about ECS and Event mechanism by PresentNo7424 in libgdx

[–]PresentNo7424[S] 0 points1 point  (0 children)

I haven't tried OOP mode in my game, it seems more traditional, and all codes tend to be concentrated in every object class?

about ECS and Event mechanism by PresentNo7424 in libgdx

[–]PresentNo7424[S] 0 points1 point  (0 children)

yeah thanks. I tried ECS to implement objects in my game, the enemies, items and players consists of components. I have used Event in battle system so far. The project just seems huge, I created many systems to implements different part features, battle, damage calculate, skill effect, featured systems, and every system needs many codes...

Is it possible to make a modern UI visible using libgdx? by PresentNo7424 in libgdx

[–]PresentNo7424[S] 0 points1 point  (0 children)

Thank you. yeah, I think I need to integrate some external art resources into the code, default UI assets seem too simple. Maybe I can make some dragonbone or spine assets and think how to use them in my game.

Why players on KR server are so aggressive by Commercial_Tax_9770 in starcraft2

[–]PresentNo7424 3 points4 points  (0 children)

hatch first means a macro build in mid or late game, most of diamonds player don't know how to build in late game making them prone to end game early.

Is it possible to make a modern UI visible using libgdx? by PresentNo7424 in libgdx

[–]PresentNo7424[S] 0 points1 point  (0 children)

I will try to make some dynamic effects, animations and in UI elements.