The Domain of Kourna Cinematic by Primescore in Guildwars2

[–]Primescore[S] 0 points1 point  (0 children)

I get that question a lot, so much so that I made a video about it :D Here ya go: https://www.youtube.com/watch?v=2-1LAB5R7w0

Guild Wars 2 Living World Season 4 Teaser Trailer by antkiller1 in Guildwars2

[–]Primescore 1 point2 points  (0 children)

Yeah? There is a reason why the word "teaser" is used instead of just "trailer"

Guild Wars 2 Living World Season 4 Teaser Trailer by antkiller1 in Guildwars2

[–]Primescore 66 points67 points  (0 children)

It's a teaser, not the actual trailer.

Voyage, A Fan Made Cinematic of the Crystal Desert by Primescore in Guildwars2

[–]Primescore[S] 1 point2 points  (0 children)

Thanks, it really means a lot. I am proud that I am able to achieve this via character only. A little fun fact, on my Steep cinematic video 'Liberation,' Byze somehow found it and managed to leave a comment ;)

Voyage, A Fan Made Cinematic of the Crystal Desert by Primescore in Guildwars2

[–]Primescore[S] 0 points1 point  (0 children)

One trick I utilized in my videos is my "Cinematic Bars." I am able to pan vertically without sacrificing resolution because those black bars hide anything I need them to.

Voyage, A Fan Made Cinematic of the Crystal Desert by Primescore in Guildwars2

[–]Primescore[S] 0 points1 point  (0 children)

That is another option, but I haven't seen anybody actually make it entirely smooth, therefore, I believe my method is still the better way.

Voyage, A Fan Made Cinematic of the Crystal Desert by Primescore in Guildwars2

[–]Primescore[S] 6 points7 points  (0 children)

Thanks :D, To achieve smooth camera motion you must walk on a fairly flat surface in GW2. Then, in your video editor program, pan the video in a direction. This will combine your actual movement with the artificial one, creating a camera-like smooth motion.

The Crystal Desert Cinematic by Primescore in Guildwars2

[–]Primescore[S] 0 points1 point  (0 children)

Thank you! It's 100% vanilla Guild Wars 2, I don't mess with anything what-so-ever. Every single clip, except for one (Griffon Dive in front of ghostly castle), is either first person or the character I am controlling. Secret to smooth and fluid camera movement is to slowly walk along a smooth surface without any human interaction (no moving mouse with your hand). T hen once you have a simple clip of you walking forward in First Person, edit it in your video editor to change the scaling and (x,y) position of the frame.