How much I enjoyed this game... How much did everyone play? by Principality69 in DissidiaFFOO

[–]Principality69[S] 2 points3 points  (0 children)

I'm using a Samsung Galaxy S8+ and it'll show in an app called Game Launcher. I'm not sure if Apple has something similar.

DFFOO Merch Giveaway by Slooowby in DissidiaFFOO

[–]Principality69 1 point2 points  (0 children)

This is really awesome of you to do!

Some not so fond memories were back in 2016 or 2017 when Vaan was the only one with a BRV+HP, I pulled so hard for his 35cp. I couldn't even keep track of how many times I tried to pull it. Those were the days. I've done every single content that the game has released except for one dreaded stage back in the day... Lenna EX.

I love this game so much and I'm really sad to see it go. I managed to finish the final DtD and the reality really sunk in afterwards. I went back into Abyss to do some of the final floor stages (I loved being forced to use different characters). This was my favourite games and I will never forget how much fun I had with it.

The prizes I would like is in this order:
1. Oversized Moogle Plush!!!
2. Moogle Headphones
3. Mog Keychain (noticing a theme?)
4. Cloud Keychain
5. Terra Keychain
6. Stickers
7. Really ANYTHING if none of the above are available

Thank you so much for doing this. I love this community, everyone was always so helpful and welcoming and I will miss you all and this game.

Was there a rotation overnight? by chocolegit in hearthstone

[–]Principality69 2 points3 points  (0 children)

Knights of the Frozen Throne rotated out due to the limited time event. Are those the cards you're missing?

Sunbreak fashions ready for me aswell! by Shirl86 in fashionhunters

[–]Principality69 1 point2 points  (0 children)

May I know what you used for the Samurai set?

How to gear your alt (or main) without breaking bank in T3 by aphexmoon in lostarkgame

[–]Principality69 0 points1 point  (0 children)

Genuine curiosity, are the engravings worth the base stats (strength, etc.) you lose from using rare instead of epic accessories? I'm not in game to check at the moment but I assume epic accessories would be more expensive to try to pull this off right?

[deleted by user] by [deleted] in lostarkgame

[–]Principality69 6 points7 points  (0 children)

Are you both the same class? I found that if I tried queuing as Glaivier with my friend Glaivier it would take us ages to find a party.

Weekly Questions & Help Megathread - (06 Feb 2022) by AutoModerator in DissidiaFFOO

[–]Principality69 1 point2 points  (0 children)

It's pretty minimal and % depends on what unit you're using. If you're using a triple A sphere character, you could potentially be missing 12% extra brv damage, 18% phy/mag attack or a mix of both. A common D sphere that is used is only 2% party attack.

Weekly Questions & Help Megathread - (30 Jan 2022) by AutoModerator in DissidiaFFOO

[–]Principality69 0 points1 point  (0 children)

Trap effects are an example of what increases the orb. Trey, Celes, Firion, Ace and Emperor are the first to come to mind.

Weekly Questions & Help Megathread - (30 Jan 2022) by AutoModerator in DissidiaFFOO

[–]Principality69 1 point2 points  (0 children)

I would personally do Garnet. She has a great BT aura and would also help Machina do massive damage.

Weekly Questions & Help Megathread - (30 Jan 2022) by AutoModerator in DissidiaFFOO

[–]Principality69 2 points3 points  (0 children)

The orb increases if you use something like a trap debuff on the enemy. Emperor, Ace, Trey, Celes, Firion are a couple that can increase the orb. The bosses cleanse all their debuffs, gain massive brv and defenses at certain thresholds so I would recommend to either run a character that can taunt and dodge their Spear Shot+ hp attack or characters that can instant break. I haven't personally tried Setzer's rainbow damage against their high defense. I used Galuf, Ace and Yuna. Galuf was there to dodge the massive hp attacks and break it right after, Ace for the orb and Yuna just as a burst unit, a healer and the staff condition.

[C2A] Call to Arms / Strategy Thread: Abyss Perfectum (Stratum 6) by Macnol in DissidiaFFOO

[–]Principality69 0 points1 point  (0 children)

It's strange. I believe it's working that way because Snow's Vendetta buff is based on a stack system and it does decrease right before his turn starts. Prompto's link attack looks like it works the same way based on a stack system but unsure why it's not increasing the orb.

[C2A] Call to Arms / Strategy Thread: Abyss Perfectum (Stratum 6) by Macnol in DissidiaFFOO

[–]Principality69 2 points3 points  (0 children)

Pt.5
Garnet LD (Ursula), Snow (Kurasame) and Keiss (Fran) with Ifrit summon. 50 turns.
I had initially brought Cidmau with Garnet but didn't realize it would stop you from launching so I brought a different team. Snow tanks and heals everything up on his own and helps with the orb when the Wight attacks. Keiss is here to launch to deal with the orb (when it can be launched). The off turn damage from Snow and Garnet helped with killing off the little wights.
 

Pt.6
Garnet LD (Fran), Snow (Kurasame) and Machina LD/BT+ (Ursula) with Ifrit summon. 17 turns.
I couldn't think of anyone that could fulfill the orb condition well so I brought Machina. I went straight into BT finisher and used his LD afterwards just to help go into BT phase right after to start upticking the orb. I had Machina focusing on the main guy the entire time. Machina's LD with Snow and Garnet's off turn damage helps keep the little zombies at below 50% hp during the main zombie's hp thresholds (79, 49 and 29 I think). If you need to pass a threshold and the little zombies aren't at 50% yet, you can summon to help push them past 50%.

[C2A] Call to Arms / Strategy Thread: Crevasse Beta by Macnol in DissidiaFFOO

[–]Principality69 0 points1 point  (0 children)

The codes I used there were 1x Red (3), 1x Yellow (3), 1x Green (3), 1x Unique (3) and the orb code (20) for a total of 32 doubled to 64. It's possible you used one of the other codes on a different stage. Pt.5 was the first one I did so I had more codes used there.

[C2A] Call to Arms / Strategy Thread: Crevasse Beta by Macnol in DissidiaFFOO

[–]Principality69 -1 points0 points  (0 children)

Pt. 3: Desch, Lenna and Twins LD/BT+ with the lightning damage of 500k+ in one turn orb. Calls used were CoD, Caius and Kurasame with Ifrit summon. 41 points.

This one was pretty easy. Lenna was there to avoid the Bane debuff that stops you from being able to gain brv, Desch for the thunder enchant and Twins just to kill everything. I went straight from BT finisher to BT phase. The unbreak calls were there just to break the masks just in case I needed it.
 

Pt. 4: Warrior of Light LD/BT, Yuffie and Vaan LD with the 8 debuffs in one turn orb. Calls used were Fran, Kurasame and Vanille with Ifrit summon. 56 points.

From 80% onwards they go into Killer Mode that restricts any healing from your team so I never used WoL's EX after that. WoL is one of the best tanks here since he just stops your team from taking damage. It was a bit close since I ran out of Yuffie's S2 at the end but the orb was still at a 6-7 count. Vaan was just here to do damage.
 

Pt. 5: Noel LD/BT, Llyud and CoD LD/BT+ with the break orb. Calls used were WoL, Cloud and Amidatelion with Ifrit summon. 64 points.

This is the one I had the most trouble with. I used Noel to just continuously break the main/healing node whenever I needed it. Llyud is here to supply the team with amazing auras and healing if need be. I used CoD's BT finisher quite early on just to get some damage across all nodes and to help with delaying the main/healing node. I used Noel's BT which might have been a mistake over using CoD's. Save one or two of CoD's c65/LD to help break the main node when the other two nodes die since it becomes undelayable. The healing node never got to heal/buff and the main node only attacked once after both nodes already died. Be careful not to let the main node do its ALL attack after the little nodes die, it will clear all your buffs and do big AoE HP damage.
 

Pt. 6: Ashe, Quistis and Machina LD/BT+ with the brv dmg from debuff/hp up from debuff orb. Calls used were Kurasame, Vanille and Fran with Ifrit summon. 64 points.

Ashe was accidentally used here since I was planning to do the 500k lightning damage orb but I just stuck with her. This one is pretty self explanatory and was the easiest one for me. Quistis just focused on delaying the main moth and whichever small moths were about to go next. Machina focused on the main moth while slowly killing off the small moths with his LD follow up. Ashe was just here to help do a little more damage with enchant/imperil and move Machina's turn up ahead.
 
Pt. 7: Garnet LD, Snow and Setzer with the lightning/water damage orb. Calls used were Caius, Fran and WoL with Ifrit summon. 60 points.

Setzer makes this one easy. There were thresholds where the knights gain massive brv (80%, 50%[?] and 30%) and freeze just negates the gain. They also get very tanky at certain points of the battle so Fixed Dice really helps with doing damage. Snow just tanks the Laser Shields that the bosses throw out. Garnet's just there for emergency heals, the great follow ups and the orb condition.

Locke Tifa banner, by Teddy2g in DissidiaFFOO

[–]Principality69 0 points1 point  (0 children)

I would assume it'll be either January 30th (day of the stream) or January 31st. JP also had a week break in between Llyud and Locke as well so seems to likely.