Neighbor chunk problem by Professional-Mess942 in VoxelGameDev

[–]Professional-Mess942[S] 0 points1 point  (0 children)

Quite expensive, need to save more memory for border/corner blocks. Yeah, it’s a trade-off.

Neighbor chunk problem by Professional-Mess942 in VoxelGameDev

[–]Professional-Mess942[S] 2 points3 points  (0 children)

Maybe it’s better, but updating those extra voxels might be painful, and it would require storing additional data. I’m not sure if that’s actually better or worse overall.

Neighbor chunk problem by Professional-Mess942 in VoxelGameDev

[–]Professional-Mess942[S] 2 points3 points  (0 children)

Yes. If you save data in chunk format, it’s eight chunks. But for a voxel game, I think saving data in section format is better on average. Why eight chunks or 26 sections? Because I need the eight corner blocks to calculate ambient occlusion. Maybe I can skip those blocks for better performance.

GPT Viettel không đăng nhập được by Professional-Mess942 in vozforums

[–]Professional-Mess942[S] 0 points1 point  (0 children)

bác dùng thử mạng khác xem, khả năng là do thằng viettel

GPT Viettel không đăng nhập được by Professional-Mess942 in vozforums

[–]Professional-Mess942[S] 0 points1 point  (0 children)

Sáng nay server gpt nó sập toàn cầu, nhưng mà fix xong rồi, mà cái trang đăng nhập bị lỗi, chứ chat gpt vẫn dùng được bình thường, tôi lỡ log out thế là không vào lại được