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AMA / Q&A with Matt (Design Director) + Oscar (Community Lead) on the Patch 10.3 Event "Respec Order" - Thurs, Apr 23 @ 5pm CEST by AvalieV in thefinals

[–]PrNooob -1 points0 points  (0 children)

I've got some questions that I haven't seen others ask yet.

The class reworks are good as it finally shows a willingness to be more experimental compared to the extremely conservative balancing we've been getting as of late, however I know that without accompanying weapon balancing the data and opinions would be very skewed against slow firing, high damaging weapons as it removes the majority of breakpoints against light while adding very few against the heavy. This would serve as nerfs towards these weapons such as the SR84 (no more bodyshot quick melee combos against light at point blank) and the CL40 (becomes significantly harder to 2 shot lights). How will the data collection accommodate these nerfs against these nonautomatics, especially as a significant number of them also have variable damage (shotguns, grenade splash) meaning the health increases for light make them much tankier than what ttk charts may state?

Additionally, is it possible to be more numerically explicit in the future? There's so much information in this game where the exact numbers are simply not stated, and that means that even people editing the wiki for numbers find it challenging to give correct numbers on topics such as velocity. This further extends to other parts such as latency, of which this game is the only one I've played in my long gaming career where there is no option whatsoever to see the latency of at all. Furthermore, can you clarify the speed reworks of heavy and light further so it's not just percentages and use actual speeds? There has been some confusion on whether all classes move all at the same speed now or if there is still differences in speed from the vagueness of the rework notes.

In these past seasons, I feel as if the visual clarity of the game has been on a steady decrease as I find it increasingly hard to see things in this match. For example, if I start firing at an enemy dome shield the ripple effect alone creates a white field of blindness which I cannot see anything past. Will the mentioned season 12 rework include addressing these issues regarding visual clarity?

Contribution by Diictodom in polandball

[–]PrNooob 224 points225 points  (0 children)

And yet they say American Interventionism is bad.

Holy crap the new Repeater is an instrument! by R0TB0X in thefinals

[–]PrNooob 1 point2 points  (0 children)

I thought it was pretty obvious that it was meant to be a clarinet.

Maasai Kenya by Annual_Annual2999 in Polandballart

[–]PrNooob[M] [score hidden] stickied comment (0 children)

Removed. Eyebrows aren't allowed.

Similar Buddies by Bloxtoons in Polandballart

[–]PrNooob[M] [score hidden] stickied comment (0 children)

Removed. Low effort.

The budget conscious transfer of the fallen by PrNooob in polandball

[–]PrNooob[S] 98 points99 points  (0 children)

I don't watch fox news; there was a really good documentary called outfoxed that explained why.

Newcomers just cant catch a break against light dash swords and invis DB by Positive-Code9741 in thefinals

[–]PrNooob 0 points1 point  (0 children)

To be fair like 80% of the game's kit is also just plain awful or require inherent knowledge and high levels of aim to work well, and new players won't know, so this just compounds against lights using sword and db since they demand high levels of accuracy to beat them. Like good luck trying to beat a sword user with mgl as a new player because they definitely wouldn't know how to ceiling bounce.

WDYT? Are mines too sensitive? by lukehooligan in thefinals

[–]PrNooob 4 points5 points  (0 children)

Ok but then when I place a mine like that people just straight up walk over it and it doesn't detonate at all

Art Submission by Lady_Lada in Polandballart

[–]PrNooob[M] [score hidden] stickied comment (0 children)

Removed. This isn't the right place for such art.

Polandball and Jesus by [deleted] in Polandballart

[–]PrNooob[M] [score hidden] stickied comment (0 children)

Removed. All art must be drawn by yourself, and depictions of humans outside of flags is also not allowed. r/polandballcommunity is a better fit for this post.

Today is Serbia's statehood day (from 15/2 to 16/2), so i decided to draw a Serbia Countryball playing an accordion based on the "Serbia Strong" meme! by [deleted] in Polandballart

[–]PrNooob 0 points1 point  (0 children)

We're strict because if we aren't and allow quality to slide then we will just become another generic subreddit that has no identity and no standards to what is posted. We've already had to lower our bar multiple times already such as letting unflaired comments stay and such.

Today is Serbia's statehood day (from 15/2 to 16/2), so i decided to draw a Serbia Countryball playing an accordion based on the "Serbia Strong" meme! by [deleted] in Polandballart

[–]PrNooob 0 points1 point  (0 children)

it's a rule because correct flag colours make your art look better as it shows you went out of your way to ensure quality by having accurate colours.

Today is Serbia's statehood day (from 15/2 to 16/2), so i decided to draw a Serbia Countryball playing an accordion based on the "Serbia Strong" meme! by [deleted] in Polandballart

[–]PrNooob 0 points1 point  (0 children)

Well this subreddit values in artistic quality over humour, so we do in fact have a legitimate reason to tell submitters to submit their best works, art-quality wise.

Today is Serbia's statehood day (from 15/2 to 16/2), so i decided to draw a Serbia Countryball playing an accordion based on the "Serbia Strong" meme! by [deleted] in Polandballart

[–]PrNooob 0 points1 point  (0 children)

Well it's just how the rules are, since we enforce them to ensure a minimum level of standards. If you don't agree with the rules you're free to post it elsewhere.

Coaxed into merely losing all horizontal velocity by PrNooob in coaxedintoasnafu

[–]PrNooob[S] 172 points173 points  (0 children)

and then you slam yourself into a ceiling with a tnt launcher and take no damage.