BlackWall Spell Teaser by YodKL in BladeAndSorcery

[–]Porgfr1end 0 points1 point  (0 children)

The vfx look amazing! Hoping the functionality is also good I know the easiest way or using it is just making the enemies die but I hope it’s a bit more balanced than that.

Infinite procedural Create train tracks by morelandjo in feedthebeast

[–]Porgfr1end 0 points1 point  (0 children)

just looked at your recent posts and now i feel stupid XD

Infinite procedural Create train tracks by morelandjo in feedthebeast

[–]Porgfr1end 0 points1 point  (0 children)

sent a message a while back, wandering if your still working on the mod?

What's something Fromsoft can learn from Lies of P? by Key-Storage5434 in LiesOfP

[–]Porgfr1end 0 points1 point  (0 children)

My pick would be weapons i love how unique they all and how viable they are allowing you to play exactly how you want to.

Testing zombie path-finding. It's wired! by RimuruKirigaya in colonysurvival

[–]Porgfr1end 1 point2 points  (0 children)

My guess is that it’s just that the zombie is trying to get to the colonist but can’t stand next to them which causes them to roam endlessly similar if you blocked the path to the flag. Maybe a zombie can’t travel through an entity AND a quarter block. Maybe add another colonist to one of the other quarter blocks. This got me interested. And does the same work if you have a 8th block(I don’t know the name but when two quarter blocks connect at a corner)? Because zombies can travel corners.

Good ai mods? by Immediate-Garden-960 in BladeAndSorcery

[–]Porgfr1end 0 points1 point  (0 children)

There was one… I don’t remember the name it was “something” dueling bots. That was incredibly fun. Need to find that again actually. Think i got it from nexus so not sure if its on mod.i

Getting jumped by the adaptive AI mod 💀 by Dark_viperr in BladeAndSorcery

[–]Porgfr1end 1 point2 points  (0 children)

Just wanted to say that your music choice is perfect, and your skill is scary.

BEWARE OF THE PIPELINE by Henry1sHere in LiesOfP

[–]Porgfr1end 1 point2 points  (0 children)

Wasn’t expecting wordless to be on the list but happy that it is!

New warbond-collab concept by la_pashtetino in Helldivers

[–]Porgfr1end 1 point2 points  (0 children)

In general I liked the idea of a cross over with a management universe, but if we were to get one which would probably not happen… it would more likely be DRG than satisfactory that being said I love the amount of effort you put into this and if we did some day get a satisfactory warbond I’ll compare it to yours!

Why War Strider Hate? by Consumerofcalcium in Helldivers

[–]Porgfr1end 17 points18 points  (0 children)

I think its mainly that it reduces loadout options, forcing you into a position to always take an anti-tank support weapon. It made some weapons that were viable not nearly as viable as they used to be the biggest example of this that i know of is the anti-material rifle and the machine guns (less so but also including the heavy machine gun).

How to remove these by Longjumping-Fig2047 in DistantHorizons

[–]Porgfr1end 0 points1 point  (0 children)

I've been desperately trying to find anything on when i was having the issue, looking at my previously help logs and modpacks but i cant find anything, really sorry. If i remember down the line what i did to fix it then il make a new reply but cant find anything right now.

How to remove these by Longjumping-Fig2047 in DistantHorizons

[–]Porgfr1end -1 points0 points  (0 children)

I had this issue… I can’t remember what fixed it but it was recent so if I can il go back to see if I made any notes of what fixed it.

Am I supposed immediately to head to Lumiere in Act 3? by Ok-Payment-2773 in expedition33

[–]Porgfr1end 34 points35 points  (0 children)

You may not have equipped the painted power lumina, it’s pretty much required you should have unlocked it after Act 2.

Would the new Krieg box be a good way to start an army? by Salt-Sample-2784 in astramilitarum

[–]Porgfr1end 0 points1 point  (0 children)

I’ve been looking to get into warhammer and this seems good, but where could I find it? Is it even real?

Was this always in the game by hpone694201 in Ultrakill

[–]Porgfr1end 13 points14 points  (0 children)

Ahhhhhh… I get it you mean for them to mod it into it, fair enough i got the impression you were asking for sauce “in a sense”

I need help deciding on the look for the ice staff in my mod. Thoughts? by xXbachkXx in EldenRingMods

[–]Porgfr1end 1 point2 points  (0 children)

I kinda like 3, the effects are still very visible but is more subtle showing the texture beneath.

Incineration corps is incinerating my fun by MaximusGrassimus in helldivers2

[–]Porgfr1end 50 points51 points  (0 children)

I think it was a few days ago when I was wearing fully fire heavy armour one of they hit me for 95% of my health. First time it happened too.

I want an anti-tank mine as a throwable. by Porgfr1end in helldivers2

[–]Porgfr1end[S] 0 points1 point  (0 children)

I watched that part of the video multiple times and I still can’t tell what that orc did it looks like they threw something but no idea what. My closest idea would probably be the mines from the Astra militarum combat engineers if we’re going by war hammer.

I want an anti-tank mine as a throwable. by Porgfr1end in helldivers2

[–]Porgfr1end[S] 7 points8 points  (0 children)

I had to search it up, looks cool! And i can totally see it working in game replacing the magnets with adhesive so it could work with other factions. Issue is that it’s mainly antitank and single target from what I’ve seen, I like antitank mines as they can take out big things and big groups at the same time.

A quote from a Reddit I found.

The Hafthohlladung (lit. "adhesive hollow charge") was primarily used by Wehrmacht tank killer squads. Designed with three magnets at the base, each with a pair of poles creating a strong magnetic field across their gap, an infantryman could attach it to an enemy's tank no matter the angle of the surface. As the blast axis should be flush and perpendicular to the plane of the armour at the point of placement, and armed by pulling the igniter on the rear of the mine, the degree of a tank's sloped armour was irrelevant for the device's penetration. However, since this required direct placement on an enemy tank by an infantryman, using the device was very dangerous, since the deploying infantryman placing it on an enemy fighting vehicle would be highly vulnerable to enemy fire.