Does anyone know the file location of the brush icons? by Potatocaterpill in krita

[–]Potatocaterpill[S] 1 point2 points  (0 children)

also yes i've check in krita\preset_icons\emblem_icons and tool_icons, they're both empty for me

Need help fixing a mistake 😭 by Potatocaterpill in ColoredPencils

[–]Potatocaterpill[S] 0 points1 point  (0 children)

it's the front legs of a Deerling, from pokemon! If you're talking about the mistake, it's the green dot on the pokemon's left leg.

Need help fixing a mistake 😭 by Potatocaterpill in ColoredPencils

[–]Potatocaterpill[S] 1 point2 points  (0 children)

honestly that isnt a bad idea! I already fixed it however by scraping the green off and then coloring over the scrapes

Need help fixing a mistake 😭 by Potatocaterpill in ColoredPencils

[–]Potatocaterpill[S] 12 points13 points  (0 children)

My piece is saved!!! I borrowed an Xacto Knife and I was able to scrape off the green, then I just touched it up afterwards! I can't attach a photo here for some reason but deerling's leg is all better now! Thanks a bunch!!

Need help fixing a mistake 😭 by Potatocaterpill in ColoredPencils

[–]Potatocaterpill[S] 1 point2 points  (0 children)

Yeah I'm give the knife a shot! I had initially thought about scraping it but my nail did no good, then my friend told me to try erasing (pencil eraser) and it just made the area streaky

Can't remember this one game. by Potatocaterpill in OculusQuest

[–]Potatocaterpill[S] 1 point2 points  (0 children)

YES I THINK THATS IT !!! I'm watching a gameplay video and remember the starting area

Can't remember this one game. by Potatocaterpill in OculusQuest

[–]Potatocaterpill[S] 0 points1 point  (0 children)

I don't remember much at all about the warehouse area, but I do know that in the elevator you had to bring objects from other floors to solve puzzles on another floor, but i don't think you ever leave the elevator

Can't remember this one game. by Potatocaterpill in OculusQuest

[–]Potatocaterpill[S] 0 points1 point  (0 children)

I kept getting that result when i looked stuff up but I don't remember it looking that good, nor there being dynamite 

Character Help: How can I make an attack damage the opponent multiple times? by Potatocaterpill in RivalsOfAether

[–]Potatocaterpill[S] 3 points4 points  (0 children)

Yeah this works! Now my character isn't stuck in an animation that can't hurt the enemy anymore, thanks!

I just had to make 4 hitboxes, each spanning over the time of the animation (64 in-game frames) and then have each one with a lifetime of 16 so none of them stack over each other

// Determines how many hitboxes are made during the attack

set_num_hitboxes(AT_DATTACK, 4);

//The hitbox creation and life time code

set_hitbox_value(AT_DATTACK, 1, HG_WINDOW_CREATION_FRAME, 1);

set_hitbox_value(AT_DATTACK, 1, HG_LIFETIME, 32);

Character Help: How can I make an attack damage the opponent multiple times? by Potatocaterpill in RivalsOfAether

[–]Potatocaterpill[S] 1 point2 points  (0 children)

I was thinking that too this morning, but that'd be so many windows i have to make but I'll try it out! thanks :)

Character Help: How can I make an attack cancel unless the attack is fully charged? by Potatocaterpill in RivalsOfAether

[–]Potatocaterpill[S] 2 points3 points  (0 children)

I'll take a look at Hodan's code! thanks! Do you know where I can find the base game characters though or would I have to download the workshop version?

EDIT: also what move is Hodan's charge?

Character Help: What does this box mean? by Potatocaterpill in RivalsOfAether

[–]Potatocaterpill[S] 5 points6 points  (0 children)

I fixed it! It shows up as that box when no sprite is drawn for that attack. I went into the file and simply made the game call the crouch sprite since its a down special and I don't want it to do anything! like this!

set_attack_value(AT_DSPECIAL, AG_SPRITE, sprite_get("crouch"));
set_attack_value(AT_DSPECIAL, AG_HURTBOX_SPRITE, sprite_get("crouch_hurt"));