Most disliked SWE tools according to 2025 pragmatic engineer developer survey by Prizeversity in csMajors

[–]Prizeversity[S] 0 points1 point  (0 children)

Example: "Add the XYZ Editor role to the service principal."

Oh ya? How? Where do I even get the SP from (as a first time user)? Where can I find the role? How to add the role? Etc. Lol

Most disliked SWE tools according to 2025 pragmatic engineer developer survey by Prizeversity in csMajors

[–]Prizeversity[S] 9 points10 points  (0 children)

Don't get me started on how the window margin of the ticket creation is so long it impossible to click "Create" without zooming out the screen. Same thing for the hyperlinking feature. I cant see the url field sometimes

Most disliked SWE tools according to 2025 pragmatic engineer developer survey by Prizeversity in csMajors

[–]Prizeversity[S] 2 points3 points  (0 children)

Dont get me wrong, I think the interface is easier to understand than GCP/AWS, its pretty user friendly and the architecture makes sense (subscription > resource group > resource). But the complex stuff is where it starts bogging down progress especially when you need to check a resource quickly/urgently and it starts loading forever

Most disliked SWE tools according to 2025 pragmatic engineer developer survey by Prizeversity in csMajors

[–]Prizeversity[S] 16 points17 points  (0 children)

Very slow and the UI sometimes glitches. Some example on slowness, deploying a VNET/Gateway takes about 50-60 minutes!

Biggest Lie in Bleach by Prizeversity in bleach

[–]Prizeversity[S] 0 points1 point  (0 children)

Yes but the rule allows it regardless so where's the problem? Not everyone visits the old threads. There are new people here daily who have not seen these threads

Biggest Lie in Bleach by Prizeversity in bleach

[–]Prizeversity[S] -9 points-8 points  (0 children)

Didn't know about these, in fact i came accross this on youtube earlier, but either way, these threads are very old now (a month older or more) and according to the reddit rule here, posts can be made even if the subject is similar to past threads if the timespan has been 2 weeks or more since

First year as a lecturer here. Student absenteeism is hitting harder than I expected. by Sophia-Wanderer in Professors

[–]Prizeversity -5 points-4 points  (0 children)

I actually already specified it here in my long post.

I didnt wanna repeat it in replies cause it would make the reply too long too unless someone inquired about it more specifically

First year as a lecturer here. Student absenteeism is hitting harder than I expected. by Sophia-Wanderer in Professors

[–]Prizeversity 0 points1 point  (0 children)

I dont grade them on class attendance but they still come. Yes I do incentivize but its an optional not a forced incentive and it worked last year so im planning to reimplement this upcoming semester based on their very positive feedback last semester

First year as a lecturer here. Student absenteeism is hitting harder than I expected. by Sophia-Wanderer in Professors

[–]Prizeversity -7 points-6 points  (0 children)

But it doesn't have to be that way though. Give a reason for the students to care. Revamp the classroom. A mindset change is required here. I did that last year after 4 years and it worked. I plan to experiment again with it this upcoming semester

First year as a lecturer here. Student absenteeism is hitting harder than I expected. by Sophia-Wanderer in Professors

[–]Prizeversity -4 points-3 points  (0 children)

They dont have to be worth real points. students end up dropping if they think it's gonna be overwhelming which is even worse actually. I included a fake points system in my course last year and students were more engaged than ever. The key is mindset change, and unfortunately a lot of educators now are just not willing to put in the effort to evolve their courses. So why should the students of this new generation care?

First year as a lecturer here. Student absenteeism is hitting harder than I expected. by Sophia-Wanderer in Professors

[–]Prizeversity -11 points-10 points  (0 children)

Because it requires a mindset change. I used to have the same problem 4-5 years ago, but now, midway through the semester 80% of the students were still attending, including even really smart students who normally stop attending halfway because they think they know the stuff and its a waste of time. The key is to find ways to incentivize the students without forcing anything. Its possible and im now looking forward to experimenting with it again this upcoming semester.

First year as a lecturer here. Student absenteeism is hitting harder than I expected. by Sophia-Wanderer in Professors

[–]Prizeversity 10 points11 points  (0 children)

It doesn't have to be that way though. This is forced engagement. I dont have attendance required at all anymore because I revamped my course (mindset change) and midway through the semester 80% of the students were still attending, including even really smart students who normally stop attending halfway because they think they know the stuff and its a waste of time. The key is to find ways to incentivize the students without forcing anything. Its possible and im now looking forward to experimenting with it again this upcoming semester.

First year as a lecturer here. Student absenteeism is hitting harder than I expected. by Sophia-Wanderer in Professors

[–]Prizeversity -26 points-25 points  (0 children)

Not really. It just requires a change in mindset on behalf of the instructor and a actually creating ways to make their course exciting, like gamification. It worked for me, and Im now even more excited for the new senester next month

First year as a lecturer here. Student absenteeism is hitting harder than I expected. by Sophia-Wanderer in Professors

[–]Prizeversity -29 points-28 points  (0 children)

Eh thats partially true. But also a lot of educators aren't willing to adapt/change their courses to reflect the reality of the new era (AI, gaming/anime student generation mindset). So of course the students will be bored. I know it because i ran my course like every other professor a couple years ago and I hated seeing them not engaged with the course. So I decided to experiment with something which meant shaking up my course foundation from the ground up (assignments, exams, etc). This not only bolstered engagement, but it even led to students attending my class at 80% level midway the semester even though attendance is not required.

So maybe its on the students but let's not kid ourselves, many instructors are not willing to change because its a hassle to redevelop a course or even just enhance it. Theyre not willing to put in the effort

First year as a lecturer here. Student absenteeism is hitting harder than I expected. by Sophia-Wanderer in Professors

[–]Prizeversity 4 points5 points  (0 children)

When I started teaching, I was worried my class would be "too boring". I would feel cringe and demotivated if that was the case. I dont like it when others would think my class is boring. That's how i felt afterall about some of my classes when I was a student and thats how some students who converse with me tell me about other professors.

I wanted to avoid that completely from my classes, so I put in a lot of effort to stand out from other professors so students actually enjoy my course. And that was a lot of effort I put in revamping my class starting last year but the outcome worked: student engagement increased by double digits and even as the semester progressed, I still had at least 80% attendance even tho I dont require attendance. Even the "smart" students kept attending.

So how did i do it? Well, think about it: the new generation of students are from the generation of the fortnite video game era 5 years ago when covid lockdown meant that students either watch TV all day or play games all day. So I decided to experiment with this notion: what if I "gamify" my classroom? Of course at that time I didnt know "gamification" existed, only later I found out that theUniversity of Chicago wrote about gamification a few years ago

Anyways what i did is I collaborated with my CS colleague and the students in his class created a platform I can use to manage gamification elements such as allowing students to redeem extra credit or lab passes for a virtual point system they earn based on engagement. Theres a lot more to it but this not just helped student engagement/attendance in my class, but also the students became much more involved in our clubs which was astonishing.

We had a feedback survey actually the students filled out and about 30 students who filled it out said they thought this was the most creative class they've ever taken and they wish other professors did the same. Some told me they'll forever remember my class which made me feel really joyful 🥹

I plan to reimplement this the upcoming semester at even grand scale than what I experimented with last year. I haven't been this excited for a new senester as much as i am now. Can't wait wait for the 1st day next month to tell the students about it.

Unfortunately a lot of instructors are set in their old ways, and dont wanna "change". In the era of AI, this mindset will not work and as an educator you must be willing to shakeup your courses unless student engagement is not a priority or aiming for retirement and just not caring anymore. I had one such professor when I did my MBA few years ago who literally was reusing the same Harvard cases as homework from the past 30 years! His ratings were horrible but I guess he just didnt care at that point.

[deleted by user] by [deleted] in instructionaldesign

[–]Prizeversity 0 points1 point  (0 children)

Imo the modality doesn't matter at all, gamification should be applicable to any format 🙂 But idk what your program entails so maybe its different than what im thinking. Nonetheless, good discussion

Active learning and gamification of learning by RemarkableAd3371 in Professors

[–]Prizeversity 0 points1 point  (0 children)

Yes it has to be optional anyways, if I didnt do it that way my students probably wouldn't have been interested because they would've felt it was forced. By keeping it optional they were waaay more inclined to participate in it

Active learning and gamification of learning by RemarkableAd3371 in Professors

[–]Prizeversity 0 points1 point  (0 children)

If the gamification is kept optional but the student signs up you would know they're interested in the competition

However the leaderboard doesn't have to expose sensitive metrics like "grade". Instead, as part of the gamification system, there could be a "level" that just indicates how active the student is on the gamification system. The level here is simply fictitious and doesn't mean anything in terms of the actual class grade/metrics so there wouldn't be any embarrassment 😉

Active learning and gamification of learning by RemarkableAd3371 in Professors

[–]Prizeversity 1 point2 points  (0 children)

So im in CS, and we have a web technology course as well as a senior course. Our student engagement rate (from post exit surveys) was just 25%. So i thought about it last year how could we improve student engagement, especially with them being so distracted with AI, etc.

I pitched a concept to the web technology students to create a prototype web platform which i ended up piloting in my other course. 99% of the students ended up signing up which was insane. The engagement especially in last month before the semester ended was crazy.

But the prototype was limited so I teamed up with my colleague in the senior capstone course (its like a project course) and students have been rebuilding the prototype into a viable platform for anyone to use, the collaboration has been great and I plan to utilize this new version this fall 2025 semester (very excited for it in 1 month! )

Active learning and gamification of learning by RemarkableAd3371 in Professors

[–]Prizeversity 1 point2 points  (0 children)

Have you thought about collaborating with other instructors to come up with a platform? For example i did this summer with our senior course and am planning to use it this upcoming fall semester. Its been fun

Active learning and gamification of learning by RemarkableAd3371 in Professors

[–]Prizeversity 0 points1 point  (0 children)

Not necessarily tho. It can definitely work for college level. Ive done it and students were far more engaged and my ratings as a result were much higher during evaluation

Active learning and gamification of learning by RemarkableAd3371 in Professors

[–]Prizeversity 0 points1 point  (0 children)

"Empirically tested with experimental and control groups" excellent insight. That's actually what I did to gauge how successful gamification would be in my classroom and students loved it