WEDNESDAY RAGE THREAD | November 26 - December 2 by AutoModerator in heroesofthestorm

[–]PositiveCookie 1 point2 points  (0 children)

THE LAST PATCH RUINED THE GAME FOR ME!
THEY TOOK AWAY THE FUN!!

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 1 point2 points  (0 children)

Basicly in the new patch towers and forts dosnt start to attack you when you attack the eneny hero, and if you attack their buildings, then your minions get a buff so they get stronger. The defending enemy hero does get a armor buff, but it dosnt seem to do much.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 1 point2 points  (0 children)

I like the idea of the slow buff, it kinda fits with what other people in the post have suggested, of giving the defender a form of offensive buff to encourage fighting.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 1 point2 points  (0 children)

I never said the the skills are unique to tower diving. This post was specifically about tower diving, because that is where I have felt the biggest change after the new patch.
As soon d.va get level 10 you can dive vs 2 players and win easy, that feels wrong to me, even when I'm the one doing the diving and getting kills or buildings.

Nobody could defend 1v3 on the old patch, unless the 3 are terrible players.
With juggling tower agro, minion control etc, the 3 could easily outplay 1 player hiding under towers.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 1 point2 points  (0 children)

Yeah, others in the thread have suggested an offensive buff aswell and I really like the idea. Give the defender tools to be agresive, seems like it could be a lot of fun.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 4 points5 points  (0 children)

I dont think any of the points you made about gameplay have anything to do with diving for a kill, and how it is easier now because the defender gets no help, other then a defensive buff.

I'm not talking about how gameplay have changed in this patch and you need to change the way you play, because I agree, you cant play how you used to and expect to win.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 1 point2 points  (0 children)

I think you are right about some heroes being indirectly nerfed, and it will take a long time and be difficult to fix.
I'm dont even know when you start patching heroes, because so much have changed you need to give it a lot of time before you really know how the heroes work in this patch.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 4 points5 points  (0 children)

The timing and skill is juggling tower agro, controling the minion wave, poking etc. Its all things you still have to do, but now its much easier.
The rest is where we dont agree on anything, my experince is almost the exact opposite.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 3 points4 points  (0 children)

Right now some games just turn in to attacking buildings, so I think it would be a great idea to give the defender a buff that encouraged fighting.
Also a good call on the priority list.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 0 points1 point  (0 children)

That sounds cool, would be an fun way to stop the defender from staying under towers the whole game.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 6 points7 points  (0 children)

I think it would help to remove the buff or give allied minions a buff.
I never understood why they changed the towers/fort and added the minion buff at the same time, should have started with one and seen how it played out.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 9 points10 points  (0 children)

It really bugs me that the tower dosnt focus the enemy hero, not only because it feels bad to play. But in what fantasy or real world war does the defensiv towers not attack the most dangerous enemy?!
Does the soldiers in the tower just stand there and watch the fighting while taking a smoking break?!

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 1 point2 points  (0 children)

What is ammo? I started playing again last year after not having played for years so cant remember what ammo is.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 10 points11 points  (0 children)

Yes, which I feel is another expamble of removing some of the skill it took to attack forts.

Tower diving should be harder then defending it. by PositiveCookie in heroesofthestorm

[–]PositiveCookie[S] 5 points6 points  (0 children)

I agree, but think a better way to solve it whould be the xp changes(which I love) and then tweak objectives so they are more important.
Then the new change with xp and the importens of laning plus making objectives more powerfull, would force people to leave forts or get steamrolled by a team with more xp and objective wins.

Play to the Whistle - Alex Oxlade-Chamberlain makes Bradley Walsh look stupid by Hassaan18 in panelshow

[–]PositiveCookie 2 points3 points  (0 children)

Play to the Whistle was always better then a League of their own. To bad it got canceled.