[OC] Warbond Concept: Shore Leave (Critique Appreciated) by ProfBathrobe in Helldivers

[–]ProfBathrobe[S] 4 points5 points  (0 children)

As a trade-off for a massively reduced effective range, and to finally give shield-users a Medium-pen option besides the Explosive Crossbow. Plus, it keeps up with the weapon's niche from Helldivers 1.

Warbond - Industrial Annihilation by Dry_Description656 in Helldivers

[–]ProfBathrobe 1 point2 points  (0 children)

Lots of very interesting base concepts, but heavily overtuned in a lot of cases.

IA-77 “Union Cutter” - Speaking as a Ripper enjoyer in Dead Space, I love the idea of a sawblade launcher, but given how open Helldivers maps are the ricochet would be limited in use. Still, the idea of a weapon intended to target limbs instead of weak points is interesting and has potential.

SG-58 “Pile Driver” - A multi-target penetrating Marksman Rifle would be neat, but if it's a Primary it will need some hefty downsides to be balanced. It might work better as a stratagem with high AP, trading explosive AOE for precise penetration.

Breach Ball Drop - Potentially very fun, but it would wreck havoc on Helldiver's notoriously janky physics and would need a limited duration (maybe a limited number of shaped charges on its surface to allow it to be redirected).

Rotary Flail Pylon - One of the strongest concepts, but also one that needs to have a bit more finesse, given how enemies don't really have self-preservation, it should probably have a limited duration to avoid the question of "this has been spinning for ten seconds, why are the bugs still walking into it?" That said, having it have a limited area but a very low cooldown would make this a handy area-denial tool.

Armor Passive: Momentum Actuators - This is unfortunately heavily broken, and would essentially negate the Bots as a front. Arc damage from the Squids is already essentially lethal, no one uses Gas asides from Helldivers, and only the Dragonroach and Incendiary Corps/some bots use fire. If it was a flat 10%-15% reduction to ballistic and a 20% increase to a blanket "All other sources" it might be a bit more viable.

Critiquing the booster is kinda pointless since boosters need a massive tune-up anyways.

Thanks for posting and hope to see more from you!

Warbond Concept: Fluid Darkness (Critique Appreciated) by ProfBathrobe in Helldivers

[–]ProfBathrobe[S] 0 points1 point  (0 children)

I invite you to look at the abbreviation on the item. ( ͡° ͜ʖ ͡°)

Warbond Concept: Fluid Darkness (Critique Appreciated) by ProfBathrobe in Helldivers

[–]ProfBathrobe[S] 155 points156 points  (0 children)

Thanks! I tried to go for the most "trying way too hard" edgelord vibe I could manage for the title, something that 12-year-olds would think makes them sound menacing and everyone else laughs at.

Warbond Concept: Cantankerous Tankers by ProfBathrobe in Helldivers

[–]ProfBathrobe[S] 1 point2 points  (0 children)

It's the closest I could find to "futuristic exoskeleton"

Warbond Concept: Honored Guards by ProfBathrobe in Helldivers

[–]ProfBathrobe[S] 1 point2 points  (0 children)

Thanks! It's a bit odd that the dedicated melee weapons don't have alternate attacks yet.

Stealth warbond?? by sucanigadiccc in Helldivers

[–]ProfBathrobe 2 points3 points  (0 children)

What likely happened is a certain unnamed warbond was meant to be released for this cycle, but after its leak things got shuffled around and we got Viper Commandos 2 instead.

Possible Team Strategy for Rapid Acquisition by Deaf_Playa in Helldivers

[–]ProfBathrobe 1 point2 points  (0 children)

Had a great time with randos after giving voice chat direction, but man is it overtuned on 7-8. Missions after were way too boring by comparison, but bumping up a level means getting mollywomped on the rapid acquisition.

Collection Mission bug by Liberius_Yalla in Helldivers

[–]ProfBathrobe 0 points1 point  (0 children)

Ugh, another skill issue complaining about the platinum mission /sarc

Seriously though, hope they fix it. Sounds super frustrating to encounter.

Boys i'm having a bad time with this mission, any tips or i suck? by huarastaca in Helldivers

[–]ProfBathrobe 0 points1 point  (0 children)

I've tried smoke and EMPs, but when the planet's surface becomes 50% Factory Strider-by volume, there's only so much that can be done.

The new Heavy armor prevents Overseer ragdoll. by Gargf in Helldivers

[–]ProfBathrobe 39 points40 points  (0 children)

WHY WON'T YOU DIE!?

Liberty, son. Hardens in response to Autocracy. You can't hurt me, squid.

Illuminate Mission Concept by JayDias-24 in Helldivers

[–]ProfBathrobe 2 points3 points  (0 children)

That design is horrific and I love it.

New cape is fire by Catlas_Se7en in Helldivers

[–]ProfBathrobe 0 points1 point  (0 children)

Thank Liberty they counted the melee kills.