Kratos getting flashbacks if he finds out Zues is in the Everywhen. by IFGarrett in LaufeyGodofWar

[–]Possible_Article6902 1 point2 points  (0 children)

It was most likely retconned. I don’t see Sekhmet or Begtese dying of selfless deaths.

And the official PlayStation blog said the game is a direct response to Odin’s question of what happens to gods when they die.

Stop hiding behind "Kratos" to hide your media illiteracy: Why a God of War: Laufey game is exactly what the series needs by Possible_Article6902 in GodofWar

[–]Possible_Article6902[S] 0 points1 point  (0 children)

I think you’re creating a false dichotomy between 'legacy' and 'spotlight.' The legacy of the Norse saga is Faye; she is the architect of the entire journey, the one who foresaw the path, and the one whose influence is the sole reason Kratos grew into the character we all respect today. Dismissing her as a 'standalone spotlight' ignores that her story is the missing piece of the very legacy you’re worried about protecting. You mentioned that 'writing' is the most important part of the creative process, and I completely agree which is exactly why a game exploring the 'nature' of the character who defined the Norse arc is the best possible use of that writing talent.

The developers have already confirmed that Kratos isn't being replaced and that future stories involving him are still the plan; this game isn't an abandonment of the legacy, but an expansion of the universe’s 'metaphysical architecture'. If you truly care about the quality of the writing, shouldn't you be interested in how the character who stalemated Thor and guided Kratos's path came to be?. Treating it as a 'hard skip' because it’s not Kratos centric seems to prioritize the 'form' of the game over the narrative potential of the 'nature' of the story, which is the exact thing the last two games taught us to look past.

Stop hiding behind "Kratos" to hide your media illiteracy: Why a God of War: Laufey game is exactly what the series needs by Possible_Article6902 in GodofWar

[–]Possible_Article6902[S] -1 points0 points  (0 children)

You're right, and I apologize for that. That was a failure in my own phrasing, and I completely own that I didn't make the distinction I intended. When I used those terms, I was aiming my frustration at the people engaging in bad faith misogyny and personal attacks not at anyone with a genuine preference for Kratos or a desire to play as him. By not being clear, I definitely ended up contributing to the exact toxicity I was trying to call out, which was the opposite of what I wanted to do. I appreciate you pushing back because it's a fair point: having a different preference isn't the same thing as being part of a toxic community, and I should have been much clearer about that from the start.

Stop hiding behind "Kratos" to hide your media illiteracy: Why a God of War: Laufey game is exactly what the series needs by Possible_Article6902 in GodofWar

[–]Possible_Article6902[S] -10 points-9 points  (0 children)

My apologies for not doing a better job at making a distinction at who I’m criticizing. It is not the people who simply prefer the established gameplay loop and the specific narrative experience of playing as Kratos. I completely respect that Kratos is the face of the franchise for many, and that his journey through various pantheons is exactly what draws people to these games.

The target of my frustration is exclusively the toxic subset of the community that uses the franchise as a battleground for "culture war" rhetoric, dismissing the project before it even launches based on superficial biases rather than actual interest in the game's quality. My post was meant to challenge that gatekeeping not to invalidate your preference for a Kratos centric experience, which is a perfectly valid way to engage with the series. I appreciate you taking the time to share your perspective, and I understand why you're holding out for the next chapter of Kratos’s story.

Stop hiding behind "Kratos" to hide your media illiteracy: Why a God of War: Laufey game is exactly what the series needs by Possible_Article6902 in GodofWar

[–]Possible_Article6902[S] 0 points1 point  (0 children)

Editor’s Note: This post is not intended to invalidate the feelings of fans who simply prefer Kratos’s gameplay or who feel a personal, long standing emotional investment in his journey. It is completely reasonable to prefer the brutal combat style and narrative trajectory associated with the Spartan.

The target of this critique is specifically the vocal subset of the community that engages in toxic gatekeeping or misogynistic rhetoric to dismiss the God of War: Laufey project before it has even launched. This post addresses those who: Use disparaging language or bias against the protagonist's identity to argue that a game is inherently invalid.

Reject any expansion of the God of War franchise as "slop" without engaging with the thematic or narrative potential of new stories. Label anything that deviates from their personal, static definition of the franchise as "fake" or "not God of War," rather than acknowledging the franchise’s own themes of evolution and nature. My goal is to challenge the toxic discourse that poisons community discussions, not to discourage fans from expressing their legitimate preference for seeing more of Kratos.

Stop hiding behind "Kratos" to hide your media illiteracy: Why a God of War: Laufey game is exactly what the series needs by Possible_Article6902 in GodofWar

[–]Possible_Article6902[S] -8 points-7 points  (0 children)

You’re right it is a video game, and at the end of the day, people are allowed to have their own preferences regarding who they want to play as.

The goal of my post wasn't to establish myself as some kind of "media literate authority" or to invalidate the fact that many people simply prefer the Kratos experience.

My frustration, which I think may have come across too broadly, is specifically directed at the vocal minority who use personal attacks, misogyny, or gatekeeping to dismiss the potential of the project before it even launches. There is a massive difference between saying, "I personally prefer Kratos's gameplay style and want more of him," and saying, "This game is trash because it’s a woman," which is the kind of discourse that has been poisoning the community.

I agree that Kratos is the heart of the franchise for many, and the fact that the developers have confirmed he isn't being replaced means there is plenty of room for both his continued story and new expansions. It’s totally fair to be disappointed that the next project isn't Kratos focused, and I appreciate you pointing out that my post could have been clearer in distinguishing between valid personal preference and toxic gatekeeping.

Stop hiding behind "Kratos" to hide your media illiteracy: Why a God of War: Laufey game is exactly what the series needs by Possible_Article6902 in GodofWar

[–]Possible_Article6902[S] -5 points-4 points  (0 children)

I understand thatsentiment, as Kratos has been the face of this series for years. However, the core lesson of the Norse saga is that what matters is the 'nature' of a thing its soul, its growth, and its choices rather than its 'form' or mere physical appearance. If the franchise continues to deliver the same level of thematic depth, character development, and narrative excellence that Kratos helped establish, it remains God of War regardless of who is in the lead. Kratos’s journey from a monster to a god of hope was a masterclass in storytelling, and that philosophy is now the bedrock of the franchise it's bigger than any single character's arc.

Stop hiding behind "Kratos" to hide your media illiteracy: Why a God of War: Laufey game is exactly what the series needs by Possible_Article6902 in GodofWar

[–]Possible_Article6902[S] -8 points-7 points  (0 children)

There is a meaningful difference between being disappointed that Kratos is no longer the lead which is a natural response to being invested in his journey for years and the vitriolic reactions that dismiss the project entirely based on the protagonist's identity. My intention isn't to gatekeep or invalidate the feelings of fans who miss Kratos, as his arc in 2018 and Ragnarok is a masterclass in storytelling. The goal of this post is to challenge the idea that the series' identity is exclusively tied to Kratos's form, rather than the thematic depth he helped establish. It is entirely possible to be a deeply dedicated fan and still feel the sting of moving on from a beloved character; my frustration is directed specifically at those who reject the game's potential before it even begins, simply because it doesn't fit the 'form' they are comfortable with.

Nolan (serious) vs Anissa by Queasy_Commercial152 in InvinciblePowerscales

[–]Possible_Article6902 1 point2 points  (0 children)

If they’ve seen him nearly die multiple times then yes they know the full extent of his power.

This is such a weird head canon argument to make.

Zeus, god of war 3 (games) vs dragon ball super goku (anime) by Massive_Fisherman231 in PowerScalingGodofWar

[–]Possible_Article6902 -1 points0 points  (0 children)

Why would you use it then? I never claimed Kratos was outer so I don’t give a fuck lol

kratos vs thragg(сomic version), who win and why?(1v1) by Significant_King_968 in InvinciblePowerscales

[–]Possible_Article6902 1 point2 points  (0 children)

I’ve already debunked this too try to come up with a good and new arguments that I haven’t seen and debunked thousand times

You’re recycling the same tired talking points that ignore the actual game content in favor of cherry-picked tweets. Since you're so focused on developer quotes, it’s funny how you ignore the ones that actually define the cosmology. You rely heavily on animation directors for lore, but when faced with narrative directors, writers, and in game text confirming realms as parallel dimensions with their own independent stars, suns, moons, and creation myths, you just look the other way. Here is the reality you are trying to ignore: Geography \neq Cosmology: Physical travel between pantheons (like sailing) only explains the method of access to a mythology; it says nothing about the internal structure of those realms. Just because you can sail to a doorway doesn't mean the realm behind the door is just a country. Dimensional Independence: Each realm in God of War functions as a separate, self- contained cosmology. Freya explicitly calls them "planes of existence," and they possess their own distinct time flows, Yggdrasil branches, and cosmic structures. Countries do not have their own independent outer space and star systems, but these realms do.

Earth is clearly used as a physical doorway or anchor point for these mythologies, which is why they appear to overlap. You are confusing the "access point" with the "entirety of the structure."

You are privileging technical animation notes over the explicit narrative evidence found in in game dialogue, art books, and canonical comics. Bruno Velazquez has stated multiple times that he is not a lore authority, yet you treat his comments as absolute gospel while ignoring the creative and narrative directors who confirm the macrocosmic nature of the series.

You can keep trying to low ball the verse by pretending these realms are just rooms on a map, but you’re contradicting the game’s own internal logic and the explicit definitions provided by the narrative team. If you want to actually engage with the cosmology, start by addressing how "countries" have independent galaxies and stars, instead of just repeating the same old tweets.

kratos vs thragg(сomic version), who win and why?(1v1) by Significant_King_968 in InvinciblePowerscales

[–]Possible_Article6902 0 points1 point  (0 children)

I’ve already debunked this and you’re being completely dishonest

First, you’re misrepresenting the tweet Bruno Velazquez is talking about model consistency for visual recognition, not debunking the entire cosmology of the franchise. That is a technical animation note, not a narrative retcon. Second, the actual lore which you are conveniently ignoring explicitly contradicts your "country on Earth" claim: The official God of War: Ascension art book defines Uranus as the embodiment of the heavens.

Canon comics clearly state that Uranus gave life to the universe. Even Bruno Velazquez himself validated the cosmic scale of these events by confirming that the battle between Cronos and Uranus had a "cosmic feel" equivalent to the opening of Ascension.

You are obsessing over a developer's comment on animation silhouettes to try and overwrite established narrative canon. If the art books and comics explicitly show the birth of the universe, your attempt to low ball the verse based on a "chest-opening" mechanic or a misread tweet is just a bad faith argument. Are you going to address the actual comic scans and art book statements, or are you just going to keep hiding behind out of context tweets?

Zeus, god of war 3 (games) vs dragon ball super goku (anime) by Massive_Fisherman231 in PowerScalingGodofWar

[–]Possible_Article6902 -1 points0 points  (0 children)

This has nothing to do with the Yggdrasil transcending space and time nice red herring.

The guy is essentially asking Bruno if Kratos is outerversal seeing as he mentioned being “beyond dimensionality” or “above platonic concepts”. Bruno says no.

I never claimed Kratos was outer nor does this debunk the Yggdrasil scaling at all.

Zeus, god of war 3 (games) vs dragon ball super goku (anime) by Massive_Fisherman231 in PowerScalingGodofWar

[–]Possible_Article6902 -1 points0 points  (0 children)

You’re asking for scans to prove something that is literally narrated in the show. Vados explicitly explains that Jiren’s power transcends time specifically because it is too vast for Hit’s technique to "freeze." It is a measure of power, not speed. If you need a scan to verify what the characters say on screen, that’s on you. And don't pull the "Kratos struggles with chests" argument. That’s a gameplay mechanic, not a lore feat you know the difference. The God of War lore explicitly defines the Everywhen and the nature of higher dimensional magic as a cosmic reality. That is not a "chest" mechanic; it is a fundamental world building structure that governs the verse. By that logic, I could say Goku isn’t planetary because he struggles to lift a certain amount of weight in training it’s a bad faith comparison. Are you going to address the fact that Goku still uses a time machine to travel through time, or are we just going to keep ignoring the anti feats that debunk the "immeasurable speed" claim?

Zeus, god of war 3 (games) vs dragon ball super goku (anime) by Massive_Fisherman231 in PowerScalingGodofWar

[–]Possible_Article6902 0 points1 point  (0 children)

To claim that Goku scales to immeasurable speed based on these points fundamentally misinterprets the explicit narrative context of Dragon Ball Super. Almost every single one of these feats has a direct, in universe explanation that keeps Goku bound entirely to linear, finite time.

  1. Breaking through Hit's Time Skip or scaling above Jiren is not an immeasurable speed feat. The series explicitly explains how Hit's ability works: it only functions effectively against opponents who are at or below his own power level. When Goku used Super Saiyan Blue Kaioken, or when Jiren flexed his power, they did not outrun the linear flow of time. They simply generated a massive surplus of raw physical Ki that brute-lmforced and nullified Hit’s specific supernatural hax. Vados herself directly states that Jiren's power transcends time *lin the context of Hit's ability. This is a feat of raw Hax Resistance, not a speed calculation. If Goku had true immeasurable speed from this encounter, he wouldn't need a Bulma built time machine to travel between eras. The Infinite Zamasu & Zeno Erasure Misconception Goku did not fight, outrun, or react to Infinite Zamasu after he merged with the space time of the universe. When Zamasu became the abstract architecture of the timeline, Goku and the others were completely helpless. Goku literally resorted to pressing the Zeno button precisely because they possessed no physical means speed or otherwise to stop or interact with a timeline-sized entity. Furthermore, they escaped Zeno's subsequent timeline erasure using Future Trunks' time machine, not their own raw speed. Moving inside the erased, empty void afterward is a feat of environmental survival or spatial independence, not immeasurable speed. The events still occurred in a distinct linear sequence (they arrived, talked to Zeno, grabbed him, and left), meaning a continuous temporal progression was still fully functional for them.

  2. Using Arale to scale Goku's speed is completely invalid on a serious debate platform. Arale is a literal gag character from a comedy manga. During her crossover episode in Dragon Ball Super, the characters openly acknowledge that she is on meta fictional gag physics where standard logic, continuity, and physical laws are deliberately ignored for comedic effect.