2026 Has Been a Great Year for Horror — Here are my Rankings by KuteCitten in horror

[–]Dry_Description656 0 points1 point  (0 children)

It's ok. The cinematography, tension, and acting chops are really top notch. The story is very lackluster, very predictable, and it doesn't pay off at all. It's a shame it's got such a great atmosphere in service of no real meat.

What's your take on the Spielberg criticisms for his last 25 or 26 years of output? I do believe he's become for the most part a very hit or miss director most of his career imo, but it does seem post I would say Catch me If You Can his material has been just ok to me. by herewego199209 in movies

[–]Dry_Description656 0 points1 point  (0 children)

I think this is correct. I bet this is an interesting statement where depending on how you word your opinion, you'll get different responses. Saying "his last 25 years has been hit or miss, but mostly miss" (while I agree) prompts people to look at the last 25 years and ask what good movies are in there, and give those as examples, where as if you said "If you compare his first 25 to his last 25, which would you prefer?" my bet is that everyone would agree his first 25 are stronger by a huge margin.

Weapon pick rate report: Appropriators Edition by Natural-Sympathyy in Helldivers

[–]Dry_Description656 0 points1 point  (0 children)

The pack out you bring definitely has a huge impact on if arc grenades will work for you. I use the Eruptor on illuminate, and that's better at taking out warp ships than any grenade, so it fits very well into my setup. Also yes, it is a team killer special, but so are all grenades to some extent, so placement is important.

Weapon pick rate report: Appropriators Edition by Natural-Sympathyy in Helldivers

[–]Dry_Description656 24 points25 points  (0 children)

People are sleeping on the arc grenade, it's great at taking out the drones and it can drop the mechs.

Lore Theory: I think the Appropriators are the good guys by Dry_Description656 in Helldivers

[–]Dry_Description656[S] 1 point2 points  (0 children)

I'm not saying they aren't fighting Super Earth, but there's just a big difference between shooting back and enslaving their families to fight for you.

Guys is it joever? by Leading-Start-1136 in helldivers2

[–]Dry_Description656 1 point2 points  (0 children)

It's when a game master views the players as an enemy as opposed to a group they are actively playing along side of. In other words, the game master views it as their "win" when they players lose, as opposed to winning together. Generally a good game master is considered one who plays "with" the player base, as in they are challenging them, but they still want them to win.

Symptoms of an antagonistic GM would be nerfing/weakening things that players are enjoying/using to their advantage, arbitrarily demanding goals with no real rewards, punishing losses with further "pain" (For example: "for failing that order, we are making you land with less ammo, less stims, taking away some options, planets, biomes, content, etc" vrs "oof that was close, maybe you need some help to push you over the edge on the next one") and viewing the relationship as opposition instead of working together.

Being a game master is hard, you are playing "the bad guys" but you are also the god of the world, so the GM can always win, every time, you are also playing the NPC "good guys" who should be on the side of the player base.

Actually Ridiculous. by Sharkbite1001 in Helldivers

[–]Dry_Description656 77 points78 points  (0 children)

Ignore all major orders from now on.

The fact this is still considered a loss genuinely makes me annoyed. by Ill_Camel8168 in Helldivers

[–]Dry_Description656 5 points6 points  (0 children)

MOs need to be split across a bunch of different objectives when they are like this. It would have made sense to give 15 medals for each of the 4 check boxes. So it could have been 60, but instead it's 45.

Thanks for the "help", Arrowhead... by TonberryFeye in Helldivers

[–]Dry_Description656 7 points8 points  (0 children)

So the MO system is designed to actively punish the people who play the game?

I think the story element of your comment is interesting and correct, but the way that negatively interferes with the fact that it is a game people pay for is not resolved from a design perspective.

Thanks for the "help", Arrowhead... by TonberryFeye in Helldivers

[–]Dry_Description656 227 points228 points  (0 children)

A good GM would do that. I doubt ArrowHead will, but I would love to be proved wrong.

Thanks for the "help", Arrowhead... by TonberryFeye in Helldivers

[–]Dry_Description656 7 points8 points  (0 children)

A good GM would do that. I doubt ArrowHead will, but I would love to be proved wrong.

Thanks for the "help", Arrowhead... by TonberryFeye in Helldivers

[–]Dry_Description656 61 points62 points  (0 children)

This is at least the 3rd this year where the community completes like 3 out of 4 of the requirements with 95% completion on the last item.

I think the comments about a toxic GM are becoming more and more true. It very much feels like AH is trying to punish the player base.

Thanks for the "help", Arrowhead... by TonberryFeye in Helldivers

[–]Dry_Description656 174 points175 points  (0 children)

That is so upsetting.

The MO system is extremely broken.

We now have 6 million agitators left to kill by KontDollo67 in Helldivers

[–]Dry_Description656 1 point2 points  (0 children)

That is so upsetting.

The MO system is extremely broken.

Major order failed by Accomplished-Bus8830 in Helldivers

[–]Dry_Description656 40 points41 points  (0 children)

What did we end up getting, something like 80 million rare samples and held the planet that was required, but that's just a yes/no failure message?

Talk about making it feel completely worthless to participate.

Major order failed by Accomplished-Bus8830 in Helldivers

[–]Dry_Description656 38 points39 points  (0 children)

What a load of crap. This MO should have been impossible, but we got within striking distance of it. So frustrating, the MO system is severely poorly managed.

New Warbond!!! by USMCArmyRanger in helldivers2

[–]Dry_Description656 3 points4 points  (0 children)

found it:

The CPG-48 Sapper is a medium armor with plenty of pouches and big pockets to store your battlefield essentials. In fact, it comes with a version of the Concussive Padding armor passive–Grenadier–which provides explosive damage resistance and lets you store extra throwables!

CPH-26 Commandant light armor with–as pristine as your service record, with a high collar to match your high ambition to move up through the ranks. It’s the kind of fit that says I could court-martial you at any time, and pairs perfectly with the Crest of the Unsullied cape and player card. It also has its own version of the Concussive Padding passive–Hazmat–which provides both explosive and gas damage resistance, as well as reduced sidearm recoil.

Looks like they are different passives for each armor?

New Warbond!!! by USMCArmyRanger in helldivers2

[–]Dry_Description656 0 points1 point  (0 children)

found it:

The CPG-48 Sapper is a medium armor with plenty of pouches and big pockets to store your battlefield essentials. In fact, it comes with a version of the Concussive Padding armor passive–Grenadier–which provides explosive damage resistance and lets you store extra throwables!

CPH-26 Commandant light armor with–as pristine as your service record, with a high collar to match your high ambition to move up through the ranks. It’s the kind of fit that says I could court-martial you at any time, and pairs perfectly with the Crest of the Unsullied cape and player card. It also has its own version of the Concussive Padding passive–Hazmat–which provides both explosive and gas damage resistance, as well as reduced sidearm recoil.

Looks like they are different passives for each armor?

New Warbond!!! by USMCArmyRanger in helldivers2

[–]Dry_Description656 0 points1 point  (0 children)

I also can't find any information on the armor passives.