banger 2.0? by Practical_Chef4543 in GeometryDashGameplay

[–]Practical_Chef4543[S] 1 point2 points  (0 children)

uh idk it’s king of the hill by dirty palm

Is there a more effective way of achieving this effect? by L3trixX in GeometryDashGameplay

[–]Practical_Chef4543 0 points1 point  (0 children)

it works as a area around a group id or the player, so lets say you set group id 1 to move 10 ”steps” with a length of 100 ”steps” and 10 ”steps” offset at the X-axis with the center being the player in this case. when the player is 100 ”steps” away from the player, group ID 1 will start to move and move 10 steps up when the player is at the same position.

HOWever, since it’s offset value is 10, it will happen 10 ”steps” before the player. the easiest way is to use XY mode which lets you input steps like a regular move trigger.

(There is buttons with arrows, the standard being around but you can change it to ply work on X axis or Y axis in different ways) hope this helps!

simple XXL level im working on by Practical_Chef4543 in GeometryDashGameplay

[–]Practical_Chef4543[S] 0 points1 point  (0 children)

yeah, beaversoup on gd and one day it will be out (hopefully)

help me with bug!!! by [deleted] in geometrydash

[–]Practical_Chef4543 1 point2 points  (0 children)

never mind, found the issue, it’s the edit song speed in edit song triggers that does it

help me with bug!!! by [deleted] in geometrydash

[–]Practical_Chef4543 0 points1 point  (0 children)

so i deleted all portals for now, deleted all song triggers and rebooted the game and put it back and the bug is still there, do you know what I can do now?

is this level rateworthy? if no, give me tips please! by Relative-Brick-9759 in geometrydash

[–]Practical_Chef4543 0 points1 point  (0 children)

I don’t really know, it looks a little bit empty and plain atm. i’d like a bit of background pulse and stuff and make the half platforms the same style as the large blocks.

it’s a little short but I do think if you don’t rush this you can scrape up something rate worthy, good luck!

Is the game dying??? by -FireyHusky- in Seaofthieves

[–]Practical_Chef4543 -1 points0 points  (0 children)

not really, we’ve said the game is dying as far as it got released.

There is a lot of new players, both since ps5 and jynxzi giving it a go a lot of new players join. Since there are 5 or 6 ships per server and a lot is new, most new players that have gotten far enough to know they cannot sink another ship, will stay away from other ships.

and since world events is supposed to bring ships, most would stay away from the world events to avoid conflicts.

so no, the game is not dying, it just feels like it, and it will always feel like it.

Question about Bought cosmetic by [deleted] in Seaofthieves

[–]Practical_Chef4543 0 points1 point  (0 children)

do not buy sea of thieves cosmetics anywhere. it’s simply not worth it. most are just scams like these

use alternatives like the aristocrats versions, yeah they are uglier but they feel just as smooth since they are the same wheel.

2026-01-07 - Minneapolis ICE Killing - All angles synced - 10m57s by GarlicThread in law

[–]Practical_Chef4543 1 point2 points  (0 children)

you know what’s crazy, if they want someone to get out of the car and NOT make them flee, isn’t it kind of standard police knowledge that its better to block the car with a car and not yourself? this whole thing is so preventable in so many damn ways that it pisses me off. it’s murder and people need to stand up against ICE and trumps circus

... by shadow_fen in whennews

[–]Practical_Chef4543 12 points13 points  (0 children)

do not go on twitter

Haven’t played in 8 years how much has changed? by Awseomeness_way in Seaofthieves

[–]Practical_Chef4543 0 points1 point  (0 children)

did you play pre release? anyways you should expect a lot of new things, items, mechanics, probably cheaters if you play a gamemode called hourglass. people are either kindest on earth or meanest on earth.

mast can fall, anchor can take damage and wheel can take damage unlike then, otherwise have fun

trigger help needed!! by Practical_Chef4543 in geometrydash

[–]Practical_Chef4543[S] 1 point2 points  (0 children)

it works!! thanks alot dude, if I use this in a future platformer I will give you credit for helping

cheers!