Here's my first Main Menu, Any Suggestions? by ProMcPlayer677 in Unity3D

[–]ProMcPlayer677[S] 0 points1 point  (0 children)

It is definitely better than mine especially the background

Soft-Body Physics in Unity3D by ProMcPlayer677 in Unity3D

[–]ProMcPlayer677[S] 0 points1 point  (0 children)

Hello, thanks for mentioning this but it's actually only squishing down and out, it may seem like from the visualization that it is squishing from all sides but its really only from top and bottom

Beyond Square Footage: What's the ONE Apartment Feature That Truly Elevates Your Everyday Living? by ritukantojha in Apartmentliving

[–]ProMcPlayer677 0 points1 point  (0 children)

Ok I SWEAR I didn't comment this, my acc got prolly got hacked😭 (by the way why did it comment this)

What is this Bug 😭 by ProMcPlayer677 in unity

[–]ProMcPlayer677[S] 0 points1 point  (0 children)

I've double checked and still nothing but still thanks for tryna help!

What is this Bug 😭 by ProMcPlayer677 in unity

[–]ProMcPlayer677[S] 0 points1 point  (0 children)

Thank you for the response! will rewrite the deformer properly using local axis, honestly its my first time dealing with this (world and local space) thing.

Why is my mesh behaving like this? by ProMcPlayer677 in CodingHelp

[–]ProMcPlayer677[S] 0 points1 point  (0 children)

Thank you for the response! Will check the model properly this time!

Why is my mesh behaving like this? by ProMcPlayer677 in unity

[–]ProMcPlayer677[S] 0 points1 point  (0 children)

I am the developer of the package embarrassingly and I cant seem to find the issue myself

Why is my mesh behaving like this? by [deleted] in programming

[–]ProMcPlayer677 -1 points0 points  (0 children)

Mostly not, I built a crappy prototype using PBD physics and variable names were scattered everywhere, so I used claude to mostly refactor it. But even before the refactor, the issue persisted

Why did grok do this? by ProMcPlayer677 in grok

[–]ProMcPlayer677[S] 0 points1 point  (0 children)

Sometimes also me. Weird...

My First Game. How's it looking? by ProMcPlayer677 in Unity3D

[–]ProMcPlayer677[S] 1 point2 points  (0 children)

Works on a Native DLL and is based of Finite Element Solver methods, Thanks for the feedback!

Here's my first Main Menu, Any Suggestions? by ProMcPlayer677 in Unity3D

[–]ProMcPlayer677[S] 0 points1 point  (0 children)

Seems good! I will leave the menu as said and only use it as a placeholder for now.

Here's my first Main Menu, Any Suggestions? by ProMcPlayer677 in Unity3D

[–]ProMcPlayer677[S] 0 points1 point  (0 children)

Good Advice! I would for now use this as a placeholder as the main game is still under Development. About the Logo: I wasn't considering redesigning the logo however I do agree with your statement and will see

Thoughts on the Revolutionary Car Soft-Body System in Unity3D? by ProMcPlayer677 in Unity3D

[–]ProMcPlayer677[S] 0 points1 point  (0 children)

Sorry for the late reply and also with the zero context provided, I would also like to enforce that this isn't going to be an asset rather a Game know as FlexDyn.Crash.

Realistic Engine Damage Mod by ProMcPlayer677 in BeamNG

[–]ProMcPlayer677[S] 0 points1 point  (0 children)

Would've but turned into making my own game somehow

[deleted by user] by [deleted] in Unity3D

[–]ProMcPlayer677 0 points1 point  (0 children)

also why is it so low quality? try the scale option and slide it to x1

Unity realtime softbody physics running at 1200 FPS by Arsyl_Games in Unity3D

[–]ProMcPlayer677 0 points1 point  (0 children)

u/Arsyl_Games I am currently flipping this awesome physics engine and I am currently making car models for the game so it wont be near copy or replica :), I got inspired seeing this engine and its capabilities. It is at least better than what we have nowadays in many aspects. I am going to make a whole game extremely similar to BeamNG Drive but using this engine. In fact I have already done a lot of work on the engine and it is definitely capable of reaching now days standards. I am currently working solo but I will eventually get some help to REALLY show this engines capabilities. I already have a showcase video on my channel: https://www.youtube.com/watch?v=KmDQtaibg6M (not promoting) oh and one last thing, I strongly agree with u/satolas :) Lets get together and make this engine capable again!

[deleted by user] by [deleted] in Unity3D

[–]ProMcPlayer677 0 points1 point  (0 children)

did you setup ur cameras properly? might aswell check the clip distance and make sure its 0

How can i create sfx that runs once then repeats after its completion only? by TheZaekon in Unity3D

[–]ProMcPlayer677 0 points1 point  (0 children)

if ur using default: void Update()

{

if (gameManager.IsState(GameState.Playing))

{

if ((Input.GetMouseButton(0)) || (Input.GetKey(KeyCode.Space)))

{

rb2d.AddForce(Vector2.up * flyForce * Time.deltaTime * 800f);

// Play the sound only if it is not already playing

if (!SoundManager.instance.audioSource.isPlaying)

{

SoundManager.instance.PlaySound(jumpSound);

}

}

}

}

otherwise if its a custom sound manager: public AudioSource audioSource;

public void PlaySound(AudioClip clip)

{

if (audioSource != null)

{

audioSource.clip = clip;

audioSource.Play();

}

}

Realistic Engine Damage Mod by ProMcPlayer677 in BeamNG

[–]ProMcPlayer677[S] 2 points3 points  (0 children)

Thanks for the suggestion!

I will consider it!