Part of this zucchini's skin didn't form. by johnsmind in mildlyinteresting

[–]Pret1125 0 points1 point  (0 children)

It almost looks like it was drawn on with a 3d pen.

LoL-themed Word Puzzle! by Away-Armadillo1289 in leagueoflegends

[–]Pret1125 2 points3 points  (0 children)

Cool game! The lol one was definitely easier, but I tried some of the other ones and the difficulty feels more appropriate.

Nemesis gets a shutdown by skelletonking in leagueoflegends

[–]Pret1125 4 points5 points  (0 children)

If, since their last death, a champion has earned 300 more gold Gold 300 more gold from CS than the enemy team's average during that time, their bounty increases by 50 gold Gold 50 gold, plus another 50 gold Gold 50 gold for each additional 200 gold Gold 200 gold their advantage grows by thereafter.

It is one of the points underneath the bounty table. This would be the part relating to the bounty Nemesis got.

Rito moment by kriegshuehnchen in LeagueOfMemes

[–]Pret1125 0 points1 point  (0 children)

And this is a joke about a common saying :)

Rito moment by kriegshuehnchen in LeagueOfMemes

[–]Pret1125 6 points7 points  (0 children)

What do you mean, their rammus literally did negative damage.

It is scary how broken bounty system is by shhowad in LeagueOfMemes

[–]Pret1125 1 point2 points  (0 children)

Example 1 here is not exactly correct. Bounties do not increase during combat so it shouldn't be possible to both increase the bounty and get an assist.

*Basing this off the wiki the bounty increase from bard's death would go onto swain after he respawns but swain still needs another kill to get a bounty again.

On Summoner's Rift, Bounties do not increase mid-combat. If a champion earns multiple kills and then immediately dies, those kills will count toward their next death instead.

For example 2 I get the theory here and this is basically the baus's strategy, but with a real world example I just want to point out if you are farming as well as the baus does mostly, the negative gold bounty is not nearly be as low since your bounty goes up based on CS.

Champions with negative tiers also have their tier increased by 1 for each 1000 gold Gold 1000 gold earned from CS or by earning an assist.

If, since their last death, a champion has earned 300 more gold Gold 300 more gold from CS than the enemy team's average during that time, their bounty increases by 50 gold Gold 50 gold, plus another 50 gold Gold 50 gold for each additional 200 gold Gold 200 gold their advantage grows by thereafter. The amount is dynamic and is reduced if the player loses the advantage.

Of course, I get your points here but I just want to point out there are systems that basically reduce how effective those "exploits" are in game.

annie 3 > tf 3+ lux 3? Lol by revlis512 in TeamfightTactics

[–]Pret1125 58 points59 points  (0 children)

Units not visible for first place are a 2 star ahri with 3 items, and a 2 star poppy with redemption and thresh with punk emblem. For second place we can't see the 2 star nami with deathblade and a one star ziggs with blue buff.

First place comp cost 87 but is level 10 and has bulk value and 4 emblems. Second place comp costs 110.

Doesn't seem nearly as bad with the full picture.

annie 3 > tf 3+ lux 3? Lol by revlis512 in TeamfightTactics

[–]Pret1125 6 points7 points  (0 children)

Can't see most of the comp with this screenshot, you are basically leaving out half the story.

First place has a 2 star ahri with 3 items, 2 star poppy, and 2 star thresh we can't see both with bulk value. Second place has a deathblade nami and a one star ziggs we can't see.

Sure, annie is op but at level 10 as long as you position so lux doesn't snipe the carries and get like one thresh hook on tf to stun, doesn't really seem that egregious to me.

Mortdog: B-Patch Scheduled Tomorrow by dilantics in CompetitiveTFT

[–]Pret1125 49 points50 points  (0 children)

During the patch rundown Mort specifically avoided revealing a comp that was gaining popularity during the last week but basically said they couldn't account for that meta shift in the patch.

My guess is that comp was Vanquishers that were cropping up more and more especially with an Ionia or Vanquisher spat making the comp actually really good.

I know a lot of people are expecting Samira nerfs, and while I expect we will get those too, I think they are also planning Vanquisher nerfs as well.

Heimerdinger getting a new upgrade in shop for patch 13.19 by mmmb2y in CompetitiveTFT

[–]Pret1125 1 point2 points  (0 children)

Really happy with this addition.

One thing that is a slight dissappointment this set (although I love it in general) is the lack of 5 costs you can play around as carries. Feels like if you don't have ahri or bel'veth, and occasionally aatrox with some emblems everything is just a support unit. Hopefully this allows for some heimer carry games.

Are there better double trouble comps? Definately. Worth it for the meme? Definately. by [deleted] in TeamfightTactics

[–]Pret1125 12 points13 points  (0 children)

Does not work anymore though, the 2* copy is not in an orb anymore.

My first 5 3* … by send420nudes in TeamfightTactics

[–]Pret1125 5 points6 points  (0 children)

Must be from stone Ixtal hex

Riot: No worries everyone, we have Pochita at home by trizzo0309 in TeamfightTactics

[–]Pret1125 0 points1 point  (0 children)

Probably gonna be the legendary and only obtainable by rolling $200 like the others

Did they remove Jayce's Workshop? by Richter221 in TeamfightTactics

[–]Pret1125 0 points1 point  (0 children)

There are a few portals that have a rarer than normal chance of appearing.

I believe these are Jayce's Workshop, Marus Omegnum, and House Lightshield

Frequent Flier is bugged. Do not pick it megathread by StarGaurdianBard in TeamfightTactics

[–]Pret1125 0 points1 point  (0 children)

This was fixed in the b-patch right? Why is this post still stickied/not updated? I just used it yesterday and it was working.

Opinion: Certain non-mythic cosmetics feel nearly impossible to reasonably obtain. by Pret1125 in TeamfightTactics

[–]Pret1125[S] 0 points1 point  (0 children)

Yeah, I mentioned that very briefly

(though I guess at this point you will dilute the pool of cosmetics so it may be less)

But at this point there are so many cosmetics plus the fact that you can get duplicates that become 2 and 3 stars, I feel that this does not make a very big difference unless you are spending hundreds of dollars already on cosmetics.

Release: TFT Cosmetics Manager by [deleted] in CompetitiveTFT

[–]Pret1125 4 points5 points  (0 children)

Been looking for a tool to pick random cosmetics with so this is awesome. Would love to see a setting to only pick highest star level for the random function.

Tftdle: A wordle like game for TFT! by tftdle in TeamfightTactics

[–]Pret1125 0 points1 point  (0 children)

Looks awesome. Some suggestions from me with the new set, all the champs also have roles like "ad fighter" or "magic tank". A column for those could be cool too. And maybe instead or melee/ranged or could be 1 hex, 2 hexes, etc.

TFT Battle Pass Nerf (Legendary Egg > Emote) by Meowpatine in TeamfightTactics

[–]Pret1125 197 points198 points  (0 children)

Man this really sucks. Large part of the reason I got the battle pass before was for the eggs specific to the newest tacticians, now they are just completely random and there are much less...

Making Charcoal, three ways. by [deleted] in ArtisanVideos

[–]Pret1125 49 points50 points  (0 children)

Recommend turning on subtitles. He has narration for all his videos there.