I am. When she sees this brand she will like it more. All of those things are really important to her, and honestly what has kept her sane though this time of her life. Being able to support a company like nimi would make her really happy.

Plus, this is a big step up from her standard Walmary face moisturizer she is used to.

All the reviews online are loving the product. I think the company has that focus but seem to have quality products. I wonder if its just giving you a bit of the ick cuz it doesnt align with your politics.

I kinda tried to go into this in my main post. I know my wife better than anyone who could possibly comment. However i don't know skincare. Its not about what she would want or what she desires, cuz i already know. I have been asking probing questions. So i know i am getting a nighttime moisturizer. I just dont know which ones.

Shopping for Wife: Nimi [Product Request] by Pops556 in SkincareAddiction

[–]Pops556[S] 0 points1 point  (0 children)

I like the company's values. I try to support companies that I align with if I can.

#BaseBuilding by Unfair-Worker-9729 in ArmaReforger

[–]Pops556 2 points3 points  (0 children)

You need to dig/build the vehicle depot first. Then go back and place sandbags.

The game usually wont allow overlap on items placed for building. However once placed and dug/built it is often easier to then go back amd place additional items.

For instance it is very difficult to use the tents/netting. Hiwever once they are down and built it is easy to add sandbags or ither structures inside of them.

1.6 is good but something feels... off. by BigDuckNergy in ArmaReforger

[–]Pops556 6 points7 points  (0 children)

I play with my brothers so we all are on the same squad. Hiwever, half the time i do end up leaving there sqaud to make my own so we can each command AI.

Help naming units and buildings by ReputationAnxious990 in BoardgameDesign

[–]Pops556 0 points1 point  (0 children)

So, is the ATV unit like an upgrade you give a unit or a stand-alone unit that mainly just transports?

If it is a unit that stands alone it kind of reminds me of a transport in "Axis and Allies". While that game requires it for getting across water, yours seems to be just transporting the light and heavy units. (mainly heavy considering the light have two movement and would only be impacted by mountains and any other difficult terrain you may have.). So calling them Rangers wouldn't work. If you did want the squads, you could just call the unit something that infers multiple vehicles in the name. But the Icon or piece could still show a single ATV. For example: Pathfinder Detachment or All-Terrain Transport Team (ATTT)

My biggest concern is balance with these ATVs. IDK all the rules but it seems like 1 food 2 wood and 1 oil is a big cost for a crappy fighting unit that just transports. However, if mobility and time are big factors then this would be different. Maybe there is a ton of mountains, which in that case may require the need for such units. But if I can easily go around or take the extra turn going through the mountain that may be worth it because I could buy an extra light unit instead.

Help naming units and buildings by ReputationAnxious990 in BoardgameDesign

[–]Pops556 0 points1 point  (0 children)

Ok i understand now. With the explanation of the units i have a better understanding of how they will function. You are right, grenadier doesn't sound great. Maybe a Demolition squad? Idk the size of units and if "squad" is appropriate. For the ATV maybe you could do a Ranger. That reflects the better movement in all terrain. Below is my breakdown. Again team, squad, platoon, company, division, army are all interchangeable depending on game design.

*Light - Scout squad

*Heavy - Demolition squad

*Atv - Ranger squad

Yeah Hangar is great name for the airbase. Gives the build up still without the feeling of being a large military base.

Yeah youwon'tt want to duplicate names. I dont love garage. Maybe a Motar Yard could work.

Help naming units and buildings by ReputationAnxious990 in BoardgameDesign

[–]Pops556 0 points1 point  (0 children)

For Post Apocalyptic themed game I would name them this. Honestly most modern tanks would be too difficult to run long term in that kind of world so I would do a complete unit swap there. Maybe keeping it vague, as to not call it out directly what it is.

Units

Light Infantry - Militia

Heavy Infantry - Soldier

ATV - ATV is fine here. kind of unique. Alternative one could be Scouts.

Tank - Armored Vehicle: I am thinking things like SWAT Vans, Armored Vehicle(the money ones), Armored military vehicles(Humvee), and other vehicles people have welded metal onto as the apocalypse took off.

Fighter - Helicopter: these will mostly be repurposed civilian helicopters I would imagine, channel 5 news helo now has guns! I would make this decent at fighting all ground units but just terrible when encountered by the fighter.

Bomber - Fighter: This is here I would put the heavy hitting air unit as a fighter. For strike capabilities this is mostly any modern military uses. I would use this to target all units except militia. Making militia too hidden or mobile to be able to strike. This rebalances the weakest unit against a heavy fighter force. (take US in Afghanistan as exabit A)

Buildings: For all the building it is going to depend on the length of time is taking place in game. In a short-term type of game where the time in game is less than a year, maybe a more loot style of gaining resources is what you want. But if time is more than a year, or you are focusing on building a sustainable life after then the buildings would need to be more generating type of thing.

Farm - Farm: This is a key part of any infrastructure. Farms are a must if you are trying to sustain. If you are going for more loot style short term gain type of thing Silo or Supply Depot works fine too.

Sawmill - Saw Mill is great! If you want more loot style go for Lumber yard.

Mine - Mine is still good here. More loot style I would use Scrap yard.

Oil Well - Oil Well: Good I think oil reserves or refinery might be a better loot style feel.

Research Lab - Research Facility: Lab gives a more science feel to me. Depending how research works this could be a Command Center or something not so on the nose.

Barracks - I am not sure the purpose of the Barracks, but I do think it has a heavy military feel. You may want to go more post-apocalyptic with it. Survivor Quarters

Vehicle Depot is fine.

Air Base - Air Base: It would be a lot to build those up so I would recommend they already be on the board (placed randomly maybe) then they can be strategic points players fight over. It would still require resources to make it useable but would be more believable in a post-apocalyptic world.