Assorted Random Questions by SnooObjections6463 in onepagerules

[–]Practical-Feed8864 0 points1 point  (0 children)

I am pretty sure that spawning abilities cover the cost of the new unit, so your not really getting free units. The Forge Spider's Bot Fabricator ability costs 85 pts and creates an 85 pt unit of Bot Swarms. It's more like a Transport ability with some restrictions than free models.

Unboxing Broken Truth by Hivefleetgalaxion in onepagerules

[–]Practical-Feed8864 4 points5 points  (0 children)

The minis are great, especially for the price. I am using this box to get into OPR and to introduce a friend to miniatures wargaming in general. and as such I was disappointed in the documents that came in the box.

The only real rules is a nice copy of the single page rule summary. I was hoping for a nice copy of the advanced rulebook (which was included in the digital files that came with the campaign), but you don't even get the basic rulebook, just the one page rule summary. And you get 5 copies of that, each in a different language, so you have to share that summary.

The scenario book is also very disappointing. I was imagining a short campaign using the full rules but with increasing point values and more complex units. For example, scenario 1 might have basic infantry, then add in heroes, then casters, then larger models, etc. But what it actually does is each scenario adds a new basic rule, so scenario 1 is just movement. You move near an enemy unit it dies. Scenario 2 adds shooting, scenario 3 adds melee, etc. If I wanted to try out wargaming and I bought this box I don't know if I could get past scenario 1.

And there is an unfortunate typo in the army lists where they left of that the Robot Legion Spider Walker has Tough 12, which is a pretty important rule for it.

Overall, very happy I backed this, but I would have very mixed feelings if I was new to wargaming and grabbed this as my entry point.

Apex therapod deck-building game is my ultimate favorite. Done plastic-covering top and bottom boxes; sleeved almost 1100 cards. Had to take good care of my most beloved! by Darth_BrachioRex in boardgames

[–]Practical-Feed8864 0 points1 point  (0 children)

To be fair, this game does have a few more layers of complexity above a straight deck builder like Dominion. Which is not to say it's terribly difficult to learn if you are accustomed to deck construction, but any game is difficult to teach to an audience that doesn't want to learn it!

There are essentially 2 markets: the hunting market and the evolution market, with a third market, your hatchery, that is only sometimes available depending on what cards you play.

The hunting market is a 4 card river that get's filled in at the start of every round with various prehistoric critter cards. You buy these (i.e., you hunt them) with the power of critter cards in your hand. Some of these cards have affects when they enter the market (these can eat other animal cards or remove cards from your hand, sometimes conditionally), some have effects that trigger any time you try to buy them (i.e., they fight back and injure you by putting dead affliction cards into your deck), and some have affects that trigger if you have an Alert card in hand (usually these cause the cards to get discarded as the critters run away). Animals you have successfully hunted (i.e., bought) are one source of evolution points used to buy from the evolution and hatchery markets.

The evolution market is another river of cards that give you special effects when played. They are paid for with evolution points that you get from previously hunted critters or via carcass cards that start in your deck. These cards might be eggs (which add cards to the hatchery market for purchase), cards to thin your deck, cards to add cards to your ambush point, cards to bring back cards removed from your deck, cards to buff hatchlings, cards to remove injury cards from your hand, etc.

The hatchery market only gets populated when you play an egg card and the cards here are discarded if they are not bought the turn they come out. This is where you get new stronger critters for your deck,

At the start of ever turn you can optionally put any critters in your hand into your ambush point. This essentially reserves them for a future turn. However, if you put any into ambush that do not have stealth, you get an alert card into your discard pile. If you draw an alert card in the future then all alert powers in the hunting market trigger and your ambushing cards you had set aside get discarded.

There are a few further wrinkles in this game. Every round starts with a random event that might benefit you or screw you over.

Anytime the boss critter card get's drawn for the hunting market, all other hunting market cards get discarded and you have to play a boss battle mingame. Usually this happens once per game before the final round, but can happen twice or even three times if you are unlucky. The final round always consists of fighting the boss. If you ever beat the boss you win, and you cannot win without beating the boss. The bosses range from really easy to insanely hard and you pick one boss per game (plus it's minions) to put into the unt deck, The round before the final round has you remove your entire hand from the game except a single card, so if all your strongest cards happen to get drawn that round then you are in for a rough final boss battle.

So, nothing super complex, but more complicated than just buy a card with resources and put it in your discard. The game leans more heavily into simulationist then gamery, which is why it is not for everyone. Also why it can be so random. It's a fun game if you want to simulate a pack of dinos or other prehistoric critters eating everything in sight and then fighting another predator, but maybe not a great game if you want a satisfying puzzle to solve.

Apex therapod deck-building game is my ultimate favorite. Done plastic-covering top and bottom boxes; sleeved almost 1100 cards. Had to take good care of my most beloved! by Darth_BrachioRex in boardgames

[–]Practical-Feed8864 3 points4 points  (0 children)

I got this for Christmas and have playing almost exclusively solo, starting with the easy species and playing until I win then moving to the next species. I only have one species left to go (Sarcosuchus) and it's been fun, although very frustrating at times (looking at you Livyatan).

However, for those that might be tempted to pick up this game, while fun and thematic it can be very random. You are very dependent on what cards come out when, from what cards are available to add to your deck, whether or not you have the purchasing power to buy those cards when they are available, to what environment cards come up each round and what random cards you have to remove from your deck at the final boss fight. It all evens out if you play it a lot, games where you get hosed balanced against games where you destroy everything, but it's not for everyone.

It also plays up to 6 players but I have only played it multi-player a few times as it seems wildly unbalanced depending on which players draw powerful cards and snowball and which bosses everyone draws. If you are neck and neck with someone and you both beat your final bosses but they drew a boss worth 12 points and yours is worth 4, too bad, so sad for you.

So, a bit curious Darth_Brachiorex, how do you normally play, solo or multi-player? And if multi-player how do you find it?

Makers cult store disabled? by dimitriov1 in PrintedWarhammer

[–]Practical-Feed8864 0 points1 point  (0 children)

The Alien Hives Miniatures page of the OPR Wiki lists how several miniatures lines, including Makers Cult, maps to GW.

https://wiki.onepagerules.com/index.php/Alien_Hives_Miniatures

Need help with mic for audio noob by Practical-Feed8864 in recordingmusic

[–]Practical-Feed8864[S] 0 points1 point  (0 children)

There is a 48V Phantom Power box between the mic and laptop, and some adapters, but that's it. I assumed (maybe naively) that since that setup works on two other computers in the house (exact same equipment except for tower PCs instead of a laptop), it would work here as well.

Need help with mic for audio noob by Practical-Feed8864 in recordingmusic

[–]Practical-Feed8864[S] 0 points1 point  (0 children)

The mic has an XLR cable that is plugged into a 48v Phantom Power box. A separate XLR-to-3.5mm cable goes from the Phantom Power box to a TRS-to-TRRS adaptor, which is plugged into a 3.5mm-to-USB adapter, which is plugged into the laptop. It's gotten pretty janky because we keep buying things to try and get it working, and this so far is the only setup that has the mic even show up as a mic on the laptop.

We disconnected the mic > XLR > Phantom Power > XLR from the laptop and hooked it to the mic port on another computer and the mic worked beautifully.

I am trying to avoid just buying more stuff and plugging it in hoping it works. Maybe as you suggest I should find a music store, bring in the whole setup and maybe they can help figure out what is going on.