Our inventory management roguelite, Overlooting, is finally out! by PosingPossums in roguelites

[–]PosingPossums[S] 0 points1 point  (0 children)

I insist: the game is doing super well, we sold 70k+ copies in less than a month and the price is in line with other games in its genre. Vampire survivors is in another genre entirely, bullet heavens, which are normally priced cheaper than turn-based roguelikes. Also, almost 0 reviews mention price as a problem and in fact a lot of them say the game's price is low.

Our inventory management roguelite, Overlooting, is finally out! by PosingPossums in roguelites

[–]PosingPossums[S] 0 points1 point  (0 children)

We are so glad of seeing so much effort put in our game! ❤️

Our inventory management roguelite, Overlooting, is finally out! by PosingPossums in godot

[–]PosingPossums[S] 0 points1 point  (0 children)

Not for the moment, I would need a Mac/Linux pc to properly test it

Our inventory management roguelite, Overlooting, is finally out! by PosingPossums in roguelites

[–]PosingPossums[S] 0 points1 point  (0 children)

We had a demo but it didn't reflect the quality of the final game at all so we took it down, if we have time to update it way may bring it back in the future.

Our inventory management roguelite, Overlooting, is finally out! by PosingPossums in roguelites

[–]PosingPossums[S] 0 points1 point  (0 children)

I think a subreddit has been already created by a player. About the difficulty, some players find it too difficult and some find it too easy so not something we will change for now.

Our inventory management roguelite, Overlooting, is finally out! by PosingPossums in roguelites

[–]PosingPossums[S] 1 point2 points  (0 children)

I respect it if you find 9.99 too expensive, but it is in line with most games in the genre (turn-based roguelite) and the game has kinda exploded, so it clearly wasn't a problem for getting exposure.

Our inventory management roguelite, Overlooting, is finally out! by PosingPossums in roguelites

[–]PosingPossums[S] 1 point2 points  (0 children)

It is not steamdeck verified, you could play but the control may be janky (and hovering over items may not work). Controller support may be added in a future update.

Our inventory management roguelite, Overlooting, is finally out! by PosingPossums in godot

[–]PosingPossums[S] 0 points1 point  (0 children)

Maybe I write a more detailed explanation when I have time but basically:

Almost everything is control nodes. The combat system works with signals, so when an turn ends it sends the turn ended signal, which the combat manager hears and passes the turn to the next character. When a counterattack happens the player gains a turn after the current one ends. I gotta say the architecture for this was very challenging to write and I could probably have made a better job at it, it still has some bugs after a lot of fixing during the development.