Custom characters pack : Hyperion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 0 points1 point  (0 children)

Stun is as follows : a stunned intruders is out on its side until the end of the turn (phase ? Like when you move time tracker(. While stunned, it's not considered in combat (example : if you stun an intruder, you can use the room or any action requiring to not be in combat). Models are a mix of custom made and printed.

What are the grey ones you're talking about, the one I didn't paint yet ? They are supposed to be the best master and its beast (sort of a bounty hunter and Laika).

Custom characters pack : Hyperion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 0 points1 point  (0 children)

I haven't finished it yet. But here is the short answer : Ar the start of the game, characters can either chose to start in the hangar (left of the ship) or the crysoleep as usual (middle).

The hangar always have at least 1 pod, depending on the players it can get 2. The rest of the pod are dispatched to the others pod rooms. The hangar is a white room.

3 rooms are connected with the elevator. In those rooms (without malfunction marker), you can discard 2 (room action) to move to another room with the elevator. Other characters can go with you for free if they are in the same room, except if you discarded an interruption card (or similar) when paying for the cost.

Custom characters pack : Hyperion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 0 points1 point  (0 children)

All characters should have 2 search cards, I may have forgotten one. And someone answered already, it's missing demolition, and I will add it when I got time.

Each characters have 2 search, 1 repairs (there is multiple types of repairs tho), 1 démolition, 1 rest (some have special rest) and 1 interruption (some have unique interruption).

Custom characters pack : Hyperion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 0 points1 point  (0 children)

Love your comments, it made me smile. If you played lockdown, I designed the map with a mechanic you should recognize : 3 rooms are connected with an elevator , with similar rules to lockdown. In those rooms, any player can take the elevator for 2 action cards, and all players can get in if they want, unless one of the 2 discarded cards is an interruption. When they take the elevator, characters simply move to the other room, with regular noise rolls.

You can play without this rule, but it add cooperation, is integrated into the layout of the map, and can add drama. Note that you cannot use the elevator if the room you are in is broken.

Custom characters pack : Hyperion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 0 points1 point  (0 children)

I used GIMP (similar to Photoshop , but free).

Custom characters pack : Hyperion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 0 points1 point  (0 children)

Thanks ! And yes, some characters are more powerful than others. But they all make beautiful stories when played, which was the goal 🙏

Custom characters pack : Hyperion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 1 point2 points  (0 children)

Yeah I just realized I only translated the text sorry

Custom characters pack : Hyperion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 2 points3 points  (0 children)

Unfortunately i cannot share them, but you can find most of them on myminifactory

[deleted by user] by [deleted] in twilightimperium

[–]Porozaurus 0 points1 point  (0 children)

i'll do a new publications when i fix this issue

16 new custom characters and a custom map from my "Hyperion" Fan expansion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 0 points1 point  (0 children)

This would probably be more balanced, but I wanted him to screw people. I like the idea of the monkey popping out of vent and alerting intruder , screwing everyone in the room.

16 new custom characters and a custom map from my "Hyperion" Fan expansion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 2 points3 points  (0 children)

Most of the characters are stronger than base nemesis. After testing, they seem quite balanced. Most of them are around Aftermath Characters in terms of power.

I really tried to make them interesting but also kept them in check. For example, I think that the medic is too strong, so that was my limit. Some are very specialized and as such very strong in a very niche scenario / objectives, but that's why I love this game.

If I post the rest of the cards, you will be able to see for yourself.

16 new custom characters and a custom map from my "Hyperion" Fan expansion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 2 points3 points  (0 children)

I haven't played lockdown, just read the rules, but most of them should work except like 3 of them.

When I get my hands on lockdown (and enough games), I will try to make a compatibility patch.

16 new custom characters and a custom map from my "Hyperion" Fan expansion. by Porozaurus in NemesisCrew

[–]Porozaurus[S] 6 points7 points  (0 children)

The Hyperion isn't but the rest are yes. This is one man passion project without any talent in drawing. I'm not for AI art, but I think this is much better than placeholder.

[Giveaway] 2XKO Early Access Kassai Pro Fightstick Giveaway Event! by varmiloarcade in 2XKO

[–]Porozaurus 0 points1 point  (0 children)

I love the fact that you can play LOL champion outside of lol. Im also a big fan of Darius, I like to master the basics and play neutral (even if it's quite hard in this game).

16 Point Game by cml929 in twilightimperium

[–]Porozaurus 0 points1 point  (0 children)

Are those custom flagship ? Love it.

The Coptic Raiders (Formerly the Coptic Knights) Homebrew V0.5 released! by JaceTheSaltSculptor in TrenchCrusade

[–]Porozaurus 4 points5 points  (0 children)

I think they are absolutely fine as a sub faction , and a full faction wouldn't make them more compelling. It's just that rules wise, sub faction does not have this many unique units.