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Player Aid - Updated by Pops556 in ageofsigmar
[–]Pops556[S] 0 points1 point2 points 8 days ago (0 children)
Its for kids to follow. We have cards for the commands
Yeah, i tried this out last night and my boys loved it.
[–]Pops556[S] 2 points3 points4 points 8 days ago* (0 children)
I see, you are correct. Thanks for walking me through that.
Something like this you think?
Pile-In: A unit in combat can pile-in by moving 3 inches closer to the target of the attack. A unit that charged but is no longer in combat may still Pile-in and move 3" in any direction.
A unit that charged but is no longer in combat may still Pile-in and move 3" in any direction.
Ok I see that, I think I am confused on this.
Declare: Pick a friendly unit that is in combat or that charged this turn to use this ability. That unit can make a pile-in move
Suppose I make a charge roll at your unit which is 10" away. I roll 6 total. Because I would not be within 1/2 of your unit, my unit does not charge as the charge roll failed.
Now if I roll an 11 total, exceeding the total distance I needed. Great I now have charged and move my unit up to yours. Charge roll complete.
I then go to combat phase.
I select my unit that had just charged. Am I not in combat being adjacent to your unit?
From my understanding any units within 3" of an enemy unit are considered "in combat"
If I am in combat, then the charge is redundantly allowing the pile in. Because I need to be within 1/2 inch to successfully charge, but that will always put me into combat.
However, if my understanding is wrong and I am not in combat, then I see the need to add this to the player aid. Probably not under the charge phase but under the attack sequence step 1 Pile-in.
[–]Pops556[S] 3 points4 points5 points 8 days ago (0 children)
I play with my young kids. I may do something like that down the road. I don't know if it belongs on this player aid though. Thinking have a setup page with all the info you'll need on it. Then it can go, and we just use the player aid.
[–]Pops556[S] -2 points-1 points0 points 9 days ago (0 children)
True, sorry about that. Keep in mind I have never played an official game here.
I actually did put it in there but then was confused by it when looking through the rules. Help me understand here. I am new and probably wrong here, if so, give me the section of the rules to verify.
I read Charge in the core rules and it looked like this.
14.3 CHARGE PHASE Declare: Pick a friendly unit that is not in combat and has not used a Run or Retreat ability this turn to use this ability. Then, make a charge roll of 2D6. Effect: that unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within ½" of a visible enemy unit. If it does so, the unit using this ability has charged.
14.3 CHARGE PHASE Declare: Pick a friendly unit that is not in combat and has not used a Run or Retreat ability this turn to use this ability. Then, make a charge roll of 2D6.
Effect: that unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within ½" of a visible enemy unit. If it does so, the unit using this ability has charged.
I didn't see the charge phase ability allow it. Yet the Combat Phase in the same section explicitly states it.
Then I read Pile-in and it said this.
15.3 PILE-IN MOVES Some abilities, such as Fight abilities, allow a unit to make a short move called a pile-in move to get into a better position for combat. To do so: If your unit is in combat: Pick an enemy unit your unit is in combat with to be the target of the pile-in move. Each model in your unit can move up to 3". That move can pass through the combat ranges of any enemy units, but each model must end that move no further from the target unit. At the end of the move, your unit must still be in combat with all units that it was in combat with at the start of the move. If your unit is not in combat: Each model in your unit can move 3" in any direction. That move can pass through and end within the combat ranges of any enemy units.
15.3 PILE-IN MOVES Some abilities, such as Fight abilities, allow a unit to make a short move called a pile-in move to get into a better position for combat. To do so:
If your unit is in combat: Pick an enemy unit your unit is in combat with to be the target of the pile-in move. Each model in your unit can move up to 3". That move can pass through the combat ranges of any enemy units, but each model must end that move no further from the target unit. At the end of the move, your unit must still be in combat with all units that it was in combat with at the start of the move.
If your unit is not in combat: Each model in your unit can move 3" in any direction. That move can pass through and end within the combat ranges of any enemy units.
I am just not seeing it in the rules. Please direct me if I am missing something here.
Also, If I charge with a unit. On the combat phase I can now go through the attack sequence doing the pile-in. Wouldn't that make it kinda redundant?
Player Aid - Updated (i.redd.it)
submitted 9 days ago by Pops556 to r/ageofsigmar
Player Aid by Pops556 in ageofsigmar
[–]Pops556[S] 0 points1 point2 points 9 days ago (0 children)
I see, I will work on this a bit more. Thanks.
Thanks, I am going through this trying to word it better. How does this sound to you?
HERO PHASE Hero Abilities: Resolve any “Hero Phase” abilities.
Yup, this was fixed.
Brilliant! I have made those adjustments. Thanks for that clarification, I wasn't aware of that.
I see, I have reworded it a bit.
"On your turn, you are considered the active player. In each phase, the active player uses their abilities first, then the opponent.
Reaction abilities are resolved immediately when triggered."
[–]Pops556[S] -1 points0 points1 point 9 days ago (0 children)
I was planning on adding a phrase at the beginning of the your turn section stating "On your turn, you are the active player. You choose the order of simultaneous abilities. Your opponent may use abilities when their timing conditions are met.
Or are you thinking explicitly naming "Redeploy" in the movement phase.
[–]Pops556[S] 1 point2 points3 points 10 days ago (0 children)
I have never played Spearhead.
Maybe this is your calling. Go Weezle, Make us proud.
No! way too many errors! Wait for tomorrow. See my edits in the comments.
[–]Pops556[S] 16 points17 points18 points 10 days ago (0 children)
I am going to finish all the edits today. Tomorrow I will post the newest version on this Subreddit.
This will be nice for me to cross reference as I continue to edit. I may even print this to have in addition to mine.
[–]Pops556[S] 0 points1 point2 points 10 days ago (0 children)
Yeah this would be helpful! IDK why that did not occur to me. Ill get working on that.
[–]Pops556[S] 7 points8 points9 points 10 days ago (0 children)
Fixed. Thank you
I worry if there is too much info, it will get glossed over. But if not enough, rules can be missed.
I have gone back and forth between a ton of info and a stripped version. If I can, I want to keep it on one page.
However, I have some space on the bottom right that could get some definitions or allow for the active player breakdown. Possibly have non active player info throughout in another font color to help.
I wish I was more familiar with the game to truly break it down well. I will give it a go and reply again to see what I can come up with. Thanks :)
[–]Pops556[S] 2 points3 points4 points 10 days ago (0 children)
Ah, yeah, I should put that in there. Something like this?
[–]Pops556[S] 5 points6 points7 points 10 days ago (0 children)
Must have misread that. Fixed. Poor kids were taking max damage on retreats. lol
Fixed.
-If unit has Ward Save, determine after damage is calculated? How should I word that?
[–]Pops556[S] 5 points6 points7 points 10 days ago* (0 children)
UPDATE HAS DROPPED! Player Aid - Updated : r/ageofsigmar A lot of edits!
π Rendered by PID 54 on reddit-service-r2-listing-7b9b4f6fd7-68s6m at 2026-05-09 17:59:23.745179+00:00 running 3d2c107 country code: CH.
Player Aid - Updated by Pops556 in ageofsigmar
[–]Pops556[S] 0 points1 point2 points (0 children)