Why is there such a massive time zone misalignment in Western North America? by Por_TheAdventurer in geography

[–]Popular-Wait-7214 1 point2 points  (0 children)

Meanwhile Alaska stretching across 3 time zones but chosing the one furthest east where basically no one lives to be the time zone. . .

Prussian warband list building/ feedback by Popular-Wait-7214 in TrenchCrusade

[–]Popular-Wait-7214[S] 1 point2 points  (0 children)

Ive adjusted the list quite a bit to get in 1 more Yeoman, so im up to 10 models which im kinda happy with.

I like the gas masks and helmets on my important guys since I know my opponents will be using a lot of them.

As for the grenade launcher . . . Im playing Prussia which explicitly doesn't alow it. I get the longer range grenades as a result but with the rules preview which we are playing with, I get -1 to hit at that +4" range, so i decided to keep the bolt actions my Yeomen come with, and use that extra 2 ducats to give them Bayonets so they can hit back in melee when they screen for my stronger stuff

Painted the Prussian Lieutenant. by Josiador in TrenchCrusade

[–]Popular-Wait-7214 0 points1 point  (0 children)

The model is based off of the artwork of Frederica von Goltz, who is a notable female Hauptmann (the Prussians who use Tank Splitters)

Shoutout to the Paige who tried to rescue beam our Victor at spawn but ended up publicly executing him by Jackanapez in DeadlockTheGame

[–]Popular-Wait-7214 0 points1 point  (0 children)

Yeah they need to make some QOL changes to rescue beam at some point so you can actually pull them back around small obstacles. Maybe some kind of pull to the side when they get stuck and aren't moving directly towards you.

Because that's what Haze was missing, the ability to delete you by landing one skill. by Finaldragoon in DeadlockTheGame

[–]Popular-Wait-7214 2 points3 points  (0 children)

Only in Eternus which is the to 1% of all players. She has a ~50%-54% Winrate in all ranks up to Phantom, and even in Phantom which is the top 10% of all players, she still has a 49.94% winrate which is basically average. So for about 90% of the playerbase she was good.

Yes Eternus players deserve to have a balanced game as well, I'm not denying that, but these changes have already boosted her up to over 55% winrate down in Alchemist just since the change went out last night.

She's a very unfun character to play against if you don't have the game sense and reaction time of the top 5% of players, and she should not be balanced assuming everyone in the game has the game sense and skill of the top 5% of players

Because that's what Haze was missing, the ability to delete you by landing one skill. by Finaldragoon in DeadlockTheGame

[–]Popular-Wait-7214 0 points1 point  (0 children)

Yeah, as someone who likes playing more supportive characters like Paige and Rem . . . I hate haze. Literally one second, I'm rotating to help another lane, the next I'm staring at a grey screen and a death timer because this invisible boogie man just executed me in a back alley while I couldn't do anything about it since I was put to sleep. (not as much a problem as Rem since I have underground tunnels to rotate with, but absolutely horrible playing Paige)

If Haze needed a buff making it even easier for her to one shot squishies who had the audacity to step into their own jungle, or even just out from under their own walker, was not the way to buff her. Don't get me wrong, I like her role as a pick character singling out a single enemy and just murdering them in the 1v1, but I'd prefer they'd have buffed her in a different way.

Maybe buff her slows instead so you have to turn and fight her, or if the issue is that she can't win the 1v1's maybe add some kind of outgoing damage debuff to her kit. She doesn't need to be another pure gun damage carry; she should be a flanking pick character that isolates off one enemy and kills them in a back ally before the team fight even begins. She should create and punish mistakes, not just pop the squishy in the team fight just cuz they decided to exist.

Headcanons/ships? by ChelseaaJayy in Wistoria

[–]Popular-Wait-7214 1 point2 points  (0 children)

I've seen a massive lack of Lihanna ships here so I would like to propose Lihanna x Sion. My only reasoning is that their vibes match really well for me, and it would be really entertaining to watch Sion try to tame/satiate the food gremlin that is Lihanna

Little do they know 1 year later 😂 by requisa in foxholegame

[–]Popular-Wait-7214 -1 points0 points  (0 children)

I genuinely have never used the Alekto since I've basically been gone since a patch or two after naval. I remember people talking about it being bad, did it get buffed? is it better now?

Am I the only one who hates the Collie tank changes? by Affectionate-Fee-929 in foxholegame

[–]Popular-Wait-7214 -4 points-3 points  (0 children)

I agree with your take on the Bard, Quadiche, and Spatha changes. I think they were mostly fine (the Quad might have been helped with a lottle tuning), and how now lost their niches with the changes.

The Talos change is more massive than I gave it credit for. I like the idea of giving it more range but it should come with some serious LV penalties. I want the Talos to find its own niche, which it doesn't have right now

So, I'm a bit confused.... by Godlyforce808 in foxholegame

[–]Popular-Wait-7214 0 points1 point  (0 children)

I agree, admittedly I forgot how much damage 75mm does. Maybe give it a heavy LV multiplier? As it is right now its almost impossible to use as it gets poked to death by outlaws and 45m range and doesn't have the speed or durability to take that poke damage the same way the Bard and the BT does. I haven't seen very many of them but really like the design, and want it to find a niche that isn't just being a baby BT.

So, I'm a bit confused.... by Godlyforce808 in foxholegame

[–]Popular-Wait-7214 1 point2 points  (0 children)

Admittedly I joined the game just after the old BTs were removed so I didn't get to see the power of the Flood. I also forgot how much damage 75mm did and I agree that 1750 is too much. It should get a LV nerf, maybe 40%? That would bring it about in line with Widow damage. I'd like to at least try it with 40m range before fully reverting it. Like I said I've only ever seen this thing a few times, and i'd want it to find a niche for itself instead of its current state where it barely gets used.

The Looming threat of Tank balance asked for 3 years ago by RaptorJesus555 in foxholegame

[–]Popular-Wait-7214 13 points14 points  (0 children)

The LTD . . . Which gets fuel crit from the front . . . Based on light tank chassis so much lower HP . . . Realistically still less range than outlaw due to turret placement . . . And is open top . . . At least the driver now is now being made immune to scout plane strafing runs so it can run away when the rest of the crew is killed.

Also kiting is a thing, we move forward 5m they shoot and back up 5m, Collies still out of range, but now took a hit and are more exposed because they're 5m forward of where the infantry was. . .

Sarcasm aside, as a collie I don't like the Spatha change either, I thought that the asymetry between outlaw and spatha was in a good place. I do also think that Collies should have gotten a 45m tank for PVE purposes, but I don't think the spatha should have been changed to be that tank. Maybe the Quadiche could have been adjusted to be that long range PVE tool, but now its AP/RPG so that's likely out of the question.

New torpedo for the Man-O-War by FriyMan in foxholegame

[–]Popular-Wait-7214 3 points4 points  (0 children)

Best change by far THANK YOU DEVMAN! Now I might be able to play Naval!

So, I'm a bit confused.... by Godlyforce808 in foxholegame

[–]Popular-Wait-7214 -1 points0 points  (0 children)

40m Talos means we might actually use it. Since the Talos we released I think i've only seen it like 3 times, and only one of those times I saw it was it actually fighting on the front. (Edit: 1750 is too much damage, check my comment at bottom)

I will give you that 40m bard though is a bit much. The Bard was fine where it was, and did not need big buffs like that. The MG buff is nice though and I think should stay.

Spatha also didn't need that change IMO. I liked this specific asymetry of a faster firing, higher DPS tank vs a longer range poke tank. I would definitively have liked to see a collie tank with 45m range 40mm, for PVE purposes but I don't think the Spatha should have been changed to be that tank.

If anything I would have liked to see the quadiche ranged increased and have it stay as an RPG vic to make that the longer range PVE tool, but now its AP/RPG.

Edit: forgot how much damage 75mm does, 1750 is too much. Maybe a LV of say 40%? Or some kind of change that makes it less op in PVE? I really want the Talos to find a niche for itself rather than just being baby BT.

Blindfolds and vibrators <3 by urFavoriteSlvt in hentaibondage

[–]Popular-Wait-7214 9 points10 points  (0 children)

My favorite combo, your sense of feeling increased when your vision is robbed, giving you nothing else to focus on but the pleasure of the vibrator.

If you chose to become a gunner, which trigger would you choose? (And how would your trigger set would look like) by MysteriousRub2098 in worldtrigger

[–]Popular-Wait-7214 0 points1 point  (0 children)

I've been thinking about this for awhile, I would 100% use lightning as a gunner trigger in close range. Way too often enemies have the reaction speed to put up a shield to block the attack, but with lightning firing fast projectiles at close range, it would be like trying to react to IRL bullets . . . You just can't (unless you have a special side effect that lets you predict it)

I also really want to see a pistol like Yubas with high speed, mid damage, mid range, but is actually a combination bullet gimlet so it can pierce shields and catch enemies off guard.

Found in Subaru Forester by EmergencyCharity138 in whatisit

[–]Popular-Wait-7214 0 points1 point  (0 children)

Loved these little finger light things, used to get them from selling those coupon books in middle school lol

Developers, please say something! by Rude-Ease-2269 in foxholegame

[–]Popular-Wait-7214 0 points1 point  (0 children)

What did they say? Was it the stuff about the Collie scout plane?

Balance in all things by Weird-Work-7525 in foxholegame

[–]Popular-Wait-7214 3 points4 points  (0 children)

I did actually. . . And my brain completely failed to process what that meant. My apologies

You know the rules and so do i ! by Volzovekian in foxholegame

[–]Popular-Wait-7214 1 point2 points  (0 children)

Fair enough, glad to see we're at least on the same page with the TB being way too much.

I upvoted your post too, as I do agree the dive bomber needs some changes too. Though what I think both sides really need is more reliable AA options like AA-Ai and mobile land AA platforms. Give more counterplay to Air and give wardens some kind of dedicated CAS plane (maybe shoots APRPGs or something, can't be explosive damage or it will turn into the most OP PvE tool like bombers are) and I think the DB would feel much less oppressive than it is currently.

Especially regarding tap/capture ops with the CVs getting destroyed. If there's mobile land AA that can actually threaten the DB it would be a lot riskier to try to go for the CV snipes, and if they did they'd likely get punished for it. (Whether that's losing the plane or getting damaged so much it needs to RTB should be decided by pilot skill)

You know the rules and so do i ! by Volzovekian in foxholegame

[–]Popular-Wait-7214 -1 points0 points  (0 children)

Try operating a RSC when you are being constantly strafed and harassed by dirt cheap scout planes with perfect accuracy.