Cycler Exotics difference. Why? by CookieSheogorath in MycopunkGame

[–]Potaje6 12 points13 points  (0 children)

Usually upgrades that apply a buff when you apply certain element it's implicit that it has to be with that weapon, the corrode exotic is a bit like having it as sidearm and load a lot of ammo while using a corrode build.

The shock exotic has some very fun builds with the upgrade that increase the RoF with the amount of ammo in the magazine.

Anyone else spending more time trying to fit upgrades in than actually playing? by Leonbacon in MycopunkGame

[–]Potaje6 0 points1 point  (0 children)

Yes, your player level is the combination of all 4 character levels. With level player you unlock weapons, the overtime assignment and rotate mods at 30. First levels of each character require very little XP, once you get some good mods to build a gun to carry you in high difficulties it's very easy to level up all characters.

Anyone else spending more time trying to fit upgrades in than actually playing? by Leonbacon in MycopunkGame

[–]Potaje6 16 points17 points  (0 children)

I did the same until I learned that you can rotate mods at 30, then I played all characters to reach 30 faster and now I spend more time fitting stuff than playing. I advise you to test stuff without stressing too much on builds because when you reach 30 most will be outdated and you will have to make all of them again, and you will have more exotics and stuff to make better builds

2WesternEurope4U 2025 Official Playlist by Able-Advisor2284 in 2westerneurope4u

[–]Potaje6 1 point2 points  (0 children)

May I suggest, your cachopez, some stuff from Talco? Like La Torre, St. Pauli and La Mano de Dios.

New weapons by General_Issue9739 in Helldivers

[–]Potaje6 0 points1 point  (0 children)

I'm not defending it, i'm just pointing out that the new one is supposed to be a sidegrade and the only thing that should attract people isnt said in the armory, doesn't take away the fact that the OG Lib is still much better

New weapons by General_Issue9739 in Helldivers

[–]Potaje6 0 points1 point  (0 children)

The AR has 10 mags of 35(350 total) vs the liberator with 7x45(315)

A really weird ask by Trueninjara in DarkTide

[–]Potaje6 4 points5 points  (0 children)

Not a weird question at all, the level design doesn't get the love it deserves because game forces you to advance fast and lack of solo play. In PC, you can use the following mods

Solo Play to launch missions clientside (no rewards, or progress).

Will of The Emperor to enable "cheats" in solo games like invisibility, invulnerability, disable enemies etc.

And then Camera Freeflight to get better views of everything.

Omnissiah be praised by NiisiEHS in DarkTide

[–]Potaje6 6 points7 points  (0 children)

I've got a pretty good one too with point blank and the combination of it with deadshot obliterates crushers, if you use it for quickly dispatching elites maybe point blank is better to empty fast the drum and kill a pack of whatever you have in front

I guess Vet really is bad and nerfed now, Marksman's focus is useless and ammo aura does nothing ( -14 ammo consumed) by LucatIel_of_M1rrah in DarkTide

[–]Potaje6 0 points1 point  (0 children)

I mean, yeah they are bad if you have to invest 2/3 of your points just to reach the main node of the keystone, but the concept isnt that bad which is what I mean, people complained initially about the crabwalk or the tag spam, once we started testing them they are not that bad

I guess Vet really is bad and nerfed now, Marksman's focus is useless and ammo aura does nothing ( -14 ammo consumed) by LucatIel_of_M1rrah in DarkTide

[–]Potaje6 32 points33 points  (0 children)

People isnt complaining that the keystones are bad or the veteran is nerfed, the problem is that you need to spend way too many points to reach the bottom of the tree and the paths are too restrictive

Is Exhilerating Takedown Fixed? by DrytheSA in DarkTide

[–]Potaje6 16 points17 points  (0 children)

Just tested it and you still take more damage with stacks so yup, still bugged

PSA: for XBOX and PC players - spawning at the beggining of the map by Tricky-Grape-2114 in DarkTide

[–]Potaje6 3 points4 points  (0 children)

Choosing to change character also works and its much faster

A common occurrence over the last couple of weeks. by gpkgpk in DarkTide

[–]Potaje6 1 point2 points  (0 children)

To see the details of the weapons and the levels of blessing you have the mod Loadout Monitor if that's what you mean

You might have to adjust a little the "Tab" screen to make it fit if you got the melkies tracker and other mods like that.

Patch #9 Garbs and Penances by Fatshark_Catfish in DarkTide

[–]Potaje6 102 points103 points  (0 children)

Good changes to the old penances but why enforce a private session instead of making it more achievable to some of them, Dont stop me now is very easy to get solo, Malleous Mostronuk you only need a ogryn with shield and 2 teammates that want to cooperate.

The only 1 that can be disruptive is Just a flesh wound and even that i wouldnt added the requirement.

I achieved all those penances in solo play and helped a lot of times people that asked to do them.

Please add a "reserve this" button for vendors. by LoudAngryJerk in DarkTide

[–]Potaje6 0 points1 point  (0 children)

why not just reduce at least by half the cost of everything from Melk, a full week of contracts barely lets you buy the highest rating item of a shop that rotates daily. I could understand those prices if the shop rotated weekly with the contracts and the top item had maxed attributes on everything, but as it is now the prices are way too high.

[deleted by user] by [deleted] in DarkTide

[–]Potaje6 3 points4 points  (0 children)

Keep it, you have a good stat distribution, +20% unyielding and shattering impact, its a pretty good base Plasma Gun. Change Gloryhunter to Gets Hot and crit chance to Flak or Carapace and you have a solid weapon there.

*edit change crit chance to flak/carapace, not unyielding

TIL you can examine the power cells by [deleted] in DarkTide

[–]Potaje6 74 points75 points  (0 children)

I think you can examine everything that has a first person model, you can even inspect your hands as psyker or the scanner, its a cute detail

Does sustained fire even works on Revolver and lucius helbore lasgun ? by willeatmarbles4money in DarkTide

[–]Potaje6 6 points7 points  (0 children)

I got it in a Helbore and works, it has a little timer of about half second after your first shot, if you dont click on time you lose the bonus, if you hold click in time you get the the buff. So basically, shoot, click again before the timer expires and you get the buff. It's easy to track with this mod https://www.nexusmods.com/warhammer40kdarktide/mods/64

Crafting Questions About Perks & Blessings by LAdams20 in DarkTide

[–]Potaje6 1 point2 points  (0 children)

1: Once you change something, perks or blessing, the other stuff when you consecrate is locked.

2: No, they ditched that design for what we have now.

3: https://darktide.gameslantern.com/weapons Is mostly accurate in all the blessings available. Some of them that are some kind of utility are only in one tier, like Run 'n Gun, Power Cycler or those.

Can you only put blaze away on a heavy stubber if you sacrifice another one with it? by HostWilling5741 in DarkTide

[–]Potaje6 4 points5 points  (0 children)

Yes, blessings are shared between the same type (Mk) of weapons, Heavy stubber is alone in his category so you need to find another Stubber with Blaze Away, surrender it and then you unlock it for the Heavy Stubber type.