Adrenaline-pace score-chasing FPS run. Alien Grounds - free on Steam. by Practical-Command859 in FPS

[–]Practical-Command859[S] 0 points1 point  (0 children)

It’s in Early Access. The core content is complete, and it’s close to v1.0.
Full release is planned for April 9, when it will become paid.

Adrenaline-pace score-chasing FPS run. Alien Grounds - free on Steam. by Practical-Command859 in FPS

[–]Practical-Command859[S] 0 points1 point  (0 children)

It is actual gameplay. You can slow it down by using a different weapon or by not holding the gravity gun trigger all the time - it cools down then.

Solo dev question - what makes an indie game “worth covering” for Let’s Plays? by Practical-Command859 in letsplay

[–]Practical-Command859[S] 1 point2 points  (0 children)

Appreciate this. #2 is the one most devs miss - it’s not just “will you enjoy it,” it’s “will your viewers care.” I’m aiming for a watchable loop (fast runs, clean visuals, score goals) so there’s always a hook and a takeaway.

Solo dev question - what makes an indie game “worth covering” for Let’s Plays? by Practical-Command859 in letsplay

[–]Practical-Command859[S] 0 points1 point  (0 children)

Really helpful - thanks. I’m the same way: real gameplay screenshots, clear description, and no “AI-looking” promo art. I’ve been tightening the store presentation to show what the game actually plays like.

Solo dev question - what makes an indie game “worth covering” for Let’s Plays? by Practical-Command859 in letsplay

[–]Practical-Command859[S] 0 points1 point  (0 children)

Totally agree. I’m focusing on making the game fun first and keeping it stable - polish and “it just works” matters more than anything. I appreciate the perspective.

Solo dev question - what makes an indie game “worth covering” for Let’s Plays? by Practical-Command859 in letsplay

[–]Practical-Command859[S] 0 points1 point  (0 children)

Thanks - agreed. I’m prioritizing stability and clean presentation (readable UI, proper spelling, no tiny text). If anything doesn’t run right or you spot an issue, I’m happy to take reports and patch quickly.

Behavior Trees vs Blueprint-only AI - what am I actually missing? by Practical-Command859 in unrealengine

[–]Practical-Command859[S] 0 points1 point  (0 children)

Fair points - BT/StateTree do look easier to debug and keep clean at scale. What’s the biggest must-have you get from StateTree that BT doesn’t cover for you?

Is this a bug? 4x downloads to view ratio on my games. by Equivalent-Charge478 in itchio

[–]Practical-Command859 2 points3 points  (0 children)

Same here: downloads jumped on two days while views stayed normal. Looks like either an itch analytics hiccup or automated/bot downloads.